First stable release!
This commit is contained in:
parent
65c8c4db72
commit
5fd0da89a9
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@ -1,2 +0,0 @@
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SNZ_CORE.rbx*
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SNZ_SHARED.rbx*
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@ -5,20 +5,14 @@
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[
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||||
{
|
||||
"type": "shell",
|
||||
"label": "Package Game (Core)",
|
||||
"command": "rojo build --output SNZ_CORE.rbxmx core.project.json",
|
||||
|
||||
"group":
|
||||
"label": "Upload Game",
|
||||
"command": "powershell -ExecutionPolicy ByPass -File UploadGame.ps1",
|
||||
|
||||
"group":
|
||||
{
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
"type": "shell",
|
||||
"label": "Package Game (Shared)",
|
||||
"command": "rojo build --output SNZ_SHARED.rbxmx shared.project.json",
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -0,0 +1,350 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
|
||||
</startup>
|
||||
</configuration>
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{957A7717-A3CB-41B0-A17C-0E638017E915}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>BevelConverter</RootNamespace>
|
||||
<AssemblyName>BevelConverter</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="LZ4">
|
||||
<HintPath>Packages\LZ4.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobloxFileFormat, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>Packages\RobloxFileFormat.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Extensions\Formatting.cs" />
|
||||
<Compile Include="Extensions\RegistryHelper.cs" />
|
||||
<Compile Include="Geometry\Mesh.cs" />
|
||||
<Compile Include="Geometry\Vertex.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
<EmbeddedResource Include="Resources\Bevels.mesh">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</EmbeddedResource>
|
||||
<None Include="Resources\BevelPart.rbxm" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,22 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "BevelConverter", "BevelConverter\BevelConverter.csproj", "{957A7717-A3CB-41B0-A17C-0E638017E915}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{957A7717-A3CB-41B0-A17C-0E638017E915}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{957A7717-A3CB-41B0-A17C-0E638017E915}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{957A7717-A3CB-41B0-A17C-0E638017E915}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{957A7717-A3CB-41B0-A17C-0E638017E915}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
@ -0,0 +1,94 @@
|
|||
using System.Globalization;
|
||||
using System.Linq;
|
||||
|
||||
// This global class defines extension methods to numeric types
|
||||
// where I don't want system globalization to come into play.
|
||||
|
||||
public static class Format
|
||||
{
|
||||
private const string decimalFmt = "0.00";
|
||||
private static CultureInfo invariant => CultureInfo.InvariantCulture;
|
||||
|
||||
private static string filterNan(string value, string replace = decimalFmt)
|
||||
{
|
||||
if (value.ToLower() == "nan")
|
||||
value = replace;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
public static string ToInvariantString(this float value)
|
||||
{
|
||||
string result = value.ToString(decimalFmt, invariant);
|
||||
return filterNan(result);
|
||||
}
|
||||
|
||||
public static string ToInvariantString(this double value)
|
||||
{
|
||||
string result = value.ToString(decimalFmt, invariant);
|
||||
return filterNan(result);
|
||||
}
|
||||
|
||||
public static string ToInvariantString(this int value)
|
||||
{
|
||||
return value.ToString(invariant);
|
||||
}
|
||||
|
||||
public static string ToInvariantString(this object value)
|
||||
{
|
||||
if (value is float)
|
||||
{
|
||||
float f = (float)value;
|
||||
return f.ToInvariantString();
|
||||
}
|
||||
else if (value is double)
|
||||
{
|
||||
double d = (double)value;
|
||||
return d.ToInvariantString();
|
||||
}
|
||||
else if (value is int)
|
||||
{
|
||||
int i = (int)value;
|
||||
return i.ToInvariantString();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Unhandled
|
||||
return value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
public static float ParseFloat(string s)
|
||||
{
|
||||
return float.Parse(s, invariant);
|
||||
}
|
||||
|
||||
public static double ParseDouble(string s)
|
||||
{
|
||||
return double.Parse(s, invariant);
|
||||
}
|
||||
|
||||
public static int ParseInt(string s)
|
||||
{
|
||||
return int.Parse(s, invariant);
|
||||
}
|
||||
|
||||
public static string FormatFloats(params float[] values)
|
||||
{
|
||||
string[] results = values
|
||||
.Select(value => value.ToInvariantString())
|
||||
.ToArray();
|
||||
|
||||
for (int i = 0; i < results.Length; i++)
|
||||
{
|
||||
string result = results[i];
|
||||
|
||||
while (result.Contains(".") && (result.EndsWith("0") || result.EndsWith(".")))
|
||||
result = result.Substring(0, result.Length - 1);
|
||||
|
||||
results[i] = result;
|
||||
}
|
||||
|
||||
return '[' + string.Join("][", results) + ']';
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,17 @@
|
|||
using System.IO;
|
||||
using Microsoft.Win32;
|
||||
|
||||
public static class RegistryHelper
|
||||
{
|
||||
public static RegistryKey GetSubKey(this RegistryKey key, params string[] path)
|
||||
{
|
||||
string constructedPath = Path.Combine(path);
|
||||
return key.CreateSubKey(constructedPath, RegistryKeyPermissionCheck.ReadWriteSubTree, RegistryOptions.None);
|
||||
}
|
||||
|
||||
public static string GetString(this RegistryKey key, string name)
|
||||
{
|
||||
var result = key.GetValue(name, "");
|
||||
return result.ToString();
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,410 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
using RobloxFiles.DataTypes;
|
||||
|
||||
namespace BevelConverter
|
||||
{
|
||||
public class Mesh
|
||||
{
|
||||
public int Version;
|
||||
|
||||
public int NumVerts = 0;
|
||||
public List<Vertex> Verts;
|
||||
|
||||
public int NumFaces = 0;
|
||||
public List<int[]> Faces;
|
||||
|
||||
public ushort NumLODs = 0;
|
||||
public List<int> LODs;
|
||||
|
||||
private static Vector3 ReadVector3(BinaryReader reader)
|
||||
{
|
||||
float x = reader.ReadSingle(),
|
||||
y = reader.ReadSingle(),
|
||||
z = reader.ReadSingle();
|
||||
|
||||
return new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
private static void CheckDefaultLODs(Mesh mesh)
|
||||
{
|
||||
if (mesh.NumLODs == 0)
|
||||
{
|
||||
mesh.NumLODs = 2;
|
||||
mesh.LODs = new List<int> { 0, mesh.NumFaces };
|
||||
}
|
||||
}
|
||||
|
||||
private static void LoadGeometry_Ascii(StringReader reader, Mesh mesh)
|
||||
{
|
||||
string header = reader.ReadLine();
|
||||
|
||||
if (!header.StartsWith("version 1"))
|
||||
throw new Exception("Expected version 1 header, got: " + header);
|
||||
|
||||
string version = header.Substring(8);
|
||||
float vertScale = (version == "1.00" ? 0.5f : 1);
|
||||
|
||||
if (int.TryParse(reader.ReadLine(), out mesh.NumFaces))
|
||||
mesh.NumVerts = mesh.NumFaces * 3;
|
||||
else
|
||||
throw new Exception("Expected 2nd line to be the polygon count.");
|
||||
|
||||
mesh.Faces = new List<int[]>();
|
||||
mesh.Verts = new List<Vertex>();
|
||||
|
||||
string polyBuffer = reader.ReadLine();
|
||||
MatchCollection matches = Regex.Matches(polyBuffer, @"\[(.*?)\]");
|
||||
|
||||
int face = 0;
|
||||
int index = 0;
|
||||
int target = 0;
|
||||
|
||||
var vertex = new Vertex();
|
||||
|
||||
foreach (Match m in matches)
|
||||
{
|
||||
string vectorStr = m.Groups[1].ToString();
|
||||
|
||||
float[] coords = vectorStr.Split(',')
|
||||
.Select(coord => Format.ParseFloat(coord))
|
||||
.ToArray();
|
||||
|
||||
if (target == 0)
|
||||
vertex.Position = new Vector3(coords) * vertScale;
|
||||
else if (target == 1)
|
||||
vertex.Normal = new Vector3(coords);
|
||||
else if (target == 2)
|
||||
vertex.UV = new Vector3(coords[0], 1 - coords[1], 0);
|
||||
|
||||
target = (target + 1) % 3;
|
||||
|
||||
if (target == 0)
|
||||
{
|
||||
mesh.Verts.Add(vertex);
|
||||
vertex = new Vertex();
|
||||
|
||||
if (index % 3 == 0)
|
||||
{
|
||||
int v = face * 3;
|
||||
int[] faceDef = new int[3] { v, v + 1, v + 2 };
|
||||
mesh.Faces.Add(faceDef);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CheckDefaultLODs(mesh);
|
||||
}
|
||||
|
||||
private static void LoadGeometry_Binary(BinaryReader reader, Mesh mesh)
|
||||
{
|
||||
byte[] binVersion = reader.ReadBytes(13);
|
||||
var headerSize = reader.ReadUInt16();
|
||||
|
||||
var vertSize = reader.ReadByte();
|
||||
var faceSize = reader.ReadByte();
|
||||
|
||||
if (mesh.Version >= 3)
|
||||
{
|
||||
var lodRangeSize = reader.ReadUInt16();
|
||||
mesh.NumLODs = reader.ReadUInt16();
|
||||
}
|
||||
|
||||
mesh.NumVerts = reader.ReadInt32();
|
||||
mesh.NumFaces = reader.ReadInt32();
|
||||
|
||||
mesh.LODs = new List<int>();
|
||||
mesh.Faces = new List<int[]>();
|
||||
mesh.Verts = new List<Vertex>();
|
||||
|
||||
for (int i = 0; i < mesh.NumVerts; i++)
|
||||
{
|
||||
Vertex vert = new Vertex()
|
||||
{
|
||||
Position = ReadVector3(reader),
|
||||
Normal = ReadVector3(reader),
|
||||
UV = ReadVector3(reader)
|
||||
};
|
||||
|
||||
if (vertSize > 36)
|
||||
{
|
||||
byte r = reader.ReadByte(),
|
||||
g = reader.ReadByte(),
|
||||
b = reader.ReadByte(),
|
||||
a = reader.ReadByte();
|
||||
|
||||
int argb = (a << 24 | r << 16 | g << 8 | b);
|
||||
vert.Color = Color.FromArgb(argb);
|
||||
vert.HasColor = true;
|
||||
}
|
||||
|
||||
mesh.Verts.Add(vert);
|
||||
}
|
||||
|
||||
for (int i = 0; i < mesh.NumFaces; i++)
|
||||
{
|
||||
int[] face = new int[3];
|
||||
|
||||
for (int f = 0; f < 3; f++)
|
||||
face[f] = reader.ReadInt32();
|
||||
|
||||
mesh.Faces.Add(face);
|
||||
}
|
||||
|
||||
if (mesh.NumLODs > 0)
|
||||
{
|
||||
for (int i = 0; i < mesh.NumLODs; i++)
|
||||
{
|
||||
int lod = reader.ReadInt32();
|
||||
mesh.LODs.Add(lod);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
CheckDefaultLODs(mesh);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddLod(Mesh lodMesh)
|
||||
{
|
||||
Verts.AddRange(lodMesh.Verts);
|
||||
|
||||
Faces.AddRange(lodMesh.Faces
|
||||
.Select(face => face
|
||||
.Select(i => i + NumVerts)
|
||||
.ToArray()
|
||||
)
|
||||
);
|
||||
|
||||
NumVerts = Verts.Count;
|
||||
NumFaces = Faces.Count;
|
||||
|
||||
LODs.Add(NumFaces);
|
||||
NumLODs += 1;
|
||||
}
|
||||
|
||||
public void Save(Stream stream)
|
||||
{
|
||||
const ushort HeaderSize = 16;
|
||||
const byte VertSize = 40;
|
||||
const byte FaceSize = 12;
|
||||
const ushort LOD_Size = 4;
|
||||
|
||||
byte[] VersionHeader = Encoding.ASCII.GetBytes("version 3.00\n");
|
||||
|
||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
||||
{
|
||||
writer.Write(VersionHeader);
|
||||
writer.Write(HeaderSize);
|
||||
|
||||
writer.Write(VertSize);
|
||||
writer.Write(FaceSize);
|
||||
writer.Write(LOD_Size);
|
||||
|
||||
writer.Write(NumLODs);
|
||||
writer.Write(NumVerts);
|
||||
writer.Write(NumFaces);
|
||||
|
||||
for (int i = 0; i < NumVerts; i++)
|
||||
{
|
||||
Vertex vertex = Verts[i];
|
||||
|
||||
Vector3 pos = vertex.Position;
|
||||
writer.Write(pos.X);
|
||||
writer.Write(pos.Y);
|
||||
writer.Write(pos.Z);
|
||||
|
||||
Vector3 norm = vertex.Normal;
|
||||
writer.Write(norm.X);
|
||||
writer.Write(norm.Y);
|
||||
writer.Write(norm.Z);
|
||||
|
||||
Vector3 uv = vertex.UV;
|
||||
writer.Write(uv.X);
|
||||
writer.Write(uv.Y);
|
||||
writer.Write(uv.Z);
|
||||
|
||||
if (vertex.HasColor)
|
||||
{
|
||||
Color color = vertex.Color;
|
||||
writer.Write(color.R);
|
||||
writer.Write(color.G);
|
||||
writer.Write(color.B);
|
||||
writer.Write(color.A);
|
||||
}
|
||||
else
|
||||
{
|
||||
writer.Write(-1);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumFaces; i++)
|
||||
{
|
||||
int[] faces = Faces[i];
|
||||
|
||||
for (int f = 0; f < 3; f++)
|
||||
{
|
||||
int face = faces[f];
|
||||
writer.Write(face);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < NumLODs; i++)
|
||||
{
|
||||
int lod = LODs[i];
|
||||
writer.Write(lod);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static Mesh FromObjFile(string filePath)
|
||||
{
|
||||
string contents = File.ReadAllText(filePath);
|
||||
|
||||
Mesh mesh = new Mesh()
|
||||
{
|
||||
Version = 3,
|
||||
