head mesh variety
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@ -243,7 +243,7 @@ function LoadCharacterNew(playerApp,newChar)
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" then
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if newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then
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newPart[1].Parent = charparts[1]
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else
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newPart[1]:remove()
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