More progress on porting the game.

This commit is contained in:
CloneTrooper1019 2019-11-07 00:27:16 -06:00
parent 582df460ea
commit f7d4244911
160 changed files with 672 additions and 16414 deletions

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<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">0</token>
<token name="shape">0</token>
<Vector3 name="size">
<X>2</X>
<Y>2</Y>
<Z>2</Z>
</Vector3>
<bool name="Archivable">true</bool>
</Properties>
<Item class="SpecialMesh" referent="RBX1B397A84D4CC490192832F458CF77A66">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId">
<url>rbxasset://fonts/timebomb.mesh</url>
</Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<BinaryString name="Tags"></BinaryString>
<Content name="TextureId">
<url>rbxasset://textures/bombtex.png</url>
</Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="Archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>
</roblox>

View File

@ -1,163 +0,0 @@
<roblox version="4">
<Item class="Tool" referent="RBX0B9B6B22DF3B41439734DB9225777786">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<bool name="CanBeDropped">true</bool>
<bool name="Enabled">true</bool>
<CoordinateFrame name="Grip">
<X>0</X>
<Y>-1.3</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<bool name="ManualActivationOnly">false</bool>
<string name="Name">Trowel</string>
<bool name="RequiresHandle">true</bool>
<BinaryString name="Tags"></BinaryString>
<Content name="TextureId">
<url>rbxasset://Textures/Wall.png</url>
</Content>
<string name="ToolTip"></string>
<bool name="Archivable">true</bool>
</Properties>
<Item class="Part" referent="RBXC5402DC240124A14988BFF0D0D48A376">
<Properties>
<bool name="Anchored">false</bool>
<BinaryString name="AttributesSerialize"></BinaryString>
<float name="BackParamA">-0.5</float>
<float name="BackParamB">0.5</float>
<token name="BackSurface">0</token>
<token name="BackSurfaceInput">0</token>
<float name="BottomParamA">-0.5</float>
<float name="BottomParamB">0.5</float>
<token name="BottomSurface">0</token>
<token name="BottomSurfaceInput">0</token>
<CoordinateFrame name="CFrame">
<X>452.9303</X>
<Y>2.522889</Y>
<Z>429.0599</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>0</R11>
<R12>1</R12>
<R20>0</R20>
<R21>-1</R21>
<R22>0</R22>
</CoordinateFrame>
<bool name="CanCollide">true</bool>
<bool name="CastShadow">true</bool>
<int name="CollisionGroupId">0</int>
<Color3uint8 name="Color3uint8">4292330906</Color3uint8>
<PhysicalProperties name="CustomPhysicalProperties">
<CustomPhysics>false</CustomPhysics>
</PhysicalProperties>
<float name="FrontParamA">-0.5</float>
<float name="FrontParamB">0.5</float>
<token name="FrontSurface">0</token>
<token name="FrontSurfaceInput">0</token>
<float name="LeftParamA">-0.5</float>
<float name="LeftParamB">0.5</float>
<token name="LeftSurface">0</token>
<token name="LeftSurfaceInput">0</token>
<bool name="Locked">false</bool>
<bool name="Massless">false</bool>
<token name="Material">256</token>
<string name="Name">Handle</string>
<float name="Reflectance">0</float>
<float name="RightParamA">-0.5</float>
<float name="RightParamB">0.5</float>
<token name="RightSurface">0</token>
<token name="RightSurfaceInput">0</token>
<int name="RootPriority">0</int>
<Vector3 name="RotVelocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<BinaryString name="Tags"></BinaryString>
<float name="TopParamA">-0.5</float>
<float name="TopParamB">0.5</float>
<token name="TopSurface">0</token>
<token name="TopSurfaceInput">0</token>
<float name="Transparency">0</float>
<Vector3 name="Velocity">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<token name="formFactorRaw">2</token>
<token name="shape">1</token>
<Vector3 name="size">
<X>1</X>
<Y>4.4</Y>
<Z>1</Z>
</Vector3>
<bool name="Archivable">true</bool>
</Properties>
<Item class="Sound" referent="RBX84D79DE2D71E43EA80BAA6B35C44A97C">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<float name="EmitterSize">10</float>
<bool name="Looped">false</bool>
<string name="Name">BuildSound</string>
<bool name="PlayOnRemove">false</bool>
<float name="PlaybackSpeed">1</float>
<bool name="Playing">false</bool>
<token name="RollOffMode">0</token>
<Ref name="SoundGroup">null</Ref>
<Content name="SoundId">
<url>rbxasset://sounds//bass.wav</url>
</Content>
<BinaryString name="Tags"></BinaryString>
<double name="TimePosition">0</double>
<float name="Volume">1</float>
<float name="xmlRead_MaxDistance_3">10000</float>
<float name="xmlRead_MinDistance_3">10</float>
<bool name="Archivable">true</bool>
</Properties>
</Item>
<Item class="SpecialMesh" referent="RBXA4D0B32F2F0A4C0C950F48E1C436A44B">
<Properties>
<BinaryString name="AttributesSerialize"></BinaryString>
<token name="LODX">2</token>
<token name="LODY">2</token>
<Content name="MeshId">
<url>rbxasset://fonts/trowel.mesh</url>
</Content>
<token name="MeshType">5</token>
<string name="Name">Mesh</string>
<Vector3 name="Offset">
<X>0</X>
<Y>0</Y>
<Z>0</Z>
</Vector3>
<Vector3 name="Scale">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<BinaryString name="Tags"></BinaryString>
<Content name="TextureId">
<url>rbxasset://textures/TrowelTexture.png</url>
</Content>
<Vector3 name="VertexColor">
<X>1</X>
<Y>1</Y>
<Z>1</Z>
</Vector3>
<bool name="Archivable">true</bool>
</Properties>
</Item>
</Item>
</Item>
</roblox>