Faces = new List<int[]>(),
|
||||
Verts = new List<Vertex>()
|
||||
};
|
||||
|
||||
var posTable = new List<Vector3>();
|
||||
var normTable = new List<Vector3>();
|
||||
|
||||
var vertexLookup = new Dictionary<string, int>();
|
||||
|
||||
using (StringReader reader = new StringReader(contents))
|
||||
{
|
||||
string line;
|
||||
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
if (line.Length == 0)
|
||||
continue;
|
||||
|
||||
string[] buffer = line.Split(' ');
|
||||
string cmd = buffer[0];
|
||||
|
||||
if (cmd == "v" || cmd == "vn")
|
||||
{
|
||||
float x = float.Parse(buffer[1]),
|
||||
y = float.Parse(buffer[2]),
|
||||
z = float.Parse(buffer[3]);
|
||||
|
||||
Vector3 value = new Vector3(x, y, z);
|
||||
|
||||
var target = (cmd == "v" ? posTable : normTable);
|
||||
target.Add(value);
|
||||
}
|
||||
else if (cmd == "f")
|
||||
{
|
||||
int[] face = new int[3];
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
string faceDef = buffer[i + 1];
|
||||
string[] indices = faceDef.Split('/');
|
||||
|
||||
int posId = int.Parse(indices[0]) - 1;
|
||||
int normId = int.Parse(indices[2]) - 1;
|
||||
|
||||
string key = $"{posId}/{normId}";
|
||||
|
||||
if (!vertexLookup.ContainsKey(key))
|
||||
{
|
||||
int faceId = mesh.NumVerts++;
|
||||
vertexLookup.Add(key, faceId);
|
||||
|
||||
Vertex vert = new Vertex()
|
||||
{
|
||||
Position = posTable[posId],
|
||||
Normal = normTable[normId],
|
||||
UV = new Vector3()
|
||||
};
|
||||
|
||||
mesh.Verts.Add(vert);
|
||||
}
|
||||
|
||||
face[i] = vertexLookup[key];
|
||||
}
|
||||
|
||||
mesh.Faces.Add(face);
|
||||
mesh.NumFaces++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CheckDefaultLODs(mesh);
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public static Mesh FromBuffer(byte[] data)
|
||||
{
|
||||
string file = Encoding.ASCII.GetString(data);
|
||||
|
||||
if (!file.StartsWith("version "))
|
||||
throw new Exception("Invalid .mesh header!");
|
||||
|
||||
string versionStr = file.Substring(8, 4);
|
||||
double version = Format.ParseDouble(versionStr);
|
||||
|
||||
Mesh mesh = new Mesh();
|
||||
mesh.Version = (int)version;
|
||||
|
||||
IDisposable disposeThis;
|
||||
|
||||
if (mesh.Version == 1)
|
||||
{
|
||||
StringReader buffer = new StringReader(file);
|
||||
LoadGeometry_Ascii(buffer, mesh);
|
||||
|
||||
disposeThis = buffer;
|
||||
}
|
||||
else if (mesh.Version == 2 || mesh.Version == 3)
|
||||
{
|
||||
MemoryStream stream = new MemoryStream(data);
|
||||
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
LoadGeometry_Binary(reader, mesh);
|
||||
|
||||
disposeThis = stream;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Unknown .mesh file version: {version}");
|
||||
}
|
||||
|
||||
disposeThis.Dispose();
|
||||
disposeThis = null;
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public static Mesh FromStream(Stream stream)
|
||||
{
|
||||
byte[] data;
|
||||
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
stream.CopyTo(buffer);
|
||||
data = buffer.ToArray();
|
||||
}
|
||||
|
||||
return FromBuffer(data);
|
||||
}
|
||||
|
||||
public static Mesh FromFile(string path)
|
||||
{
|
||||
using (FileStream meshStream = File.OpenRead(path))
|
||||
{
|
||||
return FromStream(meshStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
using System.Drawing;
|
||||
using RobloxFiles.DataTypes;
|
||||
|
||||
namespace BevelConverter
|
||||
{
|
||||
public class Vertex
|
||||
{
|
||||
public Vector3 Position;
|
||||
public Vector3 Normal;
|
||||
public Vector3 UV;
|
||||
|
||||
public bool HasColor = false;
|
||||
public Color Color;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,288 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using RobloxFiles;
|
||||
using RobloxFiles.DataTypes;
|
||||
using RobloxFiles.XmlFormat;
|
||||
|
||||
using Microsoft.Win32;
|
||||
|
||||
namespace BevelConverter
|
||||
{
|
||||
class Program
|
||||
{
|
||||
private const string uploadNewMesh = "https://data.roblox.com/ide/publish/UploadNewMesh";
|
||||
private static string bevelCacheDir;
|
||||
|
||||
private static string studioCookies = "";
|
||||
private static string xCsrfToken = "Fetch";
|
||||
|
||||
private static Random rng = new Random();
|
||||
|
||||
static void addNoise(ref float value)
|
||||
{
|
||||
float noise = (float)(-1e-6 + (rng.NextDouble() * 2e-6));
|
||||
value += noise;
|
||||
}
|
||||
|
||||
static Mesh CreateBevelMesh(Vector3 size, bool reupload = false)
|
||||
{
|
||||
byte[] baseMesh = Properties.Resources.Bevels;
|
||||
Mesh bevels = Mesh.FromBuffer(baseMesh);
|
||||
|
||||
float sx = (size.X - 1f) / 2f,
|
||||
sy = (size.Y - 1f) / 2f,
|
||||
sz = (size.Z - 1f) / 2f;
|
||||
|
||||
if (reupload)
|
||||
{
|
||||
addNoise(ref sx);
|
||||
addNoise(ref sy);
|
||||
addNoise(ref sz);
|
||||
}
|
||||
|
||||
foreach (Vertex vert in bevels.Verts)
|
||||
{
|
||||
Vector3 pos = vert.Position;
|
||||
|
||||
float x = pos.X;
|
||||
x += (x >= 0 ? sx : -sx);
|
||||
|
||||
float y = pos.Y;
|
||||
y += (y >= 0 ? sy : -sy);
|
||||
|
||||
float z = pos.Z;
|
||||
z += (z >= 0 ? sz : -sz);
|
||||
|
||||
vert.Position = new Vector3(x, y, z);
|
||||
}
|
||||
|
||||
return bevels;
|
||||
}
|
||||
|
||||
static long UploadMesh(Mesh mesh, string name, string desc)
|
||||
{
|
||||
string uploadName = WebUtility.UrlEncode(name);
|
||||
string uploadDesc = WebUtility.UrlEncode(desc);
|
||||
|
||||
string address = $"{uploadNewMesh}?name={uploadName}&description={uploadDesc}";
|
||||
var request = WebRequest.Create(address) as HttpWebRequest;
|
||||
|
||||
request.Method = "POST";
|
||||
request.ContentType = "*/*";
|
||||
request.UserAgent = "RobloxStudio/WinInet";
|
||||
|
||||
request.Headers.Set("Cookie", studioCookies);
|
||||
request.Headers.Set("X-CSRF-TOKEN", xCsrfToken);
|
||||
|
||||
using (Stream writeStream = request.GetRequestStream())
|
||||
{
|
||||
mesh.Save(writeStream);
|
||||
writeStream.Close();
|
||||
}
|
||||
|
||||
HttpWebResponse response = null;
|
||||
|
||||
try
|
||||
{
|
||||
var result = request.GetResponse();
|
||||
response = result as HttpWebResponse;
|
||||
}
|
||||
catch (WebException e)
|
||||
{
|
||||
response = e.Response as HttpWebResponse;
|
||||
|
||||
if (response.StatusDescription.Contains("XSRF"))
|
||||
{
|
||||
// Update the X-CSRF-TOKEN.
|
||||
xCsrfToken = response.Headers.Get("X-CSRF-TOKEN");
|
||||
|
||||
// Retry the request again.
|
||||
return UploadMesh(mesh, name, desc);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
long assetId = -1;
|
||||
|
||||
using (Stream stream = response.GetResponseStream())
|
||||
{
|
||||
byte[] data;
|
||||
|
||||
using (MemoryStream buffer = new MemoryStream())
|
||||
{
|
||||
stream.CopyTo(buffer);
|
||||
data = buffer.ToArray();
|
||||
}
|
||||
|
||||
string strAssetId = Encoding.ASCII.GetString(data);
|
||||
assetId = long.Parse(strAssetId);
|
||||
}
|
||||
|
||||
return assetId;
|
||||
}
|
||||
|
||||
static string ProcessInput(string input)
|
||||
{
|
||||
float[] xyz;
|
||||
|
||||
try
|
||||
{
|
||||
var inputData = input.Split('~', ',', ' ')
|
||||
.Select(str => str.Trim())
|
||||
.Where(str => str.Length > 0)
|
||||
.Select(str => Format.ParseFloat(str));
|
||||
|
||||
if (inputData.Count() != 3)
|
||||
throw new Exception();
|
||||
|
||||
xyz = inputData.ToArray();
|
||||
input = Format.FormatFloats(xyz);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Console.WriteLine("\tInvalid input: {0}", input);
|
||||
return null;
|
||||
}
|
||||
|
||||
string name = $"Bevel{input}";
|
||||
const string desc = "[AUTO-GENERATED BEVEL MESH]";
|
||||
string cached = Path.Combine(bevelCacheDir, $"{name}.txt");
|
||||
|
||||
bool exists = File.Exists(cached);
|
||||
bool moderated = false;
|
||||
|
||||
if (exists)
|
||||
{
|
||||
string contents = File.ReadAllText(cached);
|
||||
moderated = (contents.ToLower() == "moderated");
|
||||
}
|
||||
|
||||
if (moderated || !exists)
|
||||
{
|
||||
Vector3 size = new Vector3(xyz);
|
||||
Mesh mesh = CreateBevelMesh(size, moderated);
|
||||
|
||||
Console.WriteLine("\tUploading {0}...", name);
|
||||
long assetId = UploadMesh(mesh, name, desc);
|
||||
|
||||
File.WriteAllText(cached, assetId.ToString());
|
||||
}
|
||||
|
||||
string result = "rbxassetid://" + File.ReadAllText(cached);
|
||||
Console.WriteLine(" Result -> {0} (copied to clipboard)", result);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void ProcessFileArg(string filePath)
|
||||
{
|
||||
RobloxFile file = RobloxFile.Open(filePath);
|
||||
Instance exportBin = file.FindFirstChild("ExportBin");
|
||||
|
||||
if (exportBin != null)
|
||||
exportBin.Name = "BevelCache";
|
||||
else
|
||||
return;
|
||||
|
||||
Instance[] unions = exportBin.GetChildren()
|
||||
.Where((child) => child.ClassName == "UnionOperation")
|
||||
.OrderBy(child => child.Name)
|
||||
.ToArray();
|
||||
|
||||
for (int i = 0; i < unions.Length; i++)
|
||||
{
|
||||
Instance union = unions[i];
|
||||
string name = union.Name;
|
||||
|
||||
Console.WriteLine("Working on {0}... ({1}/{2})", union.Name, i, unions.Length);
|
||||
union.ClassName = "MeshPart";
|
||||
|
||||
union.RemoveProperty("AssetId");
|
||||
union.RemoveProperty("MeshData");
|
||||
union.RemoveProperty("ChildData");
|
||||
union.RemoveProperty("UsePartColor");
|
||||
|
||||
string meshId = ProcessInput(name);
|
||||
|
||||
if (meshId == null)
|
||||
continue;
|
||||
|
||||
union.SetProperty("MeshId", meshId);
|
||||
}
|
||||
|
||||
using (FileStream export = File.OpenWrite(filePath))
|
||||
file.Save(export);
|
||||
|
||||
if (file is XmlRobloxFile)
|
||||
Process.Start(filePath);
|
||||
|
||||
Console.WriteLine("Finished processing order!");
|
||||
Console.WriteLine("Press any key to continue...");
|
||||
|
||||
Console.ReadKey();
|
||||
Console.Clear();
|
||||
}
|
||||
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
string localAppData = Environment.GetEnvironmentVariable("LocalAppData");
|
||||
bevelCacheDir = Path.Combine(localAppData, "BevelCache");
|
||||
|
||||
if (!Directory.Exists(bevelCacheDir))
|
||||
Directory.CreateDirectory(bevelCacheDir);
|
||||
|
||||
RegistryKey robloxCookies = Registry.CurrentUser.GetSubKey
|
||||
(
|
||||
"SOFTWARE", "Roblox",
|
||||
"RobloxStudioBrowser",
|
||||
"roblox.com"
|
||||
);
|
||||
|
||||
foreach (string name in robloxCookies.GetValueNames())
|
||||
{
|
||||
string cookie = robloxCookies.GetString(name);
|
||||
|
||||
int startIndex = cookie.IndexOf("COOK::<") + 7;
|
||||
int endIndex = cookie.IndexOf('>', startIndex);
|
||||
|
||||
cookie = cookie.Substring(startIndex, endIndex - startIndex);
|
||||
|
||||
if (studioCookies.Length > 0)
|
||||
studioCookies += "; ";
|
||||
|
||||
studioCookies += $"{name}={cookie}";
|
||||
}
|
||||
|
||||
if (args.Length > 0)
|
||||
{
|
||||
string filePath = args[0];
|
||||
ProcessFileArg(filePath);
|
||||
}
|
||||
|
||||
Console.WriteLine("Enter bevel sizes in format: 'X ~ Y ~ Z' to generate them as .mesh files!");
|
||||
Console.WriteLine(" (Also accepts format: 'X, Y, Z' and 'X Y Z')");
|
||||
|
||||
while (true)
|
||||
{
|
||||
Console.Write("> ");
|
||||
string inputLine = Console.ReadLine();
|
||||
|
||||
if (inputLine == "exit")
|
||||
break;
|
||||
|
||||
string assetId = ProcessInput(inputLine);
|
||||
Clipboard.SetText(assetId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BevelConverter")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("BevelConverter")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2019")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("957a7717-a3cb-41b0-a17c-0e638017e915")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
|
@ -0,0 +1,83 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace BevelConverter.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("BevelConverter.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] BevelPart {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("BevelPart", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] Bevels {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Bevels", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,127 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="BevelPart" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\BevelPart.rbxm;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<data name="Bevels" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Bevels.mesh;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
Binary file not shown.
