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@ -9,6 +9,7 @@ namespace RBX
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{
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std::vector<FileMeshVertexNormalTexture3d> vnts;
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std::vector<FileMeshFace> faces;
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// G3D::AABox aabb;
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};
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void writeFileMesh(std::ostream&, const FileMeshData&);
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@ -17,7 +17,7 @@ namespace RBX
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float vx, vy, vz;
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float nx, ny, nz;
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float tu, tv, tw;
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char r, g, b, a;
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// char r, g, b, a;
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};
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struct FileMeshFace
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