diff --git a/CSMPFunctions.lua b/CSMPFunctions.lua index 2903d09..a7eca17 100644 --- a/CSMPFunctions.lua +++ b/CSMPFunctions.lua @@ -243,7 +243,7 @@ function LoadCharacterNew(playerApp,newChar) pcall(function() local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value) if newPart[1] then - if newPart[1].className == "SpecialMesh" then + if newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then newPart[1].Parent = charparts[1] else newPart[1]:remove()