Binary file not shown.
|
|
@ -10,7 +10,8 @@ local PopperCam = {} -- Guarantees your players won't see outside the bounds of
|
|||
local POP_RESTORE_RATE = 0.3
|
||||
local MIN_CAMERA_ZOOM = 0.5
|
||||
|
||||
local VALID_SUBJECTS = {
|
||||
local VALID_SUBJECTS =
|
||||
{
|
||||
'Humanoid',
|
||||
'VehicleSeat',
|
||||
'SkateboardPlatform',
|
||||
|
|
|
|||
|
|
@ -23,14 +23,14 @@ local function onDescendantAdded(exp)
|
|||
local expObj = Instance.new("SphereHandleAdornment")
|
||||
expObj.Adornee = expAdorn
|
||||
expObj.Radius = exp.BlastRadius
|
||||
expObj.Color3 = Color3.new(1,0,0)
|
||||
expObj.Color3 = Color3.new(1, 0, 0)
|
||||
expObj.CFrame = cf
|
||||
expObj.Parent = expAdorn
|
||||
|
||||
lifeTime = 1
|
||||
|
||||
if exp.BlastRadius > 1 then
|
||||
lifeTime = lifeTime - (1/exp.BlastRadius)
|
||||
lifeTime = lifeTime - (1 / exp.BlastRadius)
|
||||
end
|
||||
else
|
||||
local e = classicExp:Clone()
|
||||
|
|
|
|||
|
|
@ -2,15 +2,21 @@ local RunService = game:GetService("RunService")
|
|||
|
||||
local ffAdorns = workspace:WaitForChild("_ForceFieldAdorns")
|
||||
local registry = {}
|
||||
local cycleStates = {}
|
||||
|
||||
local cycleStates = setmetatable({}, { __mode = 'k'})
|
||||
local cycles = 60
|
||||
|
||||
local function onChildAdded(child)
|
||||
if child:IsA("SelectionBox") then
|
||||
spawn(function ()
|
||||
while not child.Adornee do
|
||||
if not child:IsDescendantOf(ffAdorns) then
|
||||
return
|
||||
end
|
||||
|
||||
child.Changed:Wait()
|
||||
end
|
||||
|
||||
registry[child] = child.Adornee
|
||||
end)
|
||||
end
|
||||
|
|
@ -24,24 +30,29 @@ end
|
|||
|
||||
local function update()
|
||||
local now = tick()
|
||||
for adorn,adornee in pairs(registry) do
|
||||
|
||||
for adorn, adornee in pairs(registry) do
|
||||
local model = adornee:FindFirstAncestorWhichIsA("Model")
|
||||
local key
|
||||
|
||||
if model then
|
||||
local key = model:GetFullName()
|
||||
local startTime = cycleStates[key]
|
||||
local startTime = cycleStates[model]
|
||||
|
||||
if not startTime then
|
||||
startTime = tick()
|
||||
cycleStates[key] = startTime
|
||||
cycleStates[model] = startTime
|
||||
end
|
||||
local cycle = math.floor(((now-startTime)*2) * cycles) % (cycles*2)
|
||||
|
||||
local cycle = math.floor(((now - startTime) * 2) * cycles) % (cycles * 2)
|
||||
|
||||
if cycle > cycles then
|
||||
cycle = cycles - (cycle - cycles)
|
||||
end
|
||||
|
||||
local invertCycle = cycles - cycle
|
||||
adorn.Color3 = Color3.new(cycle/cycles, 0, invertCycle/cycles)
|
||||
adorn.Color3 = Color3.new(cycle / cycles, 0, invertCycle / cycles)
|
||||
adorn.Transparency = 0
|
||||
end
|
||||
|
||||
adorn.Visible = adornee:IsDescendantOf(workspace) and adornee.LocalTransparencyModifier < 1
|
||||
end
|
||||
end
|
||||
|
|
@ -51,5 +62,6 @@ for _,v in pairs(ffAdorns:GetChildren()) do
|
|||
end
|
||||
|
||||
RunService.Heartbeat:Connect(update)
|
||||
|
||||
ffAdorns.ChildAdded:Connect(onChildAdded)
|
||||
ffAdorns.ChildRemoved:Connect(onChildRemoved)
|
||||
|
|
@ -1,17 +1,14 @@
|
|||
return function (script)
|
||||
local RunService = game:GetService("RunService")
|
||||
local TeleportService = game:GetService("TeleportService")
|
||||
|
||||
spawn(function ()
|
||||
while RunService.RenderStepped:Wait() do
|
||||
if TeleportService:GetTeleportSetting("FPSCapTo30") then
|
||||
local t0 = tick()
|
||||
RunService.Heartbeat:Wait()
|
||||
debug.profilebegin("30 FPS Cap")
|
||||
repeat until (t0+0.0325) < tick()
|
||||
debug.profileend()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
local RunService = game:GetService("RunService")
|
||||
local TeleportService = game:GetService("TeleportService")
|
||||
|
||||
while RunService.RenderStepped:Wait() do
|
||||
if TeleportService:GetTeleportSetting("FPSCapTo30") then
|
||||
local t0 = tick()
|
||||
RunService.Heartbeat:Wait()
|
||||
|
||||
debug.profilebegin("30 FPS Cap")
|
||||
repeat until (t0 + 0.0325) < tick()
|
||||
|
||||
debug.profileend()
|
||||
end
|
||||
end
|
||||
|
|
@ -1,14 +1,16 @@
|
|||
local humanoids = {}
|
||||
local humanoids = setmetatable({}, { __mode = 'k' })
|
||||
|
||||
local player = game.Players.LocalPlayer
|
||||
local pgui = player:WaitForChild("PlayerGui")
|
||||
|
||||
local healthBase = script:WaitForChild("Health")
|
||||
local rs = game:GetService("RunService")
|
||||
|
||||
local farStudsOffset = Vector3.new(0,2,0)
|
||||
local closeStudsOffset = Vector3.new(0,1,0)
|
||||
|
||||
local farSize = UDim2.new(0,50,0,20)
|
||||
local closeSize = UDim2.new(0,100,0,30)
|
||||
local farSize = UDim2.new(0, 50, 0, 20)
|
||||
local closeSize = UDim2.new(0, 100, 0, 30)
|
||||
|
||||
local function isFinite(num)
|
||||
return num == num and num ~= -1/0 and num ~= 1/0
|
||||
|
|
@ -100,18 +102,12 @@ local function setupHumanoid(h)
|
|||
h.AncestryChanged:Connect(onAncestryChanged)
|
||||
end
|
||||
|
||||
local function recurse(obj)
|
||||
for _,v in pairs(obj:GetChildren()) do
|
||||
if v:IsA("Humanoid") then
|
||||
humanoids[v] = true
|
||||
else
|
||||
recurse(v)
|
||||
end
|
||||
for _,desc in pairs(workspace:GetDescendants()) do
|
||||
if desc:IsA("Humanoid") then
|
||||
humanoids[desc] = true
|
||||
end
|
||||
end
|
||||
|
||||
recurse(workspace)
|
||||
|
||||
for h in pairs(humanoids) do
|
||||
humanoids[h] = true
|
||||
|
||||
|
|
@ -127,13 +123,8 @@ local function onDescendantAdded(child)
|
|||
end
|
||||
end
|
||||
|
||||
local function onDescendantRemoved(child)
|
||||
if humanoids[child] then
|
||||
humanoids[child] = nil
|
||||
end
|
||||
for _,desc in pairs(workspace:GetDescendants()) do
|
||||
onDescendantAdded(desc)
|
||||
end
|
||||
|
||||
recurse(workspace)
|
||||
|
||||
workspace.DescendantAdded:connect(onDescendantAdded)
|
||||
workspace.DescendantRemoving:connect(onDescendantRemoved)
|
||||
workspace.DescendantAdded:Connect(onDescendantAdded)
|
||||
|
|
@ -1,185 +0,0 @@
|
|||
local UserInputService = game:GetService("UserInputService")
|
||||
local ContextActionService = game:GetService("ContextActionService")
|
||||
local Debris = game:GetService("Debris")
|
||||
|
||||
local gateway = script.Parent
|
||||
local tool = gateway.Parent
|
||||
local remote = gateway:WaitForChild("Gateway")
|
||||
local player = game.Players.LocalPlayer
|
||||
local mouse = player:GetMouse()
|
||||
local isActive = false
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Standard Input
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local function activate(active,cf)
|
||||
isActive = active
|
||||
remote:FireServer("SetActive",active,cf)
|
||||
while isActive do
|
||||
wait(.1)
|
||||
remote:FireServer("SetTarget",mouse.Hit)
|
||||
end
|
||||
end
|
||||
|
||||
local function onKey(input)
|
||||
local keyCode = input.KeyCode.Name
|
||||
local down = (input.UserInputState.Name == "Begin")
|
||||
remote:FireServer("KeyEvent",keyCode,down)
|
||||
end
|
||||
|
||||
local function onInputBegan(input,gameProcessed)
|
||||
if not gameProcessed then
|
||||
local name = input.UserInputType.Name
|
||||
if name == "MouseButton1" then
|
||||
activate(true,mouse.Hit)
|
||||
elseif name == "Touch" then
|
||||
wait(.1)
|
||||
local state = input.UserInputState.Name
|
||||
if state == "End" or state == "Cancel" then
|
||||
activate(true,mouse.Hit)
|
||||
end
|
||||
elseif name == "Gamepad1" then
|
||||
local keyCode = input.KeyCode.Name
|
||||
if keyCode == "ButtonR2" then
|
||||
activate(true,mouse.Hit)
|
||||
end
|
||||
elseif name == "Keyboard" then
|
||||
onKey(input)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function onInputEnded(input,gameProcessed)
|
||||
if not gameProcessed and isActive then
|
||||
local name = input.UserInputType.Name
|
||||
if name == "MouseButton1" or name == "Touch" or name == "Gamepad1" then
|
||||
activate(false,mouse.Hit)
|
||||
elseif name == "Keyboard" then
|
||||
onKey(input)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
UserInputService.InputBegan:Connect(onInputBegan)
|
||||
UserInputService.InputEnded:Connect(onInputEnded)
|
||||
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Special case Input
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local mControlScheme = tool:WaitForChild("ControlScheme",5)
|
||||
|
||||
if mControlScheme then
|
||||
local controlSchemeData = require(mControlScheme)
|
||||
local controlScheme = controlSchemeData.Buttons
|
||||
local activateContext = controlSchemeData.ActivateContext
|
||||
local keyEvent = tool:WaitForChild("KeyEvent")
|
||||
local callbacks = {}
|
||||
|
||||
local hands = { L = "Left", R = "Right" }
|
||||
local handTypes = {"Bumper","Trigger","Joystick (Press)"}
|
||||
|
||||
local schemeDocs =
|
||||
{
|
||||
Keyboard = {"Hold Left Mouse Button - " .. activateContext};
|
