Fixed bugs with hat dropping.
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993276d2ed
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d19b49219a
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@ -24,20 +24,19 @@ local function onDropHat(player)
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joint:Destroy()
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end
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for _,child in pairs(newHandle:GetChildren()) do
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if child:IsA("JointInstance") then
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child:Destroy()
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end
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end
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newHandle.CFrame = dropPos
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newHandle.Anchored = true
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newHandle.CanCollide = false
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newHandle.CanCollide = true
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newHandle.Parent = workspace
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handle:Destroy()
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hat.Parent = newHandle
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wait(.1)
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newHandle.Anchored = false
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newHandle.CanCollide = true
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newHandle:SetNetworkOwner(nil)
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local pickup = hatPickup:Clone()
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pickup.Parent = newHandle
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pickup.Disabled = false
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