diff --git a/Client/Sky/init.client.lua b/Client/Sky/init.client.lua index 13127e3..6196313 100644 --- a/Client/Sky/init.client.lua +++ b/Client/Sky/init.client.lua @@ -95,18 +95,34 @@ local toneMap do Lighting.ShadowSoftness = 0.1 end +local dof = Instance.new("DepthOfFieldEffect") +dof.FarIntensity = 0.15 +dof.InFocusRadius = 30 +dof.FocusDistance = 31 +dof.NearIntensity = 0.1 +dof.Name = "DOF_2006" +dof.Enabled = false +dof.Parent = Lighting + +local bloom = Instance.new("BloomEffect") +bloom.Threshold = 0.7 +bloom.Enabled = false +bloom.Intensity = 0.4 +bloom.Size = 50 +bloom.Name = "GLOW_2006" +bloom.Parent = Lighting + for i = 1, 3000 do local bb = star:Clone() - local size = math.random(2, 6) / 2 bb.StudsOffsetWorldSpace = Vector3.new(r(), r(), r()).Unit * 2500 bb.Star.Transparency = (math.random(1, 4) - 1) / 4 - -- bb.Size = UDim2.new(0, size, 0, size) bb.Adornee = skyAdorn bb.Parent = skyAdorn end local function updateSky() local shadowState = TeleportService:GetTeleportSetting("StencilShadows") + local turboGraphics = TeleportService:GetTeleportSetting("TurboGraphics") if shadowState == nil then TeleportService:SetTeleportSetting("StencilShadows", true) @@ -131,6 +147,9 @@ local function updateSky() toneMap.Contrast = -0.15 * globalLight toneMap.Saturation = 0.07 * globalLight + + dof.Enabled = turboGraphics + bloom.Enabled = turboGraphics if TeleportService:GetTeleportSetting("ClassicSky") then local camera = workspace.CurrentCamera