||||
Gamepad = {"Hold Right Trigger - " .. activateContext};
|
||||
}
|
||||
|
||||
for key,data in pairs(controlScheme) do
|
||||
local down = false
|
||||
callbacks[key] = function (actionName,inputState,inputObject)
|
||||
if (inputState.Name == "Begin") and not down then
|
||||
down = true
|
||||
if data.Client then
|
||||
keyEvent:Fire(key,true)
|
||||
else
|
||||
remote:FireServer("KeyEvent",key,true)
|
||||
end
|
||||
elseif (inputState.Name == "End") and down then
|
||||
down = false
|
||||
if data.Client then
|
||||
keyEvent:Fire(key,false)
|
||||
else
|
||||
remote:FireServer("KeyEvent",key,false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local xBtn = data.XboxButton:gsub("Button","")
|
||||
if #xBtn == 2 then
|
||||
local handId,hTypeId = xBtn:match("(%u)(%d)")
|
||||
local hand = hands[handId]
|
||||
local hType = handTypes[tonumber(hTypeId)]
|
||||
xBtn = hand .. " " .. hType
|
||||
else
|
||||
xBtn = "(" .. xBtn .. ")"
|
||||
end
|
||||
table.insert(schemeDocs.Keyboard,key .. " - " .. data.Label)
|
||||
table.insert(schemeDocs.Gamepad,xBtn .. " - " .. data.Label)
|
||||
end
|
||||
|
||||
local currentSchemeDocMsg
|
||||
|
||||
local function onLastInputTypeChanged(inputType)
|
||||
if currentSchemeDocMsg and not UserInputService.TouchEnabled and not controlSchemeData.HideControls then
|
||||
local schemeDoc
|
||||
if inputType.Name:find("Gamepad") then
|
||||
schemeDoc = "Gamepad"
|
||||
else
|
||||
schemeDoc = "Keyboard"
|
||||
end
|
||||
currentSchemeDocMsg.Text = schemeDoc .. " Controls:\n\n" .. table.concat(schemeDocs[schemeDoc],"\n")
|
||||
end
|
||||
end
|
||||
|
||||
local diedCon
|
||||
local equipped = false
|
||||
|
||||
local function onUnequipped()
|
||||
if equipped then
|
||||
equipped = false
|
||||
for key,data in pairs(controlScheme) do
|
||||
ContextActionService:UnbindAction(data.Label)
|
||||
end
|
||||
currentSchemeDocMsg:Destroy()
|
||||
currentSchemeDocMsg = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function onEquipped()
|
||||
if not equipped then
|
||||
equipped = true
|
||||
for key,data in pairs(controlScheme) do
|
||||
ContextActionService:BindAction(data.Label,callbacks[key],true,Enum.KeyCode[data.XboxButton])
|
||||
ContextActionService:SetTitle(data.Label,data.Label)
|
||||
end
|
||||
if UserInputService.TouchEnabled then
|
||||
spawn(function ()
|
||||
local playerGui = player:WaitForChild("PlayerGui")
|
||||
local contextActionGui = playerGui:WaitForChild("ContextActionGui")
|
||||
local contextButtonFrame = contextActionGui:WaitForChild("ContextButtonFrame")
|
||||
contextButtonFrame.Size = UDim2.new(3/8,0,3/8,0)
|
||||
contextButtonFrame.AnchorPoint = Vector2.new(1,1)
|
||||
contextButtonFrame.Position = UDim2.new(1,0,1,0)
|
||||
end)
|
||||
end
|
||||
currentSchemeDocMsg = Instance.new("Message")
|
||||
currentSchemeDocMsg.Parent = player
|
||||
onLastInputTypeChanged(UserInputService:GetLastInputType())
|
||||
if not diedCon then
|
||||
local char = tool.Parent
|
||||
if char then
|
||||
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
|
||||
if humanoid then
|
||||
diedCon = humanoid.Died:Connect(onUnequipped)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
tool.Equipped:Connect(onEquipped)
|
||||
tool.Unequipped:Connect(onUnequipped)
|
||||
UserInputService.LastInputTypeChanged:Connect(onLastInputTypeChanged)
|
||||
end
|
||||
|
|
@ -2,9 +2,9 @@ local RunService = game:GetService("RunService")
|
|||
local Lighting = game:GetService("Lighting")
|
||||
local TeleportService = game:GetService("TeleportService")
|
||||
|
||||
local c = workspace.CurrentCamera
|
||||
local camera = workspace.CurrentCamera
|
||||
local lensFlareNode = camera:FindFirstChild("LensFlareNode")
|
||||
|
||||
local lensFlareNode = c:FindFirstChild("LensFlareNode")
|
||||
if not lensFlareNode then
|
||||
lensFlareNode = Instance.new("Part")
|
||||
lensFlareNode.Name = "LensFlareNode"
|
||||
|
|
@ -12,7 +12,7 @@ if not lensFlareNode then
|
|||
lensFlareNode.Anchored = true
|
||||
lensFlareNode.CanCollide = false
|
||||
lensFlareNode.Locked = true
|
||||
lensFlareNode.Parent = c
|
||||
lensFlareNode.Parent = camera
|
||||
end
|
||||
|
||||
local lenses =
|
||||
|
|
@ -37,12 +37,11 @@ local function projectRay(ray,length)
|
|||
return Ray.new(origin,direction.Unit * length)
|
||||
end
|
||||
|
||||
local function computeSunOcclusion()
|
||||
local sunPos = Lighting:GetSunDirection()
|
||||
local cf = c.CFrame
|
||||
local function computeSunOcclusion(sunPos)
|
||||
local cf = camera.CFrame
|
||||
|
||||
if sunPos:Dot(cf.lookVector) > 0 then
|
||||
local sunView = c:WorldToViewportPoint(cf.p + sunPos)
|
||||
if sunPos:Dot(cf.LookVector) > 0 then
|
||||
local sunView = camera:WorldToViewportPoint(cf.Position + sunPos)
|
||||
local visibility = 0
|
||||
local total = 0
|
||||
|
||||
|
|
@ -51,42 +50,48 @@ local function computeSunOcclusion()
|
|||
local posX = math.floor(sunView.X + dx * 15)
|
||||
local posY = math.floor(sunView.Y + dy * 15)
|
||||
|
||||
local sunRay = c:ViewportPointToRay(posX, posY)
|
||||
sunRay = projectRay(sunRay,5000)
|
||||
local sunRay = camera:ViewportPointToRay(posX, posY)
|
||||
sunRay = projectRay(sunRay, 5000)
|
||||
|
||||
local hit, pos = workspace:FindPartOnRay(sunRay, camera)
|
||||
|
||||
local hit,pos = workspace:FindPartOnRay(sunRay,c)
|
||||
if not hit then
|
||||
visibility = visibility + 1
|
||||
end
|
||||
|
||||
total = total + 1
|
||||
end
|
||||
end
|
||||
|
||||
visibility = visibility / total
|
||||
return (1-visibility),sunView
|
||||
return (1 - visibility), sunView
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
local function asVector2(v3,...)
|
||||
return Vector2.new(v3.X,v3.Y),...
|
||||
local function asVector2(v3, ...)
|
||||
return Vector2.new(v3.X, v3.Y), ...
|
||||
end
|
||||
|
||||
local function update()
|
||||
if TeleportService:GetTeleportSetting("ClassicSky") then
|
||||
local vpSize = c.ViewportSize
|
||||
local vpSize = camera.ViewportSize
|
||||
local sunDir = Lighting:GetSunDirection()
|
||||
|
||||
local sunWP = sunDir * 10e6
|
||||
local sunSP,inView = asVector2(c:WorldToViewportPoint(sunWP))
|
||||
local occlusion = inView and computeSunOcclusion() or 1
|
||||
if occlusion < 1 then
|
||||
local sunSP, inView = asVector2(camera:WorldToViewportPoint(sunWP))
|
||||
|
||||
local occlusion = inView and computeSunOcclusion(sunDir) or 1
|
||||
|
||||
if occlusion < 1 and sunDir.Y > -0.1 then
|
||||
local invSunSP = vpSize - sunSP
|
||||
local enabled = (inView and occlusion < 1)
|
||||
local flareBrightness = math.sqrt(math.max(0,sunDir.y*4))
|
||||
local flareBrightness = math.sqrt(math.max(0, sunDir.Y * 4))
|
||||
|
||||
for i,lense in ipairs(lenses) do
|
||||
for i, lense in ipairs(lenses) do
|
||||
local radius = lense.Radius / 12
|
||||
|
||||
if not lense.Beam then
|
||||
local a0 = Instance.new("Attachment")
|
||||
lense.A0 = a0
|
||||
|
|
@ -114,14 +119,15 @@ local function update()
|
|||
beam.Parent = lensFlareNode
|
||||
end
|
||||
|
||||
local lenseSP = invSunSP:lerp(sunSP,lense.Distance)
|
||||
local lenseWP = c:ViewportPointToRay(lenseSP.X,lenseSP.Y,1).Origin
|
||||
local lenseCF = CFrame.new(lenseWP,lenseWP - sunDir)
|
||||
lense.A0.CFrame = lenseCF * CFrame.new(-radius/2,0,0)
|
||||
lense.A1.CFrame = lenseCF * CFrame.new(radius/2,0,0)
|
||||
local lenseSP = invSunSP:Lerp(sunSP, lense.Distance)
|
||||
local lenseWP = camera:ViewportPointToRay(lenseSP.X, lenseSP.Y, 1).Origin
|
||||
local lenseCF = CFrame.new(lenseWP, lenseWP - sunDir)
|
||||
|
||||
lense.A0.CFrame = lenseCF * CFrame.new(-radius / 2, 0, 0)
|
||||
lense.A1.CFrame = lenseCF * CFrame.new( radius / 2, 0, 0)
|
||||
end
|
||||
|
||||
lensFlareNode.Parent = c
|
||||
lensFlareNode.Parent = camera
|
||||
return
|
||||
end
|
||||
end
|
||||
|
|
@ -129,6 +135,4 @@ local function update()
|
|||
lensFlareNode.Parent = nil
|
||||
end
|
||||
|
||||
return function (script)
|
||||
RunService:BindToRenderStep("LensFlareUpdate",201,update)
|
||||
end
|
||||
RunService:BindToRenderStep("LensFlareUpdate", 201, update)
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
local TeleportService = game:GetService("TeleportService")
|
||||
local gameMusic = workspace:WaitForChild("GameMusic",10)
|
||||
local gameMusic = workspace:WaitForChild("GameMusic", 10)
|
||||
|
||||
if gameMusic and TeleportService:GetTeleportSetting("AllowMusic") then
|
||||
gameMusic:Play()
|
||||
end
|
||||
|
|
@ -76,7 +76,7 @@
|
|||
<bool name="ClipsDescendants">false</bool>
|
||||
<bool name="Draggable">false</bool>
|
||||
<int name="LayoutOrder">0</int>
|
||||
<string name="Name">Frame</string>
|
||||
<string name="Name">Star</string>
|
||||
<Ref name="NextSelectionDown">null</Ref>
|
||||
