From 9ea26c2841e1587444de24457393d0cdbfb3d6e6 Mon Sep 17 00:00:00 2001 From: Bitl Date: Sat, 29 Jul 2017 15:55:08 -0700 Subject: [PATCH] head mesh variety --- CSMPFunctions.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CSMPFunctions.lua b/CSMPFunctions.lua index 2903d09..a7eca17 100644 --- a/CSMPFunctions.lua +++ b/CSMPFunctions.lua @@ -243,7 +243,7 @@ function LoadCharacterNew(playerApp,newChar) pcall(function() local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value) if newPart[1] then - if newPart[1].className == "SpecialMesh" then + if newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then newPart[1].Parent = charparts[1] else newPart[1]:remove()