Roblox's camera is still hijacking signals and tricking my camera into
using first person mode when it isn't supposed to be. Trying to work
around this.
Fixed Roblox's camera butting into my custom camera again.
Fixed a regression with the floor dragging system's decay rate.
Patched a bunch of code to work better with an unlocked framerate.
- Loading screen now preloads bevel meshes
- Fixed texture alignment on union-based bevels
- Removed border from Hint displays.
- Removed some unused code from the bevel solver.
- BrickColor matching now uses manhattan distance.
- Tweaked some of the project file settings so it mounts better to
existing places.
- Loading screen is back! Based on the request queue size.
- Shifted the top bar so it isn't clipping with the 13+ label.
- Top bar is now scaled down on phones again.
- Private servers are no longer broadcasted to the game browser.
- Other minor tweaks to the project files.