Rotate camera for 60 FPS, not 6 FPS.
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@ -87,7 +87,7 @@ local function rotateCameraTowardsGoal(dt)
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if isFinite(angleBetween) then
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local abs = math.abs(angleBetween)
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local sign = math.sign(angleBetween)
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local rotation = math.min(dt * 6, abs)
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local rotation = math.min(dt * .6, abs)
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local cfLocal = focus:toObjectSpace(cf)
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camera.CFrame = focus * CFrame.Angles(0, -rotation * sign, 0) * cfLocal
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@ -306,4 +306,4 @@ pcall(function ()
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end
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end)
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