Add some turbo graphics for fun lol.
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@ -95,18 +95,34 @@ local toneMap do
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Lighting.ShadowSoftness = 0.1
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end
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local dof = Instance.new("DepthOfFieldEffect")
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dof.FarIntensity = 0.15
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dof.InFocusRadius = 30
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dof.FocusDistance = 31
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dof.NearIntensity = 0.1
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dof.Name = "DOF_2006"
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dof.Enabled = false
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dof.Parent = Lighting
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local bloom = Instance.new("BloomEffect")
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bloom.Threshold = 0.7
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bloom.Enabled = false
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bloom.Intensity = 0.4
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bloom.Size = 50
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bloom.Name = "GLOW_2006"
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bloom.Parent = Lighting
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for i = 1, 3000 do
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local bb = star:Clone()
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local size = math.random(2, 6) / 2
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bb.StudsOffsetWorldSpace = Vector3.new(r(), r(), r()).Unit * 2500
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bb.Star.Transparency = (math.random(1, 4) - 1) / 4
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-- bb.Size = UDim2.new(0, size, 0, size)
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bb.Adornee = skyAdorn
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bb.Parent = skyAdorn
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end
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local function updateSky()
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local shadowState = TeleportService:GetTeleportSetting("StencilShadows")
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local turboGraphics = TeleportService:GetTeleportSetting("TurboGraphics")
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if shadowState == nil then
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TeleportService:SetTeleportSetting("StencilShadows", true)
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@ -131,6 +147,9 @@ local function updateSky()
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toneMap.Contrast = -0.15 * globalLight
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toneMap.Saturation = 0.07 * globalLight
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dof.Enabled = turboGraphics
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bloom.Enabled = turboGraphics
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if TeleportService:GetTeleportSetting("ClassicSky") then
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local camera = workspace.CurrentCamera
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