<Ref name="NextSelectionLeft">null</Ref>
|
||||
<Ref name="NextSelectionRight">null</Ref>
|
||||
|
|
|
|||
|
|
@ -11,11 +11,11 @@ local UserInputService = game:GetService("UserInputService")
|
|||
|
||||
local midnight = 0
|
||||
local day = 86400
|
||||
local hour = day/24
|
||||
local hour = day / 24
|
||||
|
||||
local sunRise = day * .25
|
||||
local sunSet = day * .75
|
||||
local riseAndSetTime = hour/2
|
||||
local riseAndSetTime = hour / 2
|
||||
|
||||
local times =
|
||||
{
|
||||
|
|
@ -63,7 +63,7 @@ end
|
|||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local function r()
|
||||
return -1 + (math.random()*2)
|
||||
return -1 + (math.random() * 2)
|
||||
end
|
||||
|
||||
local lastTime = 0
|
||||
|
|
@ -75,11 +75,32 @@ local nightFrame = night:WaitForChild("NightFrame")
|
|||
local star = script:WaitForChild("Star")
|
||||
|
||||
local shadowsOn = true
|
||||
local black = Color3.new()
|
||||
|
||||
for i = 1, 500 do
|
||||
local toneMap do
|
||||
toneMap = Instance.new("ColorCorrectionEffect")
|
||||
toneMap.TintColor = Color3.new(1.25, 1.25, 1.25)
|
||||
toneMap.Name = "LegacyToneMap"
|
||||
toneMap.Brightness = 0.03
|
||||
toneMap.Saturation = 0.07
|
||||
toneMap.Contrast = -0.15
|
||||
toneMap.Parent = Lighting
|
||||
|
||||
if Lighting.Ambient ~= black then
|
||||
Lighting.OutdoorAmbient = Lighting.Ambient
|
||||
Lighting.Ambient = black:Lerp(Lighting.Ambient, 0.5)
|
||||
end
|
||||
|
||||
Lighting.GlobalShadows = true
|
||||
Lighting.ShadowSoftness = 0.1
|
||||
end
|
||||
|
||||
for i = 1, 3000 do
|
||||
local bb = star:Clone()
|
||||
local size = math.random(2, 6) / 2
|
||||
bb.StudsOffsetWorldSpace = Vector3.new(r(), r(), r()).Unit * 2500
|
||||
bb.Size = UDim2.new(0, math.random(2, 5), 0, math.random(2, 5))
|
||||
bb.Star.Transparency = (math.random(1, 4) - 1) / 4
|
||||
-- bb.Size = UDim2.new(0, size, 0, size)
|
||||
bb.Adornee = skyAdorn
|
||||
bb.Parent = skyAdorn
|
||||
end
|
||||
|
|
@ -104,8 +125,15 @@ local function updateSky()
|
|||
Lighting.Ambient = Lighting.OutdoorAmbient
|
||||
end
|
||||
end
|
||||
|
||||
local sunDir = Lighting:GetSunDirection()
|
||||
local globalLight = math.clamp((sunDir.Y + .033) * 10, 0, 1)
|
||||
|
||||
toneMap.Contrast = -0.15 * globalLight
|
||||
toneMap.Saturation = 0.07 * globalLight
|
||||
|
||||
if TeleportService:GetTeleportSetting("ClassicSky") then
|
||||
local camera = workspace.CurrentCamera
|
||||
local seconds = Lighting:GetMinutesAfterMidnight() * 60
|
||||
|
||||
if seconds < 0 then
|
||||
|
|
@ -115,14 +143,14 @@ local function updateSky()
|
|||
if seconds ~= lastTime then
|
||||
local sunDir = game.Lighting:GetSunDirection()
|
||||
local skyColor = linearSpline(seconds, times, colors)
|
||||
nightFrame.BackgroundTransparency = globalLight
|
||||
nightFrame.BackgroundColor3 = skyColor
|
||||
nightFrame.BackgroundTransparency = math.clamp((sunDir.Y + .033) * 10, 0, 1)
|
||||
lastTime = seconds
|
||||
end
|
||||
|
||||
local sunDir = Lighting:GetSunDirection()
|
||||
skyAdorn.CFrame = CFrame.new(c.CFrame.p) * CFrame.new(Vector3.new(), sunDir)
|
||||
skyAdorn.Parent = (nightFrame.BackgroundTransparency < 1 and c or nil)
|
||||
|
||||
skyAdorn.CFrame = CFrame.new(camera.CFrame.Position) * CFrame.new(Vector3.new(), sunDir)
|
||||
skyAdorn.Parent = (nightFrame.BackgroundTransparency < 1 and camera or nil)
|
||||
else
|
||||
skyAdorn.Parent = nil
|
||||
end
|
||||
|
|
|
|||
|
|
@ -52,6 +52,7 @@ end
|
|||
local function update()
|
||||
if TeleportService:GetTeleportSetting("ClassicSky") then
|
||||
local sunPos = Lighting:GetSunDirection()
|
||||
|
||||
if sunPos.Y >= -.1 then
|
||||
local visibility, sunView = computeSunVisibility()
|
||||
|
||||
|
|
|
|||
|
|
@ -13,36 +13,38 @@ local isActive = false
|
|||
-- Standard Input
|
||||
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local function activate(active,cf)
|
||||
local function activate(active, cf)
|
||||
isActive = active
|
||||
remote:FireServer("SetActive",active,cf)
|
||||
remote:FireServer("SetActive", active, cf)
|
||||
|
||||
while isActive do
|
||||
wait(.1)
|
||||
remote:FireServer("SetTarget",mouse.Hit)
|
||||
remote:FireServer("SetTarget", mouse.Hit)
|
||||
end
|
||||
end
|
||||
|
||||
local function onKey(input)
|
||||
local keyCode = input.KeyCode.Name
|
||||
local down = (input.UserInputState.Name == "Begin")
|
||||
remote:FireServer("KeyEvent",keyCode,down)
|
||||
remote:FireServer("KeyEvent", keyCode, down)
|
||||
end
|
||||
|
||||
local function onInputBegan(input,gameProcessed)
|
||||
if not gameProcessed then
|
||||
local name = input.UserInputType.Name
|
||||
|
||||
if name == "MouseButton1" then
|
||||
activate(true,mouse.Hit)
|
||||
activate(true, mouse.Hit)
|
||||
elseif name == "Touch" then
|
||||
wait(.1)
|
||||
local state = input.UserInputState.Name
|
||||
if state == "End" or state == "Cancel" then
|
||||
activate(true,mouse.Hit)
|
||||
activate(true, mouse.Hit)
|
||||
end
|
||||
elseif name == "Gamepad1" then
|
||||
local keyCode = input.KeyCode.Name
|
||||
if keyCode == "ButtonR2" then
|
||||
activate(true,mouse.Hit)
|
||||
activate(true, mouse.Hit)
|
||||
end
|
||||
elseif name == "Keyboard" then
|
||||
onKey(input)
|
||||
|
|
@ -88,25 +90,25 @@ if mControlScheme then
|
|||
|
||||
for key,data in pairs(controlScheme) do
|
||||
local down = false
|
||||
callbacks[key] = function (actionName,inputState,inputObject)
|
||||
callbacks[key] = function (actionName, inputState, inputObject)
|
||||
if (inputState.Name == "Begin") and not down then
|
||||
down = true
|
||||
if data.Client then
|
||||
keyEvent:Fire(key,true)
|
||||
keyEvent:Fire(key, true)
|
||||
else
|
||||
remote:FireServer("KeyEvent",key,true)
|
||||
remote:FireServer("KeyEvent", key, true)
|
||||
end
|
||||
elseif (inputState.Name == "End") and down then
|
||||
down = false
|
||||
if data.Client then
|
||||
keyEvent:Fire(key,false)
|
||||
else
|
||||
remote:FireServer("KeyEvent",key,false)
|
||||
remote:FireServer("KeyEvent", key, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local xBtn = data.XboxButton:gsub("Button","")
|
||||
local xBtn = data.XboxButton:gsub("Button", "")
|
||||
if #xBtn == 2 then
|
||||
local handId,hTypeId = xBtn:match("(%u)(%d)")
|
||||
local hand = hands[handId]
|
||||
|
|
@ -115,8 +117,9 @@ if mControlScheme then
|
|||
else
|
||||
xBtn = "(" .. xBtn .. ")"
|
||||
end
|
||||
table.insert(schemeDocs.Keyboard,key .. " - " .. data.Label)
|
||||
table.insert(schemeDocs.Gamepad,xBtn .. " - " .. data.Label)
|
||||
|
||||
table.insert(schemeDocs.Keyboard, key .. " - " .. data.Label)
|
||||
table.insert(schemeDocs.Gamepad, xBtn .. " - " .. data.Label)
|
||||
end
|
||||
|
||||
local currentSchemeDocMsg
|
||||
|
|
@ -150,10 +153,12 @@ if mControlScheme then
|
|||
local function onEquipped()
|
||||
if not equipped then
|
||||
equipped = true
|
||||
|
||||
for key,data in pairs(controlScheme) do
|
||||
ContextActionService:BindAction(data.Label,callbacks[key],true,Enum.KeyCode[data.XboxButton])
|
||||
ContextActionService:SetTitle(data.Label,data.Label)
|
||||
end
|
||||
|
||||
if UserInputService.TouchEnabled then
|
||||
spawn(function ()
|
||||
local playerGui = player:WaitForChild("PlayerGui")
|
||||
|
|
@ -164,9 +169,12 @@ if mControlScheme then
|
|||
contextButtonFrame.Position = UDim2.new(1,0,1,0)
|
||||
end)
|
||||
end
|
||||
|
||||
currentSchemeDocMsg = Instance.new("Message")
|
||||
currentSchemeDocMsg.Parent = player
|
||||
|
||||
onLastInputTypeChanged(UserInputService:GetLastInputType())
|
||||
|
||||
if not diedCon then
|
||||
local char = tool.Parent
|
||||
if char then
|
||||
|
|
@ -181,5 +189,6 @@ if mControlScheme then
|
|||
|
||||
tool.Equipped:Connect(onEquipped)
|
||||
tool.Unequipped:Connect(onUnequipped)
|
||||
|
||||
UserInputService.LastInputTypeChanged:Connect(onLastInputTypeChanged)
|
||||
end
|
||||
|
|
@ -20,9 +20,9 @@ local function onGatewayReceive(sendingPlayer, request, ...)
|
|||
|
||||
if request == "SetActive" then
|
||||
local down, target = ...
|
||||
assert(typeof(target) == "CFrame","Expected CFrame")
|
||||
assert(typeof(target) == "CFrame", "Expected CFrame")
|
||||
|
||||
humanoid.TargetPoint = target.p
|
||||
humanoid.TargetPoint = target.Position
|
||||
|
||||
if humanoid.Health > 0 and tool:IsDescendantOf(char) then
|
||||
if down then
|
||||
|
|
@ -33,12 +33,14 @@ local function onGatewayReceive(sendingPlayer, request, ...)
|
|||
end
|
||||
elseif request == "SetTarget" then
|
||||
local target = ...
|
||||
assert(typeof(target) == "CFrame","Expected CFrame")
|
||||
humanoid.TargetPoint = target.p
|
||||
assert(typeof(target) == "CFrame", "Expected CFrame")
|
||||
humanoid.TargetPoint = target.Position
|
||||
elseif request == "KeyEvent" then
|
||||
local key, down = ...
