RBXMeshConverter-old/RBXMeshConverter/FileMeshData.h

17 lines
280 B
C++

#include "MeshFileStructs.h"
#include <vector>
#include <ostream>
namespace RBX
{
struct FileMeshData
{
std::vector<FileMeshVertexNormalTexture3d> vnts;
std::vector<FileMeshFace> faces;
// G3D::AABox aabb;
};
void writeFileMesh(std::ostream&, const FileMeshData&);
}