View File

@ -0,0 +1,6 @@
{
"properties":
{
"Disabled": true
}
}

View File

@ -1,6 +1,7 @@
local Rocket = Instance.new("Part")
local Tool = script.Parent
local Sounds = Tool.Sounds
local Rocket = Instance.new("Part")
Rocket.Locked = true
Rocket.BackSurface = 3
Rocket.BottomSurface = 3
@ -12,8 +13,8 @@ Rocket.Size = Vector3.new(1,1,4)
Rocket.BrickColor = BrickColor.Red()
Tool.RocketScript:clone().Parent = Rocket
Tool.Explosion:clone().Parent = Rocket
Tool.Swoosh:clone().Parent = Rocket
Sounds.Explosion:clone().Parent = Rocket
Sounds.Swoosh:clone().Parent = Rocket
function fire(vTarget)

View File

@ -0,0 +1,9 @@
{
"ClassName": "Sound",
"Properties":
{
"SoundId": "rbxasset://sounds/collide.wav",
"Volume": 1
}
}

View File

@ -0,0 +1,9 @@
{
"ClassName": "Sound",
"Properties":
{
"SoundId": "rbxasset://sounds/Rocket whoosh 01.wav",
"Volume": 0.7
}
}

View File

@ -0,0 +1,9 @@
{
"className": "Tool",
"properties":
{
"RequiresHandle": false,
"TextureId": "rbxasset://Textures/Multirocket.png"
}
}

View File

@ -0,0 +1,34 @@
{
"ClassName": "Part",
"Properties":
{
"Size": [3, 2, 1],
"TopSurface":
{
"Type": "Enum",
"Value": 0
},
"BottomSurface":
{
"Type": "Enum",
"Value": 0
}
},
"Children":
[
{
"Name": "Mesh",
"ClassName": "SpecialMesh",
"Properties":
{
"MeshId": "rbxassetid://998137795",
"TextureId": "rbxasset://textures/PaintballGunTex128.png"
}
}
]
}

View File

@ -0,0 +1,6 @@
{
"properties":
{
"Disabled": true
}
}

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