|
||||
assert(typeof(key) == "string","bad key cast")
|
||||
assert(typeof(down) == "boolean","bad down state cast")
|
||||
|
||||
assert(typeof(key) == "string", "Expected string")
|
||||
assert(typeof(down) == "boolean", "Expected boolean")
|
||||
|
||||
keyEvent:Fire(key, down)
|
||||
end
|
||||
end
|
||||
|
|
|
|||
|
|
@ -1,25 +0,0 @@
|
|||
local CollectionService = game:GetService("CollectionService")
|
||||
local Lighting = game:GetService("Lighting")
|
||||
|
||||
if not CollectionService:HasTag(Lighting, "ConfigApplied") then
|
||||
local toneMap = Instance.new("ColorCorrectionEffect")
|
||||
toneMap.TintColor = Color3.new(1.25, 1.25, 1.25)
|
||||
toneMap.Brightness = 0.03
|
||||
toneMap.Saturation = 0.07
|
||||
toneMap.Contrast = -0.15
|
||||
|
||||
toneMap.Name = "LegacyToneMap"
|
||||
toneMap.Parent = Lighting
|
||||
|
||||
local black = Color3.new()
|
||||
|
||||
if Lighting.Ambient ~= black then
|
||||
Lighting.OutdoorAmbient = Lighting.Ambient
|
||||
Lighting.Ambient = black:Lerp(Lighting.Ambient, 0.5)
|
||||
end
|
||||
|
||||
Lighting.GlobalShadows = true
|
||||
Lighting.ShadowSoftness = 0
|
||||
|
||||
CollectionService:AddTag(Lighting, "ConfigApplied")
|
||||
end
|
||||
|
|
@ -2,7 +2,7 @@ local ServerStorage = game:GetService("ServerStorage")
|
|||
local StarterPack = game:GetService("StarterPack")
|
||||
local Players = game:GetService("Players")
|
||||
|
||||
local tools = ServerStorage:WaitForChild("Tools")
|
||||
local tools = ServerStorage:WaitForChild("StandardTools")
|
||||
local loadTools = ServerStorage:FindFirstChild("LoadTools")
|
||||
|
||||
if loadTools then
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ local loadTime = ServerStorage:FindFirstChild("LoadTime")
|
|||
|
||||
if loadTime and loadTime.Value then
|
||||
while wait() do
|
||||
Lighting:SetMinutesAfterMidnight((tick()*5)%1440)
|
||||
Lighting:SetMinutesAfterMidnight((tick() * 5) % 1440)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -29,31 +29,35 @@ local creators =
|
|||
["ROBLOX Halloween Paintball 2009"] = "Stealth Pilot";
|
||||
}
|
||||
|
||||
local placeData = {}
|
||||
|
||||
local function iterPageItems(pages)
|
||||
return coroutine.wrap(function ()
|
||||
local pageNum = 1
|
||||
|
||||
while true do
|
||||
for _, item in ipairs(pages:GetCurrentPage()) do
|
||||
coroutine.yield(item, pageNum)
|
||||
end
|
||||
|
||||
if pages.IsFinished then
|
||||
break
|
||||
end
|
||||
|
||||
pages:AdvanceToNextPageAsync()
|
||||
pageNum = pageNum + 1
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local placeData = {}
|
||||
|
||||
for place in iterPageItems(places) do
|
||||
if place.PlaceId ~= game.PlaceId then
|
||||
if place.Name:lower():find("devtest") then
|
||||
place.DevTest = true
|
||||
end
|
||||
|
||||
place.Creator = creators[place.Name] or "ROBLOX"
|
||||
table.insert(placeData,place)
|
||||
table.insert(placeData, place)
|
||||
end
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -11,25 +11,25 @@ if GuiService:IsTenFootInterface() then
|
|||
local ui = script.Parent
|
||||
local rootFrame = ui:WaitForChild("RootFrame")
|
||||
|
||||
local zoomControls = gui:WaitForChild("ZoomControls")
|
||||
local zoomControls = ui:WaitForChild("ZoomControls")
|
||||
zoomControls.Visible = false
|
||||
|
||||
local backpack = gui:WaitForChild("Backpack")
|
||||
local backpack = ui:WaitForChild("Backpack")
|
||||
backpack.Position = UDim2.new(0, 0, 1, 0)
|
||||
|
||||
local chat = gui:WaitForChild("Chat")
|
||||
local chat = ui:WaitForChild("Chat")
|
||||
chat.Visible = false
|
||||
|
||||
local chatPadding = gui:WaitForChild("ChatPadding", 1)
|
||||
local chatPadding = ui:WaitForChild("ChatPadding", 1)
|
||||
|
||||
if chatPadding then
|
||||
chatPadding:Destroy()
|
||||
end
|
||||
|
||||
local safeChat = gui:WaitForChild("SafeChat")
|
||||
local safeChat = ui:WaitForChild("SafeChat")
|
||||
safeChat.Visible = false
|
||||
|
||||
local health = gui:WaitForChild("Health")
|
||||
local health = ui:WaitForChild("Health")
|
||||
addUIScale(health, 1.5)
|
||||
end
|
||||
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@
|
|||
<BinaryString name="AttributesSerialize"></BinaryString>
|
||||
<bool name="AutoLocalize">true</bool>
|
||||
<Color3 name="BackgroundColor3">
|
||||
<R>0.4980392</R>
|
||||
<G>0.4980392</G>
|
||||
<B>0.4980392</B>
|
||||
<R>0.6</R>
|
||||
<G>0.6</G>
|
||||
<B>0.6</B>
|
||||
</Color3>
|
||||
<float name="BackgroundTransparency">0.5</float>
|
||||
<Color3 name="BorderColor3">
|
||||
|
|
|
|||
|
|
@ -9,9 +9,9 @@
|
|||
<BinaryString name="AttributesSerialize"></BinaryString>
|
||||
<bool name="AutoLocalize">true</bool>
|
||||
<Color3 name="BackgroundColor3">
|
||||
<R>0.5882353</R>
|
||||
<G>0.5882353</G>
|
||||
<B>0.5882353</B>
|
||||
<R>0.6</R>
|
||||
<G>0.6</G>
|
||||
<B>0.6</B>
|
||||
</Color3>
|
||||
<float name="BackgroundTransparency">0.5</float>
|
||||
<Color3 name="BorderColor3">
|
||||
|
|
@ -33,9 +33,9 @@
|
|||
<Ref name="NextSelectionUp">null</Ref>
|
||||
<UDim2 name="Position">
|
||||
<XS>0</XS>
|
||||
<XO>32</XO>
|
||||
<XO>30</XO>
|
||||
<YS>0</YS>
|
||||
<YO>5</YO>
|
||||
<YO>40</YO>
|
||||
</UDim2>
|
||||
<Ref name="RootLocalizationTable">null</Ref>
|
||||
<float name="Rotation">0</float>
|
||||
|
|
|
|||
|
|
@ -90,7 +90,7 @@ local function rotateCameraTowardsGoal()
|
|||
local rotation = math.min(0.01, abs)
|
||||
|
||||
local cfLocal = focus:toObjectSpace(cf)
|
||||
camera.CFrame = focus * CFrame.Angles(0, -rotation * ign, 0) * cfLocal
|
||||
camera.CFrame = focus * CFrame.Angles(0, -rotation * sign, 0) * cfLocal
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
@ -127,13 +127,15 @@ mouse.TargetFilter = workspace.CurrentCamera
|
|||
local lastTarget
|
||||
local lastTargetCanClick = false
|
||||
|
||||
local adorn = Instance.new("Part", script)
|
||||
|
||||
local disk = Instance.new("CylinderHandleAdornment")
|
||||
disk.Name = "Disk"
|
||||
disk.Color3 = Color3.new(0,1,0)
|
||||
disk.Radius = 1
|
||||
disk.Height = 0.2
|
||||
disk.Visible = false
|
||||
disk.Adornee = workspace.Terrain
|
||||
disk.Adornee = adorn
|
||||
disk.Parent = script
|
||||
|
||||
local goalDisk = disk:Clone()
|
||||
|
|
@ -220,7 +222,7 @@ local function render3dAdorn()
|
|||
disk.Visible = canRenderDisk(true)
|
||||
|
||||
if disk.Visible then
|
||||
disk.CFrame = CFrame.new(mouse.Hit.p) * DISK_OFFSET
|
||||
disk.CFrame = CFrame.new(mouse.Hit.Position) * DISK_OFFSET
|
||||
mouseIcon.Image = ICON_HOVER
|
||||
elseif canClickTarget() then
|
||||
mouseIcon.Image = ICON_CLICK
|
||||
|
|
@ -243,8 +245,9 @@ RunService.Heartbeat:Connect(render3dAdorn)
|
|||
-- Click Action
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local function onInputBegan(input,gameProcessed)
|
||||
local goal = mouse.Hit.p
|
||||
local function onInputBegan(input, gameProcessed)
|
||||
local goal = mouse.Hit.Position
|
||||
|
||||
if not gameProcessed and canRenderDisk() and humanoid then
|
||||
local name = input.UserInputType.Name
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ClassName": "UIAspectRatioConstraint",
|
||||
|
||||
"Properties":
|
||||
{
|
||||
"AspectRatio": 1.33333,
|
||||
"DominantAxis": "Height"
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,44 @@
|
|||
{
|
||||
"ClassName": "ImageButton",
|
||||
|
||||
"Properties":
|
||||
{
|
||||
"AnchorPoint": [0, 1],
|
||||
"BackgroundTransparency": 1,
|
||||
|
||||
"Position": [0.0202, 0, 0.7777, 0],
|
||||
"Size": [0, 32, 0, 32],
|
||||
|
||||
"Image": "rbxassetid://991182833"
|
||||
},
|
||||
|
||||
"Children":
|
||||
[
|
||||
{
|
||||
"Name": "Click",
|
||||
"ClassName": "Sound",
|
||||
|
||||
"Properties":
|
||||
{
|
||||
"SoundId": "rbxasset://sounds/switch.mp3"
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
"Name": "Hint",
|
||||
"ClassName": "ImageLabel",
|
||||
|
||||
"Properties":
|
||||
{
|
||||
"AnchorPoint": [0.5, 0.75],
|
||||
"BackgroundTransparency": 1,
|
||||
|
||||
"Position": [1, 5, 0, 0],
|
||||
"Size": [0.75, 0, 0.75, 0],
|
||||
|
||||
"Image": "rbxasset://textures/ui/Settings/Help/XButtonDark@2x.png",
|
||||
"Visible": false
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
{
|
||||
"ClassName": "Sound",
|
||||
|
||||
"Properties":
|
||||
{
|
||||
"SoundId": "rbxasset://sounds/switch.mp3"
|
||||
}
|
||||
}
|
||||
|
|
@ -1,15 +0,0 @@
|
|||
{
|
||||
"ClassName": "ImageLabel",
|
||||
|
||||
"Properties":
|
||||
{
|
||||
"AnchorPoint": [0.5, 0.75],
|
||||
"BackgroundTransparency": 1,
|
||||
|
||||
"Position": [1, 5, 0, 0],
|
||||
"Size": [0.75, 0, 0.75, 0],
|
||||
|
||||
"Image": "rbxasset://textures/ui/Settings/Help/XButtonDark@2x.png",
|
||||
"Visible": false
|
||||
}
|
||||
}
|
||||
|
|
@ -2,11 +2,14 @@ local UserInputService = game:GetService("UserInputService")
|
|||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
|
||||
local c = workspace.CurrentCamera
|
||||
local resUpdate = c:GetPropertyChangedSignal("ViewportSize")
|
||||
local camera = workspace.CurrentCamera
|
||||
local resUpdate = camera:GetPropertyChangedSignal("ViewportSize")
|
||||
|
||||
local safeChat = script.Parent
|
||||
local click = safeChat:WaitForChild("Click")
|
||||
local chatButton = safeChat:WaitForChild("ChatButton")
|
||||
|
||||
local click = chatButton:WaitForChild("Click")
|
||||
local gamepadHint = chatButton:WaitForChild("Hint")
|
||||
|
||||
local IMG_CHAT = "rbxassetid://991182833"
|
||||
local IMG_CHAT_DN = "rbxassetid://991182832"
|
||||
|
|
@ -18,21 +21,6 @@ local IMG_CHAT_OVR = "rbxassetid://991182834"
|
|||
local mSafeChatTree = ReplicatedStorage:WaitForChild("SafeChat")
|
||||
local safeChatTree = require(mSafeChatTree)
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Button Positioning
|
||||
|
||||
local IS_PHONE = c.ViewportSize.Y < 600
|
||||
|
||||
local function onResolutionUpdate()
|
||||
local viewPort = c.ViewportSize
|
||||
local chatX = math.min(25,viewPort.Y/40)
|
||||
local chatY = (viewPort.X/viewPort.Y) * (viewPort.Y * 0.225)
|
||||
safeChat.Position = UDim2.new(0,chatX,1,-chatY)
|
||||
end
|
||||
|
||||
onResolutionUpdate()
|
||||
resUpdate:Connect(onResolutionUpdate)
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Safe Chat Tree
|
||||
|
||||
|
|
@ -59,22 +47,23 @@ end
|
|||
|
||||
local function deactivateRootTree()
|
||||
isActivated = false
|
||||
safeChat.Image = IMG_CHAT
|
||||
chatButton.Image = IMG_CHAT
|
||||
|
||||
recursivelyDeactivateTree(rootTree)
|
||||
|
||||
if GuiService.SelectedObject then
|
||||
GuiService.SelectedObject = nil
|
||||
GuiService:RemoveSelectionGroup("SafechatNav")
|
||||
GuiService:RemoveSelectionGroup("SafeChatNav")
|
||||
end
|
||||
end
|
||||
|
||||
local function activateRootTree()
|
||||
isActivated = true
|
||||
rootTree.Visible = true
|
||||
safeChat.Image = IMG_CHAT_DN
|
||||
chatButton.Image = IMG_CHAT_DN
|
||||
|
||||
if UserInputService:GetLastInputType() == Enum.UserInputType.Gamepad1 then
|
||||
GuiService:AddSelectionParent("SafechatNav", safeChat)
|
||||
GuiService:AddSelectionParent("SafeChatNav", safeChat)
|
||||
GuiService.SelectedObject = safeChat
|
||||
end
|
||||
end
|
||||
