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23 Commits

Author SHA1 Message Date
cirroskais 5f716e8243 Add LICENSE 2023-11-19 15:38:10 -05:00
I-Have-An-Issue 82599e3df8
KILL JACKD 2023-03-19 16:40:22 -04:00
I-Have-An-Issue d4cb7eebb1
ec 2023-03-04 20:39:30 -05:00
I-Have-An-Issue 87ecc1faba
GameJobs JobId should be their PlaceId 2023-03-03 21:56:12 -05:00
I-Have-An-Issue fbd6c7a3f7
Remove error logger 2023-03-03 21:41:15 -05:00
I-Have-An-Issue f4e6b4a0fb
Enable ClientTicket 2023-03-03 21:39:51 -05:00
I-Have-An-Issue 1d01d17b0c
?? 2023-02-20 16:25:48 -05:00
I-Have-An-Issue 32a2748d17
Better game management 2023-02-20 05:39:42 -05:00
I-Have-An-Issue 88135b551b
W 2023-02-20 05:17:27 -05:00
I-Have-An-Issue fa3025faab
Merge branch 'master' into crapblox 2023-02-17 23:45:23 -05:00
I-Have-An-Issue ab761f5801
Merge branch 'master' into crapblox 2023-02-17 21:13:16 -05:00
I-Have-An-Issue bcf4b16da9
Rotate job ids on job 2023-02-17 21:13:08 -05:00
I-Have-An-Issue 9542096bc6
Merge branch 'master' into crapblox 2023-02-17 21:05:56 -05:00
I-Have-An-Issue 6a2130f17e
Merge branch 'master' into crapblox 2023-02-17 20:55:54 -05:00
I-Have-An-Issue 154318b0bb
Fix render sizes 2023-02-16 22:09:09 -05:00
I-Have-An-Issue 4ce7c14604
More stuff 2023-02-16 22:07:52 -05:00
I-Have-An-Issue 5e897f89c9
Merge branch 'master' into crapblox 2023-02-16 22:00:16 -05:00
I-Have-An-Issue 4d056e9f81
Merge branch 'master' into crapblox 2023-02-13 20:16:56 -05:00
I-Have-An-Issue d835487616
abc 2023-02-12 23:42:17 -05:00
I-Have-An-Issue 4298f85632
Merge branch 'master' into crapblox 2023-02-12 22:26:48 -05:00
I-Have-An-Issue 75eacef99f
Idk 2023-02-12 21:53:23 -05:00
I-Have-An-Issue 3204aede8a
Merge branch 'master' into crapblox 2023-02-12 20:28:03 -05:00
I-Have-An-Issue 63990cb43b
Fix endpoints 2023-02-12 19:07:06 -05:00
10 changed files with 151 additions and 28 deletions

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2023 [fullname]
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -1,16 +1,16 @@
PORT=
RCCSERVICE=
BASE_URL=https://sitetest.unexp.xyz
BASE_URL=https://crapblox.cf
ARBITER_TOKEN=
ARBITER_KEY=
RENDER_USER_WIDTH=720
RENDER_USER_HEIGHT=720
RENDER_USER_WIDTH=420
RENDER_USER_HEIGHT=420
RENDER_ASSET_WIDTH=720
RENDER_ASSET_HEIGHT=720
RENDER_ASSET_WIDTH=420
RENDER_ASSET_HEIGHT=420
RENDER_PLACE_WIDTH=854
RENDER_PLACE_HEIGHT=480

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@ -12,7 +12,12 @@ class GameJob extends Job {
StartGame(id) {
return new Promise(async (resolve, reject) => {
const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_))
const { server_token, server_port } = response.data
this.serverToken = server_token
this.placeId = id
this.id = id
const started = await this.Start()
if (!started) throw new Error("RCCService failed to start")
@ -20,8 +25,6 @@ class GameJob extends Job {
logger.info(`[${this.id}] GameJob started for ${id}`)
const port = await randport.udp()
this.OpenJobEx({
name: this.id,
script: await readFile(__dirname + "/../../lua/gameserver.lua", { encoding: "utf-8" }),
@ -33,12 +36,13 @@ class GameJob extends Job {
{ type: "LUA_TSTRING", value: process.env.BASE_URL },
{ type: "LUA_TNUMBER", value: id },
{ type: "LUA_TNUMBER", value: port },
{ type: "LUA_TNUMBER", value: server_port },
{ type: "LUA_TSTRING", value: this.serverToken },
],
},
}).catch((e) => reject(e))
resolve(port)
resolve()
})
}

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@ -1,5 +1,6 @@
const { readFile } = require("fs/promises")
const chalk = require("chalk")
const axios = require("axios")
const Job = require("./Job.js")
const logger = require("../logger.js")
@ -136,6 +137,12 @@ class RenderJob extends Job {
}
async RenderPlace(id) {
const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_))
const { server_token } = response.data
this.serverToken = server_token
console.log(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`, server_token)
const running = this.started
if (!running) {
const started = await this.Start()
@ -161,7 +168,7 @@ class RenderJob extends Job {
{ type: "LUA_TSTRING", value: process.env.BASE_URL },
{ type: "LUA_TNUMBER", value: id },
{ type: "LUA_TSTRING", value: process.env.ARBITER_TOKEN },
{ type: "LUA_TSTRING", value: this.serverToken },
],
},
}).catch((e) => false)

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@ -8,7 +8,7 @@ game:GetService("ContentProvider"):SetBaseUrl(baseUrl)
game:GetService("ScriptContext").ScriptsDisabled = true
local Player = game.Players:CreateLocalPlayer(0)
Player.CharacterAppearance = ("%s/Character?id=%d"):format(baseUrl, assetId)
Player.CharacterAppearance = ("%s/v1.1/avatar-fetch/%d"):format(baseUrl, assetId)
Player:LoadCharacter(false)
game:GetService("RunService"):Run()

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@ -1,6 +1,7 @@
local jobId, type, baseUrl, placeId, port = ...
local jobId, type, baseUrl, placeId, port, token = ...
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
@ -9,6 +10,39 @@ function waitForChild(parent, childName)
end
end
function update(LeavingPlayer)
local names = {}
for _, player in pairs(game:GetService("Players"):GetPlayers()) do
if (player ~= LeavingPlayer) then
table.insert(names, player.Name)
end
end
local str = (#names > 0) and (#names > 1) and (names[1] .. ",") or names[1] or ""
for i = 2, #names -1, 1 do
str = str .. names[i] .. ","
end
str = (#names > 0) and (#names > 1) and (str .. names[#names]) or names[1] or ""
return str
end
function keepAlive(LeavingPlayer)
pcall(function()
game:GetService("HttpService").HttpEnabled = true
local body = game:GetService("HttpService"):JSONEncode({
["ServerIP"] = jobId,
["PlaceId"] = game.PlaceId,
["PlayerCount"] = #game:GetService("Players"):GetPlayers(),
["PlayerList"] = update(LeavingPlayer),
})
return game:GetService("HttpService"):PostAsync("https://dungblx.cf/API/KeepAlive", body)
end)
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
@ -24,16 +58,19 @@ pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId
local scriptContext = game:GetService("ScriptContext")
pcall(function() scriptContext:AddStarterScript(37801172) end)
scriptContext.ScriptsDisabled = true
game:SetPlaceID(placeId, false)
game:SetPlaceID(assetId, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
game:GetService("HttpService").HttpEnabled = true
local ns = game:GetService("NetworkServer")
if baseUrl ~= nil then
if baseUrl~=nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(baseUrl .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl .. "/") end)
@ -48,28 +85,74 @@ if baseUrl ~= nil then
game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetversionid=%d")
pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
end
settings().Diagnostics.LuaRamLimit = 0
game:GetService("Players").PlayerAdded:connect(function(player)
keepAlive()
print("Player " .. player.userId .. " added")
player.Chatted:connect(function(message, recipient)
print("[" .. player.Name .. "]: " .. message)
-- 1 : needs semicolon
-- 2 : doesn't need semicolon
local commands = {
["ec"] = 1,
["energycell"] = 1,
["reset"] = 1,
["kys"] = 1,
["xlxi"] = 1,
["egg"] = 2,
["pog"] = 2,
["poggers"] = 2
}
if commands[message:sub(2):lower()] == 1 or commands[message:lower()] == 2 then
if player.Character then
local Head = player.Character:FindFirstChild("Head")
if Head then
local Sound = Instance.new("Sound", Head)
Sound.SoundId = "rbxassetid://53357"
Sound:Play()
end
player.Character:BreakJoints()
end
end
end)
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
keepAlive(player)
print("Player " .. player.userId .. " leaving")
end)
if placeId ~= nil and baseUrl ~= nil then
if placeId~=nil and baseUrl~=nil then
wait()
game:Load(baseUrl .. "/asset/?id=" .. placeId)
game:Load(baseUrl .. "/thumbs/staticimage?r=" .. token)
end
------------------------------ RENEW GAME JOB SERVICE -------------------------------
spawn(function()
while wait(30) do
if #game.Players:GetPlayers() == 0 then
pcall(function() game:HttpGet(baseUrl .. "/arbiter/" .. token .. "/kill") end)
else
pcall(function() game:HttpGet(baseUrl .. "/arbiter/" .. token .. "/renew?s=360") end)
keepAlive()
end
end
end)
------------------------------END START GAME SHARED SCRIPT--------------------------
ns:Start(port)
scriptContext:SetTimeout(10)
scriptContext.ScriptsDisabled = false
------------------------------END START GAME SHARED SCRIPT--------------------------
game:GetService("RunService"):Run()

View File

@ -9,7 +9,7 @@ game:GetService("ContentProvider"):SetBaseUrl(baseUrl)
game:GetService("ScriptContext").ScriptsDisabled = true
local Player = game.Players:CreateLocalPlayer(0)
Player.CharacterAppearance = ("%s/Character?id=%d"):format(baseUrl, assetId)
Player.CharacterAppearance = ("%s/v1.1/avatar-fetch/%d"):format(baseUrl, assetId)
Player:LoadCharacter(false)
game:GetService("RunService"):Run()

View File

@ -1,4 +1,5 @@
local jobId, type, format, x, y, baseUrl, assetId = ...
local jobId, type, format, x, y, baseUrl, assetId, token = ...
print(token)
print(("[%s] Started RenderJob for type '%s' with assetId %d ..."):format(jobId, type, assetId))
@ -11,7 +12,7 @@ game:GetService("ContentProvider"):SetBaseUrl(baseUrl)
game:GetService("ScriptContext").ScriptsDisabled = true
game:GetService("StarterGui").ShowDevelopmentGui = false
game:Load(("%s/asset/?id=%d"):format(baseUrl, assetId))
game:Load(("%s/thumbs/staticimage?r=%s"):format(baseUrl, token))
game:GetService("ScriptContext").ScriptsDisabled = true
game:GetService("StarterGui").ShowDevelopmentGui = false

View File

@ -8,16 +8,23 @@ game:GetService("InsertService"):SetAssetVersionUrl(baseUrl .. "/Asset/?assetver
game:GetService("ContentProvider"):SetBaseUrl(baseUrl)
game:GetService("ScriptContext").ScriptsDisabled = true
local asset = game:GetObjects(("%s/asset/?id=%d"):format(baseUrl, assetId))[1]
asset.Parent = workspace
local Player = game.Players:CreateLocalPlayer(0)
Player.CharacterAppearance = ("%s/v1.1/asset-render/%d"):format(baseUrl, assetId)
Player:LoadCharacter(false)
local thumbnailCamera = asset:FindFirstChild("ThumbnailCamera")
if thumbnailCamera ~= nil and thumbnailCamera.ClassName == "Camera" then
workspace.CurrentCamera = thumbnailCamera
game:GetService("RunService"):Run()
Player.Character.Animate.Disabled = true
Player.Character.Torso.Anchored = true
local gear = Player.Backpack:GetChildren()[1]
if gear then
gear.Parent = Player.Character
Player.Character.Torso["Right Shoulder"].CurrentAngle = math.rad(90)
end
print(("[%s] Rendering ..."):format(jobId))
local result = game:GetService("ThumbnailGenerator"):Click(format, x, y, true)
print(("[%s] Done!"):format(jobId))
return result
return result

View File

@ -11,7 +11,7 @@ app.post("/:id", async (request, response) => {
if (!game) return response.status(404).json({ error: "Game is not running" })
const { script } = request.body
const jobResponse = await game.Execute(randomUUID(), script)
const jobResponse = await game.Execute(randomUUID(), script).catch((_) => _)
return response.json({ response: jobResponse })
})