new obj parser

This commit is contained in:
0xC0CAC01A 2020-03-08 18:17:50 -04:00
parent c266a18d59
commit 4c25bd6784
8 changed files with 1202 additions and 3049 deletions

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@ -1,11 +1,11 @@
#include "FileMeshData.h"
#include "tiny_obj_loader.h"
#include "OBJ_Loader.h"
#include <iostream>
#include <fstream>
using namespace RBX;
using namespace tinyobj;
using namespace objl;
int main(int argc, char* argv[])
{
@ -16,12 +16,12 @@ int main(int argc, char* argv[])
return 0;
}
attrib_t attrib;
std::vector<shape_t> shapes;
std::string filename = argv[1];
if (!LoadObj(&attrib, &shapes, nullptr, nullptr, nullptr, argv[1]))
Loader objLoader;
if (!objLoader.LoadFile(filename))
{
std::cout << "Failed to parse obj!" << std::endl;
std::cout << "Failed to open obj!" << std::endl;
std::cin.get();
return 0;
}
@ -30,51 +30,46 @@ int main(int argc, char* argv[])
std::vector<FileMeshVertexNormalTexture3d> vnts;
std::vector<FileMeshFace> faces;
for (size_t i = 0; i < shapes.size(); ++i)
for (size_t i = 0; i < objLoader.LoadedMeshes.size(); ++i)
{
size_t offset = 0;
Mesh currentMesh = objLoader.LoadedMeshes[i];
for (size_t j = 0; j < shapes[i].mesh.num_face_vertices.size(); ++j)
for (size_t j = 0; j < currentMesh.Vertices.size(); ++j)
{
uint8_t faceVertices = shapes[i].mesh.num_face_vertices[j];
Vertex vertex = currentMesh.Vertices[j];
for (size_t k = 0; k < faceVertices; ++k)
{
index_t indices = shapes[i].mesh.indices[offset + k];
FileMeshVertexNormalTexture3d vnt;
vnt.vx = vertex.Position.X;
vnt.vy = vertex.Position.Y;
vnt.vz = vertex.Position.Z;
FileMeshVertexNormalTexture3d vnt;
vnt.vx = attrib.vertices[3 * indices.vertex_index + 0];
vnt.vy = attrib.vertices[3 * indices.vertex_index + 1];
vnt.vz = attrib.vertices[3 * indices.vertex_index + 2];
vnt.nx = attrib.normals[3 * indices.normal_index + 0];
vnt.ny = attrib.normals[3 * indices.normal_index + 1];
vnt.nz = attrib.normals[3 * indices.normal_index + 2];
vnt.tu = 0;
vnt.tv = 0;
vnt.tw = 0;
vnt.nx = vertex.Normal.X;
vnt.ny = vertex.Normal.Y;
vnt.nz = vertex.Normal.Z;
if (attrib.texcoords.size() != 0)
{
vnt.tu = attrib.texcoords[2 * indices.texcoord_index + 0];
vnt.tv = 1 - attrib.texcoords[2 * indices.texcoord_index + 1];
}
vnt.tu = vertex.TextureCoordinate.X;
vnt.tv = 1 - vertex.TextureCoordinate.Y;
vnts.push_back(vnt);
}
vnts.push_back(vnt);
}
for (size_t k = 0; k < currentMesh.Indices.size(); k += 3)
{
FileMeshFace face;
face.a = 3 * j + 0;
face.b = 3 * j + 1;
face.c = 3 * j + 2;
faces.push_back(face);
offset += faceVertices;
face.a = currentMesh.Indices[k];
face.b = currentMesh.Indices[k + 1];
face.c = currentMesh.Indices[k + 2];
faces.push_back(face);
}
}
meshData.vnts = vnts;
meshData.faces = faces;
std::ofstream result(std::string(argv[1]) + ".mesh", std::ios::binary);
std::ofstream result(filename + ".mesh", std::ios::binary);
writeFileMesh(result, meshData);
result.close();
}

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@ -169,8 +169,8 @@
<ItemGroup>
<ClInclude Include="FileMeshData.h" />
<ClInclude Include="MeshFileStructs.h" />
<ClInclude Include="OBJ_Loader.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="tiny_obj_loader.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="RBXMeshConverter.rc" />

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@ -29,10 +29,10 @@
<ClInclude Include="FileMeshData.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="tiny_obj_loader.h">
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<ClInclude Include="OBJ_Loader.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>

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@ -2,6 +2,6 @@
Convert a wavefront OBJ to RBX mesh V2
## Credits
[tinyobjloader](https://github.com/tinyobjloader/tinyobjloader)
[OBJ-Loader](https://github.com/Bly7/OBJ-Loader)
[Roblox Mesh Format](https://devforum.roblox.com/t/roblox-mesh-format/326114)