|
|
@ -86,8 +75,8 @@ local function assembleTree(tree)
|
|||
local currentBranch
|
||||
|
||||
for i, branch in ipairs(tree.Branches) do
|
||||
local label = branch.Label
|
||||
local branches = branch.Branches
|
||||
local label = branch.Label
|
||||
|
||||
local button = tempButton:Clone()
|
||||
button.Name = label
|
||||
|
|
@ -105,7 +94,7 @@ local function assembleTree(tree)
|
|||
end
|
||||
|
||||
currentBranch = button
|
||||
button.BackgroundColor3 = Color3.new(0.7,0.7,0.7)
|
||||
button.BackgroundColor3 = Color3.new(0.7, 0.7, 0.7)
|
||||
branchFrame.Visible = true
|
||||
end
|
||||
|
||||
|
|
@ -118,7 +107,7 @@ local function assembleTree(tree)
|
|||
submit = false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if submit then
|
||||
click:Play()
|
||||
deactivateRootTree()
|
||||
|
|
@ -137,12 +126,6 @@ end
|
|||
rootTree = assembleTree(safeChatTree)
|
||||
rootTree.Parent = safeChat
|
||||
|
||||
if IS_PHONE then
|
||||
local uiScale = Instance.new("UIScale")
|
||||
uiScale.Parent = rootTree
|
||||
uiScale.Scale = 0.7
|
||||
end
|
||||
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Button State
|
||||
|
||||
|
|
@ -152,20 +135,21 @@ local isHovering = false
|
|||
do
|
||||
local function onMouseEnter()
|
||||
if not isActivated then
|
||||
safeChat.Image = IMG_CHAT_OVR
|
||||
chatButton.Image = IMG_CHAT_OVR
|
||||
end
|
||||
isHovering = true
|
||||
end
|
||||
|
||||
local function onMouseLeave()
|
||||
if not isActivated then
|
||||
safeChat.Image = IMG_CHAT
|
||||
chatButton.Image = IMG_CHAT
|
||||
end
|
||||
|
||||
isHovering = false
|
||||
end
|
||||
|
||||
local function onMouseDown()
|
||||
safeChat.Image = IMG_CHAT_DN
|
||||
chatButton.Image = IMG_CHAT_DN
|
||||
end
|
||||
|
||||
local function onMouseUp()
|
||||
|
|
@ -180,11 +164,11 @@ do
|
|||
end
|
||||
end
|
||||
|
||||
safeChat.MouseEnter:Connect(onMouseEnter)
|
||||
safeChat.MouseLeave:Connect(onMouseLeave)
|
||||
chatButton.MouseEnter:Connect(onMouseEnter)
|
||||
chatButton.MouseLeave:Connect(onMouseLeave)
|
||||
|
||||
safeChat.MouseButton1Up:Connect(onMouseUp)
|
||||
safeChat.MouseButton1Down:Connect(onMouseDown)
|
||||
chatButton.MouseButton1Up:Connect(onMouseUp)
|
||||
chatButton.MouseButton1Down:Connect(onMouseDown)
|
||||
|
||||
UserInputService.InputBegan:Connect(onInputBegan)
|
||||
end
|
||||
|
|
@ -193,8 +177,6 @@ end
|
|||
-- Gamepad Stuff
|
||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local gamepadHint = safeChat:WaitForChild("Hint")
|
||||
|
||||
if GuiService:IsTenFootInterface() then
|
||||
gamepadHint.Visible = true
|
||||
else
|
||||
|
|
|
|||
|
|
@ -1,14 +1,11 @@
|
|||
{
|
||||
"className": "ImageButton",
|
||||
"className": "Frame",
|
||||
|
||||
"properties":
|
||||
{
|
||||
"Size": [1, 0, 1, 0],
|
||||
"AnchorPoint": [0, 1],
|
||||
"BackgroundTransparency": 1,
|
||||
|
||||
"Position": [0, 22, 0.75, 0],
|
||||
"Size": [0, 32, 0, 30],
|
||||
|
||||
"Image": "rbxassetid://991182833"
|
||||
"Position": [0, 0, 1, 0],
|
||||
"BackgroundTransparency": 1
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
return
|
||||
{
|
||||
Style =
|
||||
{
|
||||
Font = "Cartoon";
|
||||
AutoButtonColor = false;
|
||||
|
||||
BorderSizePixel = 0;
|
||||
Size = UDim2.new(1, 0, 1, 0);
|
||||
|
||||
BackgroundColor3 = Color3.fromRGB(177, 177, 177);
|
||||
BackgroundTransparency = 0.5;
|
||||
|
||||
TextSize = 14;
|
||||
TextXAlignment = "Left";
|
||||
|
||||
TextTransparency = 0.3;
|
||||
TextStrokeTransparency = 0.9;
|
||||
};
|
||||
|
||||
TextColors =
|
||||
{
|
||||
Active = Color3.fromRGB( 77, 77, 77);
|
||||
Inactive = Color3.fromRGB(156, 156, 156);
|
||||
};
|
||||
|
||||
Verbs =
|
||||
{
|
||||
{
|
||||
Name = "Tools";
|
||||
Enabled = false;
|
||||
};
|
||||
|
||||
{
|
||||
Name = "Insert";
|
||||
Enabled = false;
|
||||
};
|
||||
|
||||
{
|
||||
Name = "Fullscreen";
|
||||
Enabled = true;
|
||||
};
|
||||
|
||||
{
|
||||
Name = "Help";
|
||||
Label = "Help...";
|
||||
Enabled = true;
|
||||
};
|
||||
|
||||
{
|
||||
Name = "Exit";
|
||||
Label = " Exit";
|
||||
Enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,74 +1,45 @@
|
|||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Setup
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local Players = game:GetService("Players")
|
||||
local GuiService = game:GetService("GuiService")
|
||||
local RunService = game:GetService("RunService")
|
||||
local TeleportService = game:GetService("TeleportService")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local UserGameSettings = UserSettings():GetService("UserGameSettings")
|
||||
|
||||
local topbar = script.Parent
|
||||
|
||||
local buttons =
|
||||
{
|
||||
Tools =
|
||||
{
|
||||
Label = "Tools";
|
||||
Enabled = false;
|
||||
Order = 1;
|
||||
};
|
||||
local ui = topbar.Parent
|
||||
local config = require(topbar:WaitForChild("Config"))
|
||||
|
||||
Insert =
|
||||
{
|
||||
Label = "Insert";
|
||||
Enabled = false;
|
||||
Order = 2;
|
||||
};
|
||||
local style = config.Style
|
||||
local verbs = config.Verbs
|
||||
local textColors = config.TextColors
|
||||
|
||||
Fullscreen =
|
||||
{
|
||||
Label = "Fullscreen";
|
||||
Enabled = true;
|
||||
Order = 3;
|
||||
};
|
||||
local buttons = {}
|
||||
|
||||
Help =
|
||||
{
|
||||
Label = "Help...";
|
||||
Enabled = true;
|
||||
Order = 4;
|
||||
};
|
||||
for i, verb in ipairs(verbs) do
|
||||
local name = verb.Name
|
||||
local enabled = verb.Enabled
|
||||
local label = verb.Label or name
|
||||
|
||||
Exit =
|
||||
{
|
||||
Label = " Exit";
|
||||
Enabled = true;
|
||||
Order = 5;
|
||||
}
|
||||
}
|
||||
|
||||
local BTN_COLOR = Color3.fromRGB(177, 177, 177)
|
||||
local TEXT_ACTIVE = Color3.fromRGB(77, 77, 77)
|
||||
local TEXT_INACTIVE = Color3.fromRGB(156, 156, 156)
|
||||
|
||||
for name, data in pairs(buttons) do
|
||||
local button = Instance.new("TextButton")
|
||||
button.Name = name
|
||||
button.Active = data.Enabled
|
||||
button.LayoutOrder = data.Order
|
||||
button.Text = " " .. data.Label
|
||||
button.LayoutOrder = i
|
||||
button.Active = enabled
|
||||
button.Text = " " .. label
|
||||
|
||||
button.Font = "Cartoon"
|
||||
button.AutoButtonColor = false
|
||||
for key, value in pairs(config.Style) do
|
||||
button[key] = value
|
||||
end
|
||||
|
||||
button.BorderSizePixel = 0
|
||||
button.Size = UDim2.new(1, 0, 1, 0)
|
||||
|
||||
button.BackgroundColor3 = BTN_COLOR;
|
||||
button.BackgroundTransparency = 0.5;
|
||||
|
||||
button.TextSize = 14
|
||||
button.TextXAlignment = "Left"
|
||||
|
||||
button.TextTransparency = 0.3;
|
||||
button.TextStrokeTransparency = 0.9;
|
||||
|
||||
local textColor = (data.Enabled and TEXT_ACTIVE or TEXT_INACTIVE)
|
||||
local textColor = (enabled and textColors.Active or textColors.Inactive)
|
||||
button.TextStrokeColor3 = textColor
|
||||
button.TextColor3 = textColor
|
||||
|
||||
if data.Enabled then
|
||||
if enabled then
|
||||
local function onMouseEnter()
|
||||
button.BackgroundTransparency = 0
|
||||
end
|
||||
|
|
@ -81,5 +52,135 @@ for name, data in pairs(buttons) do
|
|||
button.MouseLeave:Connect(onMouseLeave)
|
||||
end
|
||||
|
||||
buttons[name] = button
|
||||
button.Parent = topbar
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Help Button
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local helpButton = buttons.Help
|
||||
|
||||
local helpWindow = ui:WaitForChild("HelpWindow")
|
||||
local helpClose = helpWindow:WaitForChild("Close")
|
||||
|
||||
local function onHelpActivated()
|
||||
helpWindow.Visible = true
|
||||
end
|
||||
|
||||
local function onHelpClosed()
|
||||
helpWindow.Visible = false
|
||||
end
|
||||
|
||||
helpClose.Activated:Connect(onHelpClosed)
|
||||
helpButton.Activated:Connect(onHelpActivated)
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Fullscreen Button
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local player = Players.LocalPlayer
|
||||
local fullscreen = buttons.Fullscreen
|
||||
|
||||
local function onFullscreenActivated()
|
||||
if not player:FindFirstChild("FullcreenMsg") then
|
||||
local msg = Instance.new("Message")
|
||||
msg.Name = "FullscreenMsg"
|
||||
msg.Text = "This button is just here for legacy aesthetics, and has no functionality."
|
||||
|
||||
if UserInputService.KeyboardEnabled then
|
||||
msg.Text = msg.Text .. "\nPress F11 to toggle fullscreen!"
|
||||
end
|
||||
|
||||
msg.Parent = player
|
||||
wait(3)
|
||||
msg:Destroy()
|
||||
end
|
||||
end
|
||||
|
||||
local function updateFullscreen()
|
||||
local text = fullscreen.Text
|
||||
|
||||
if UserGameSettings:InFullScreen() then
|
||||
fullscreen.Text = text:gsub("Full", "x Full")
|
||||
else
|
||||
fullscreen.Text = text:gsub("x ", "")
|
||||
end
|
||||
end
|
||||
|
||||
updateFullscreen()
|
||||
|
||||
fullscreen.Activated:Connect(onFullscreenActivated)
|
||||
UserGameSettings.FullscreenChanged:Connect(updateFullscreen)
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Exit Button
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
local exitButton = buttons.Exit
|
||||
|
||||
local gameJoin = ui:WaitForChild("GameJoin")
|
||||
local message = gameJoin:WaitForChild("Message")
|
||||
|
||||
local exitOverride = gameJoin:WaitForChild("ExitOverride")
|
||||
local exitBuffer = "Continue holding down 'Back' to return to the menu.\nExiting in...\n%.1f"
|
||||
|
||||
local function onExitActivated()
|
||||
if not exitOverride.Visible then
|
||||
exitOverride.Visible = true
|
||||
message.Visible = false
|
||||
gameJoin.Visible = true
|
||||
|
||||
TeleportService:Teleport(998374377)
|
||||
end
|
||||
end
|
||||
|
||||
local function processExitInput(input, gameProcessed)
|
||||
if gameProcessed then
|
||||
return
|
||||
end
|
||||
|
||||
if input.KeyCode == Enum.KeyCode.ButtonSelect then
|
||||
if exitOverride.Visible then
|
||||
return
|
||||
end
|
||||
|
||||
if gameJoin.Visible then
|
||||
return
|
||||
end
|
||||
|
||||
if not game:IsLoaded() then
|
||||
return
|
||||
end
|
||||
|
||||
local success = true
|
||||
|
||||
gameJoin.Visible = true
|
||||
message.Size = exitOverride.Size
|
||||
|
||||
for i = 3, 0, -.1 do
|
||||
if input.UserInputState ~= Enum.UserInputState.Begin then
|
||||
success = false
|
||||
break
|
||||
end
|
||||
|
||||
message.Text = exitBuffer:format(i)
|
||||
wait(.1)
|
||||
end
|
||||
|
||||
if success then
|
||||
onExitActivated()
|
||||
else
|
||||
gameJoin.Visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not GuiService:IsTenFootInterface() then
|
||||
exitButton.Activated:Connect(onExitActivated)
|
||||
end
|
||||
|
||||
UserInputService.InputBegan:Connect(processExitInput)
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
|
@ -4,7 +4,7 @@
|
|||
"properties":
|
||||
{
|
||||
"BackgroundTransparency": 1,
|
||||
"Position": [0, 80, 0, 0],
|
||||
"Position": [0, 50, 0, 0],
|
||||
"Size": [0, 100, 0, 20]
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,18 @@
|
|||
$confirmation = Read-Host "Are you sure you want to update Super Nostalgia Zone? (y/n)"
|
||||
|
||||
if ($confirmation -eq 'y')
|
||||
{
|
||||
echo "Grabbing cookie..."
