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@ -41,14 +41,13 @@ function keepAlive(LeavingPlayer)
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["PlayerList"] = update(LeavingPlayer),
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})
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game:GetService("HttpService"):PostAsync("https://dungblx.cf/API/KeepAlive", body)
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return game:GetService("HttpService"):PostAsync("https://dungblx.cf/API/KeepAlive", body)
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end)
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if not success then
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local message = Instance.new("Message")
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message.Text = "Ping Error: " .. result
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message.Parent = workspace
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game:GetService("Debris"):AddItem(message, 5)
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local Hint = Instance.new("Hint")
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Hint.Text = result
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Hint.Parent = workspace
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end
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end
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@ -128,8 +127,7 @@ end
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------------------------------ RENEW GAME JOB SERVICE -------------------------------
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spawn(function()
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while true do
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wait(30)
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while wait(30) do
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if #game.Players:GetPlayers() == 0 then
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pcall(function() game:HttpGet(baseUrl .. "/arbiter/" .. jobId .. "/kill") end)
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else
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@ -11,7 +11,7 @@ app.post("/:token", async (request, response) => {
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if (!game) return response.status(404).json({ error: "Game is not running" })
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const { script } = request.body
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const jobResponse = await game.Execute(randomUUID(), script)
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const jobResponse = await game.Execute(randomUUID(), script).catch((_) => _)
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return response.json({ response: jobResponse })
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})
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