|
||||
|
||||
$regKey = "HKCU:\Software\Roblox\RobloxStudioBrowser\roblox.com"
|
||||
$regVal = Get-ItemPropertyValue -Path $regKey -Name ".ROBLOSECURITY"
|
||||
$cookie = [regex]::Match($regVal, "COOK::<([^>]*)>") | % { $_.Groups[1].Value }
|
||||
|
||||
echo "Uploading core..."
|
||||
rojo upload --asset_id 1011800466 --cookie $cookie core.project.json
|
||||
|
||||
echo "Uploading shared..."
|
||||
rojo upload --asset_id 1027421176 --cookie $cookie shared.project.json
|
||||
|
||||
echo Finished!
|
||||
}
|
||||
|
|
@ -1,54 +1,58 @@
|
|||
{
|
||||
"name": "MainModule",
|
||||
"name": "SNZ_CORE",
|
||||
|
||||
"tree":
|
||||
{
|
||||
"$path": "core.lua",
|
||||
|
||||
"ReplicatedFirst":
|
||||
"$className": "Folder",
|
||||
|
||||
"MainModule":
|
||||
{
|
||||
"$className": "Folder",
|
||||
|
||||
"JoinScript":
|
||||
"$path": "core.lua",
|
||||
|
||||
"ReplicatedFirst":
|
||||
{
|
||||
"$path": "join.client.lua",
|
||||
|
||||
"UI":
|
||||
"$className": "Folder",
|
||||
|
||||
"JoinScript":
|
||||
{
|
||||
"$path": "UI"
|
||||
"$path": "join.client.lua",
|
||||
|
||||
"UI":
|
||||
{
|
||||
"$path": "UI"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
"ReplicatedStorage":
|
||||
{
|
||||
"$path": "Shared"
|
||||
},
|
||||
|
||||
"ServerStorage":
|
||||
{
|
||||
"$path": "Server/Resources",
|
||||
},
|
||||
|
||||
"Tools":
|
||||
"ReplicatedStorage":
|
||||
{
|
||||
"$path": "Tools"
|
||||
"$path": "Shared"
|
||||
},
|
||||
|
||||
"ServerStorage":
|
||||
{
|
||||
"$path": "Server/Resources",
|
||||
|
||||
"StandardTools":
|
||||
{
|
||||
"$path": "Tools"
|
||||
}
|
||||
},
|
||||
|
||||
"ServerScriptService":
|
||||
{
|
||||
"$path": "Server/Scripts"
|
||||
},
|
||||
|
||||
"StarterCharacterScripts":
|
||||
{
|
||||
"$path": "Player"
|
||||
},
|
||||
|
||||
"StarterPlayerScripts":
|
||||
{
|
||||
"$path": "Client"
|
||||
}
|
||||
},
|
||||
|
||||
"ServerScriptService":
|
||||
{
|
||||
"$path": "Server/Scripts"
|
||||
},
|
||||
|
||||
"StarterCharacterScripts":
|
||||
{
|
||||
"$path": "Player"
|
||||
},
|
||||
|
||||
"StarterPlayerScripts":
|
||||
{
|
||||
"$path": "Client"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -31,7 +31,7 @@
|
|||
"$className": "ServerStorage",
|
||||
"$path": "Server/Resources",
|
||||
|
||||
"Tools":
|
||||
"StandardTools":
|
||||
{
|
||||
"$path": "Tools"
|
||||
}
|
||||
|
|
@ -41,7 +41,7 @@
|
|||
{
|
||||
"$className": "StarterGui",
|
||||
|
||||
"UI [PREVIEW, DO NOT EDIT]":
|
||||
"UI [PREVIEW]":
|
||||
{
|
||||
"$path": "UI",
|
||||
|
||||
|
|
|
|||
113
join.client.lua
113
join.client.lua
|
|
@ -1,4 +1,5 @@
|
|||
local CollectionService = game:GetService("CollectionService")
|
||||
local ReplicatedStorage = game:GetService("ReplicatedStorage")
|
||||
local UserInputService = game:GetService("UserInputService")
|
||||
local ReplicatedFirst = game:GetService("ReplicatedFirst")
|
||||
local TeleportService = game:GetService("TeleportService")
|
||||
|
|
@ -9,7 +10,7 @@ local StarterGui = game:GetService("StarterGui")
|
|||
spawn(function ()
|
||||
local function setCoreSafe(method, ...)
|
||||
while not pcall(StarterGui.SetCore, StarterGui, method, ...) do
|
||||
wait()
|
||||
RunService.Heartbeat:Wait()
|
||||
end
|
||||
end
|
||||
|
||||
|
|
@ -39,17 +40,10 @@ if playerGui:FindFirstChild("ConnectingGui") then
|
|||
playerGui.ConnectingGui:Destroy()
|
||||
end
|
||||
|
||||
local IS_PHONE = ui.AbsoluteSize.Y < 600
|
||||
local topbar = ui:WaitForChild("Topbar")
|
||||
local gameJoin = ui:WaitForChild("GameJoin")
|
||||
|
||||
if IS_PHONE then
|
||||
local uiScale = Instance.new("UIScale")
|
||||
uiScale.Scale = 0.6
|
||||
uiScale.Parent = topbar
|
||||
end
|
||||
|
||||
local messageGui = ui:WaitForChild("GameJoin")
|
||||
local message = messageGui:WaitForChild("Message")
|
||||
local message = gameJoin:WaitForChild("Message")
|
||||
local exitOverride = gameJoin:WaitForChild("ExitOverride")
|
||||
|
||||
local partWatch = nil
|
||||
local partQueue = {}
|
||||
|
|
@ -60,96 +54,39 @@ local messageFormat = "Bricks: %d Connectors: %d"
|
|||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
local fakeLoadTime = TeleportService:GetTeleportSetting("FakeLoadTime")
|
||||
|
||||
local function onDescendantAdded(desc)
|
||||
if desc:IsA("BasePart") and not desc:IsA("Terrain") then
|
||||
if not CollectionService:HasTag(desc, "AxisPart") and desc.Name ~= "__negatepart" then
|
||||
desc.LocalTransparencyModifier = 1
|
||||
partQueue[#partQueue + 1] = desc
|
||||
end
|
||||
elseif desc:IsA("Decal") then
|
||||
desc.LocalTransparencyModifier = 1
|
||||
end
|
||||
end
|
||||
|
||||
if fakeLoadTime then
|
||||
local descendants = workspace:GetDescendants()
|
||||
|
||||
for _,desc in pairs(descendants) do
|
||||
onDescendantAdded(desc)
|
||||
end
|
||||
|
||||
partWatch = workspace.DescendantAdded:Connect(onDescendantAdded)
|
||||
end
|
||||
|
||||
---------------------------------------------------------------------
|
||||
|
||||
local camera = workspace.CurrentCamera
|
||||
camera.CameraType = "Follow"
|
||||
camera.CameraSubject = workspace
|
||||
|
||||
messageGui.Visible = true
|
||||
gameJoin.Visible = true
|
||||
|
||||
local bricks = 0
|
||||
local connectors = 0
|
||||
local lastUpdate = 0
|
||||
|
||||
local done = false
|
||||
while not game:IsLoaded() do
|
||||
game.Loaded:Wait()
|
||||
end
|
||||
|
||||
local function stepBrickConnectorStatus()
|
||||
if fakeLoadTime then
|
||||
wait(math.random() / 4)
|
||||
|
||||
for i = 1, math.random(30, 50) do
|
||||
local part = table.remove(partQueue)
|
||||
|
||||
if part then
|
||||
bricks = bricks + 1
|
||||
|
||||
connectors = connectors + #part:GetJoints()
|
||||
part.LocalTransparencyModifier = 0
|
||||
|
||||
for _,v in pairs(part:GetDescendants()) do
|
||||
if v:IsA("Decal") then
|
||||
v.LocalTransparencyModifier = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
done = (#partQueue == 0)
|
||||
else
|
||||
wait()
|
||||
done = game:IsLoaded()
|
||||
if not player.Character then
|
||||
camera.CameraSubject = nil
|
||||
message.Text = "Requesting character..."
|
||||
|
||||
local requestCharacter = ReplicatedStorage:WaitForChild("RequestCharacter")
|
||||
requestCharacter:FireServer()
|
||||
|
||||
message.Text = "Waiting for character..."
|
||||
|
||||
while not player.Character do
|
||||
player.CharacterAdded:Wait()
|
||||
end
|
||||
end
|
||||
|
||||
while not done do
|
||||
stepBrickConnectorStatus()
|
||||
message.Text = messageFormat:format(bricks, connectors)
|
||||
if not exitOverride.Visible then
|
||||
gameJoin.Visible = false
|
||||
end
|
||||
|
||||
if partWatch then
|
||||
partWatch:Disconnect()
|
||||
partWatch = nil
|
||||
end
|
||||
camera.CameraType = "Custom"
|
||||
camera.CameraSubject = player.Character
|
||||
|
||||
camera.CameraSubject = nil
|
||||
message.Text = "Requesting character..."
|
||||
|
||||
wait(1)
|
||||
|
||||
local rep = game:GetService("ReplicatedStorage")
|
||||
local requestCharacter = rep:WaitForChild("RequestCharacter")
|
||||
|
||||
requestCharacter:FireServer()
|
||||
message.Text = "Waiting for character..."
|
||||
|
||||
while not player.Character do
|
||||
player.CharacterAdded:Wait()
|
||||
wait()
|
||||
end
|
||||
|
||||
messageGui.Visible = false
|
||||
camera.CameraType = "Custom"
|
||||
script:Destroy()
|
||||
|
|
@ -1,50 +1,45 @@
|
|||
{
|
||||
"name": "MainModule",
|
||||
"name": "SNZ_SHARED",
|
||||
|
||||
"tree":
|
||||
{
|
||||
"$path": "shared.lua",
|
||||
|
||||
"ReplicatedStorage":
|
||||
"$className": "Folder",
|
||||
|
||||
"MainModule":
|
||||
{
|
||||
"$className": "Folder",
|
||||
|
||||
"ItemData": { "$path": "Shared/ItemData" },
|
||||
"AssetUtil": { "$path": "Shared/AssetUtil.lua" },
|
||||
"BrickColors": { "$path": "Shared/BrickColors.lua" },
|
||||
"PlaceData": { "$path": "Shared/PlaceData.lua" },
|
||||
"$path": "shared.lua",
|
||||
|
||||
"SharedScripts":
|
||||
"ReplicatedStorage":
|
||||
{
|
||||
"$className": "Folder",
|
||||
|
||||
"Sky": {"$path": "Client/Sky"},
|
||||
"Moon": {"$path": "Client/Moon"},
|
||||
"SunRays": {"$path": "Client/SunRays"},
|
||||
"ItemData": { "$path": "Shared/ItemData" },
|
||||
"AssetUtil": { "$path": "Shared/AssetUtil.lua" },
|
||||
"BrickColors": { "$path": "Shared/BrickColors.lua" },
|
||||
"PlaceData": { "$path": "Shared/PlaceData.lua" },
|
||||
|
||||
"Mouse": {"$path": "UI/Mouse/Mouse.client.lua" },
|
||||
"FpsCap": {"$path": "Client/FpsCap.client.lua" },
|
||||
"LensFlare": {"$path": "Client/LensFlare.client.lua"}
|
||||
}
|
||||
},
|
||||
|
||||
"ServerScriptService":
|
||||
{
|
||||
"$className": "Folder",
|
||||
|
||||
"LightingConfig":
|
||||
"SharedScripts":
|
||||
{
|
||||
"$className": "Folder",
|
||||
|
||||
"Sky": {"$path": "Client/Sky"},
|
||||
"Moon": {"$path": "Client/Moon"},
|
||||
"SunRays": {"$path": "Client/SunRays"},
|
||||
|
||||
"Mouse": {"$path": "UI/Mouse/Mouse.client.lua" },
|
||||
"FpsCap": {"$path": "Client/FpsCap.client.lua" },
|
||||
"LensFlare": {"$path": "Client/LensFlare.client.lua"}
|
||||
}
|
||||
},
|
||||
|
||||
"ServerStorage":
|
||||
{
|
||||
"$path": "Server/Scripts/LightingConfig.server.lua"
|
||||
}
|
||||
},
|
||||
|
||||
"ServerStorage":
|
||||
{
|
||||
"$className": "Folder",
|
||||
|
||||
"PlayerDataStore":
|
||||
{
|
||||
"$path": "Server/Resources/PlayerDataStore.lua"
|
||||
"$className": "Folder",
|
||||
|
||||
"PlayerDataStore":
|
||||
{
|
||||
"$path": "Server/Resources/PlayerDataStore.lua"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue