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I-Have-An-Issue 2023-02-20 05:17:27 -05:00
commit 88135b551b
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18 changed files with 199 additions and 139 deletions

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@ -7,3 +7,99 @@ It comes preloaded with some Lua scripts made by kinery and jackd900.
You **will** have to replace/modify these scripts when implementing for your own projects.
Set your desired settings in `.env.example`, then rename it to `.env`.
## Routes
### GET /render/asset/:id
<details>
<summary>200 OK</summary>
```
iVBORw0KGgoAAAANSUhEUgAAAtAAAALQCAYAAAC...
```
</details>
### GET /render/asset/3d/:id
<details>
<summary>200 OK</summary>
```json
{
"camera": {
"position": { "x": 0, "y": 0, "z": 0 },
"direction": { "x": 0, "y": 0, "z": 0 }
},
"AABB": {
"min": { "x": 0, "y": 0, "z": 0 },
"max": { "x": 0, "y": 0, "z": 0 }
},
"files": {
"scene.obj": { "content": "..." },
"scene.mtl": { "content": "..." },
"Handle1Tex.png": { "content": "..." }
}
}
```
</details>
### GET /render/texture/:id
<details>
<summary>200 OK</summary>
```
iVBORw0KGgoAAAANSUhEUgAAAtAAAALQCAYAAAC...
```
</details>
### GET /render/user/headshot/:id
<details>
<summary>200 OK</summary>
```
iVBORw0KGgoAAAANSUhEUgAAAtAAAALQCAYAAAC...
```
</details>
### GET /render/user/bodyshot/:id
<details>
<summary>200 OK</summary>
```
iVBORw0KGgoAAAANSUhEUgAAAtAAAALQCAYAAAC...
```
</details>
### GET /render/user/3d/:id
<details>
<summary>200 OK</summary>
```json
{
"camera": {
"position": { "x": 0, "y": 0, "z": 0 },
"direction": { "x": 0, "y": 0, "z": 0 }
},
"AABB": {
"min": { "x": 0, "y": 0, "z": 0 },
"max": { "x": 0, "y": 0, "z": 0 }
},
"files": {
"scene.obj": { "content": "..." },
"scene.mtl": { "content": "..." },
"Handle1Tex.png": { "content": "..." }
}
}
```
</details>

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@ -1,9 +1,11 @@
PORT=
RCCSERVICE=
ARBITER_TOKEN=
BASE_URL=https://crapblox.cf
RENDER_FORMAT=PNG
ARBITER_TOKEN=
ARBITER_KEY=
RENDER_USER_WIDTH=420
RENDER_USER_HEIGHT=420

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@ -6,13 +6,11 @@ const logger = require("./lib/logger.js")
if (process.platform == "linux") logger.warn("Game hosting might not be fully compatible with Linux")
global.games = new Map()
setInterval(() => {
global.games.forEach(async (value, key) => {
if (!(await value.Running())) value.Stop()
})
}, 15000)
app.use(({ query }, response, next) => {
if (!query.key) return response.status(400).json({ error: "Missing key in query" })
if (query.key !== process.env.ARBITER_KEY) return response.status(403).json({ error: "Incorrect key in query" })
next()
})
app.use("/game/start", require("./routes/game/start.js"))
app.use("/game/stop", require("./routes/game/stop.js"))
@ -22,17 +20,19 @@ app.use("/game/status", require("./routes/game/status.js"))
app.use("/game/execute", require("./routes/game/execute.js"))
app.use("/render/asset", require("./routes/render/asset.js"))
//app.use("/render/game", require("./routes/render/game.js"))
//app.use("/render/texture", require("./routes/render/texture.js"))
app.use("/render/game", require("./routes/render/game.js"))
app.use("/render/texture", require("./routes/render/texture.js"))
app.use("/render/user", require("./routes/render/user.js"))
app.use("/render/texture", require("./routes/render/texture.js"))
app.use("*", require("./routes/index.js"))
app.listen(process.env.PORT || 64989, () => {
logger.boot(`Listening on http://127.0.0.1:${process.env.PORT || 64989}/`)
})
process.on("uncaughtException", (err) => logger.error(err.message))
global.games = new Map()
setInterval(() => {
global.games.forEach(async (value, key) => {
if (!(await value.Running())) value.Stop()
})
}, 15000)
process.on("uncaughtException", (err) => {
logger.error(err.message)
})
app.listen(process.env.PORT, () => logger.boot(`Listening on http://127.0.0.1:${process.env.PORT}/`))

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@ -3,6 +3,7 @@ const { readFile } = require("fs/promises")
const Job = require("./Job.js")
const logger = require("../logger.js")
const randport = require("../randport.js")
class GameJob extends Job {
constructor() {
@ -11,10 +12,6 @@ class GameJob extends Job {
StartGame(id) {
return new Promise(async (resolve, reject) => {
const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_))
const { server_token, server_port, server_owner_id } = response.data
this.id = server_token
this.placeId = id
const started = await this.Start()
@ -23,6 +20,8 @@ class GameJob extends Job {
logger.info(`[${this.id}] GameJob started for ${id}`)
const port = await randport.udp()
this.OpenJobEx({
name: this.id,
script: await readFile(__dirname + "/../../lua/gameserver.lua", { encoding: "utf-8" }),
@ -34,13 +33,12 @@ class GameJob extends Job {
{ type: "LUA_TSTRING", value: process.env.BASE_URL },
{ type: "LUA_TNUMBER", value: id },
{ type: "LUA_TNUMBER", value: server_port },
{ type: "LUA_TNUMBER", value: server_owner_id },
{ type: "LUA_TNUMBER", value: port },
],
},
}).catch((e) => reject(e))
resolve()
resolve(port)
})
}

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@ -5,7 +5,7 @@ const RCCService = require("./RCCService.js")
const logger = require("../logger.js")
class Job extends RCCService {
constructor({ id = randomUUID(), expirationInSeconds = 10, category = 0, cores = 1 } = {}) {
constructor({ id = randomUUID(), expirationInSeconds = 60, category = 0, cores = 1 } = {}) {
super()
this.id = id
this.expirationInSeconds = expirationInSeconds

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@ -1,5 +1,5 @@
const { readFile } = require("fs/promises")
const chalk = require('chalk')
const chalk = require("chalk")
const Job = require("./Job.js")
const logger = require("../logger.js")
@ -31,7 +31,7 @@ class RenderJob extends Job {
{ type: "LUA_TSTRING", value: this.id },
{ type: "LUA_TSTRING", value: "Headshot" },
{ type: "LUA_TSTRING", value: process.env.RENDER_FORMAT },
{ type: "LUA_TSTRING", value: "PNG" },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_WIDTH },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_HEIGHT },
@ -44,6 +44,8 @@ class RenderJob extends Job {
logger.info(`${chalk.gray(`${chalk.gray(`[${this.id}]`)}`)} Headshot RenderJob finished for ${id}`)
this.Stop()
if (!result) return false
return result[0]?.OpenJobExResult?.LuaValue[0]?.value
}
@ -70,7 +72,7 @@ class RenderJob extends Job {
{ type: "LUA_TSTRING", value: this.id },
{ type: "LUA_TSTRING", value: "Bodyshot" },
{ type: "LUA_TSTRING", value: three_d ? "OBJ" : process.env.RENDER_FORMAT },
{ type: "LUA_TSTRING", value: three_d ? "OBJ" : "PNG" },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_WIDTH },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_HEIGHT },
@ -84,6 +86,8 @@ class RenderJob extends Job {
if (three_d) logger.info(`${chalk.gray(`${chalk.gray(`[${this.id}]`)}`)} 3D Bodyshot RenderJob finished for ${id}`)
else logger.info(`${chalk.gray(`${chalk.gray(`[${this.id}]`)}`)} Bodyshot RenderJob finished for ${id}`)
this.Stop()
if (!result) return false
return result[0]?.OpenJobExResult?.LuaValue[0]?.value
}
@ -110,7 +114,7 @@ class RenderJob extends Job {
{ type: "LUA_TSTRING", value: this.id },
{ type: "LUA_TSTRING", value: "Asset" },
{ type: "LUA_TSTRING", value: three_d ? "OBJ" : process.env.RENDER_FORMAT },
{ type: "LUA_TSTRING", value: three_d ? "OBJ" : "PNG" },
{ type: "LUA_TNUMBER", value: process.env.RENDER_ASSET_WIDTH },
{ type: "LUA_TNUMBER", value: process.env.RENDER_ASSET_HEIGHT },
@ -125,16 +129,13 @@ class RenderJob extends Job {
if (three_d) logger.info(`${chalk.gray(`${chalk.gray(`[${this.id}]`)}`)} 3D Asset RenderJob finished for ${id}`)
else logger.info(`${chalk.gray(`${chalk.gray(`[${this.id}]`)}`)} Asset RenderJob finished for ${id}`)
this.Stop()
if (!result) return false
return result[0]?.OpenJobExResult?.LuaValue[0]?.value
}
async RenderPlace(id) {
const response = await axios(`${process.env.BASE_URL}/API/Game/${id}?t=${process.env.ARBITER_TOKEN}`).catch((_) => reject(_))
const { server_token, server_port, server_owner_id } = response.data
this.id = server_token
const running = this.started
if (!running) {
const started = await this.Start()
@ -153,19 +154,22 @@ class RenderJob extends Job {
{ type: "LUA_TSTRING", value: this.id },
{ type: "LUA_TSTRING", value: "Place" },
{ type: "LUA_TSTRING", value: process.env.RENDER_FORMAT },
{ type: "LUA_TSTRING", value: "PNG" },
{ type: "LUA_TNUMBER", value: process.env.RENDER_PLACE_WIDTH },
{ type: "LUA_TNUMBER", value: process.env.RENDER_PLACE_HEIGHT },
{ type: "LUA_TSTRING", value: process.env.BASE_URL },
{ type: "LUA_TNUMBER", value: id },
{ type: "LUA_TSTRING", value: process.env.ARBITER_TOKEN },
],
},
}).catch((e) => false)
logger.info(`${chalk.gray(`${chalk.gray(`[${this.id}]`)}`)} Place RenderJob finished for ${id}`)
this.Stop()
if (!result) return false
return result[0]?.OpenJobExResult?.LuaValue[0]?.value
}
@ -191,7 +195,7 @@ class RenderJob extends Job {
{ type: "LUA_TSTRING", value: this.id },
{ type: "LUA_TSTRING", value: "Texture" },
{ type: "LUA_TSTRING", value: process.env.RENDER_FORMAT },
{ type: "LUA_TSTRING", value: "PNG" },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_WIDTH },
{ type: "LUA_TNUMBER", value: process.env.RENDER_USER_HEIGHT },
@ -204,6 +208,8 @@ class RenderJob extends Job {
logger.info(`[${this.id}] Headshot RenderJob finished for ${id}`)
this.Stop()
if (!result) return false
return result[0]?.OpenJobExResult?.LuaValue[0]?.value
}

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@ -13,8 +13,8 @@ exports.tcp = () => {
exports.udp = () => {
return new Promise((resolve) => {
const server = dgram.createSocket()
server.bind(0, () => {
const server = dgram.createSocket("udp4")
server.bind(Math.random() * (60_000 - 50_000) + 50_000, () => {
const port = server.address().port
server.close((err) => resolve(port))
})

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@ -1,13 +1,10 @@
local jobId, type, baseUrl, placeId, port, owner = ...
local jobId, type, baseUrl, placeId, port = ...
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
if child then return child end
parent.ChildAdded:wait()
end
end
@ -66,20 +63,16 @@ pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local assetId = placeId
local scriptContext = game:GetService("ScriptContext")
pcall(function() scriptContext:AddStarterScript(37801172) end)
scriptContext.ScriptsDisabled = true
game:SetPlaceID(assetId, false)
game:SetPlaceID(placeId, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
game:SetCreatorId(owner, Enum.CreatorType.User)
game:GetService("HttpService").HttpEnabled = true
local ns = game:GetService("NetworkServer")
if baseUrl~=nil then
if baseUrl ~= nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(baseUrl .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl .. "/") end)
@ -99,29 +92,16 @@ end
settings().Diagnostics.LuaRamLimit = 0
game:GetService("Players").PlayerAdded:connect(function(player)
keepAlive()
print("Player " .. player.userId .. " added")
player.CharacterAdded:connect(function(c)
game:GetObjects("rbxasset://fonts/characterCameraScript.rbxmx")[1].Parent = c
game:GetObjects("rbxasset://fonts/characterControlScript.rbxmx")[1].Parent = c
for i,v in pairs(c:GetChildren()) do
print(v.Name)
end
print(c.Animate.Source)
end)
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
keepAlive(player)
print("Player " .. player.userId .. " leaving")
end)
if placeId~=nil and baseUrl~=nil then
if placeId ~= nil and baseUrl ~= nil then
wait()
game:Load(baseUrl .. "/thumbs/staticimage?r=" .. jobId)
game:Load(baseUrl .. "/asset/?id=" .. placeId)
end
------------------------------ RENEW GAME JOB SERVICE -------------------------------
@ -144,4 +124,6 @@ ns:Start(port)
scriptContext:SetTimeout(10)
scriptContext.ScriptsDisabled = false
------------------------------END START GAME SHARED SCRIPT--------------------------
game:GetService("RunService"):Run()

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@ -6,8 +6,8 @@ const GameJob = require("../../lib/classes/GameJob.js")
app.use(express.json())
app.post("/:token", async (request, response) => {
const game = global.games.get(request.params.token)
app.post("/:id", async (request, response) => {
const game = global.games.get(request.params.id)
if (!game) return response.status(404).json({ error: "Game is not running" })
const { script } = request.body

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@ -3,8 +3,8 @@ const app = express.Router()
const GameJob = require("../../lib/classes/GameJob.js")
app.get("/:token/:expire", async (request, response) => {
const game = global.games.get(request.params.token)
app.get("/:id/:expire", async (request, response) => {
const game = global.games.get(request.params.id)
if (!game) return response.status(404).json({ error: "Game is not running" })
await game.RenewLease(request.params.expire)

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@ -3,8 +3,8 @@ const app = express.Router()
const GameJob = require("../../lib/classes/GameJob.js")
app.get("/:token", async (request, response) => {
const game = global.games.get(request.params.token)
app.get("/:id", async (request, response) => {
const game = global.games.get(request.params.id)
if (!game) return response.json(false)
const running = await game.Running()

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@ -3,26 +3,16 @@ const app = express.Router()
const GameJob = require("../../lib/classes/GameJob.js")
function getGameById(id) {
let game
global.games.forEach((value, key) => {
if (value.placeId == id) game = value
})
return game
}
app.get("/:id", async (request, response) => {
const game = global.games.get(getGameById(request.params.id)?.id)
const game = global.games.get(request.params.id)
if (game) return response.status(400).json({ error: "Game is running" })
const job = new GameJob()
const result = await job.StartGame(request.params.id).catch((_) => _)
global.games.set(job.id, job)
global.games.set(request.params.id, job)
job.proc.once("exit", () => {
global.games.delete(job.id)
global.games.delete(request.params.id)
})
return response.json({ success: true })

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@ -3,8 +3,8 @@ const app = express.Router()
const GameJob = require("../../lib/classes/GameJob.js")
app.get("/:token", async (request, response) => {
const game = global.games.get(request.params.token)
app.get("/:id", async (request, response) => {
const game = global.games.get(request.params.id)
if (!game) return response.status(404).json({ error: "Game is not running" })
const status = await game.GetStatus()

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@ -3,8 +3,8 @@ const app = express.Router()
const GameJob = require("../../lib/classes/GameJob.js")
app.get("/:token", async (request, response) => {
const game = global.games.get(request.params.token)
app.get("/:id", async (request, response) => {
const game = global.games.get(request.params.id)
if (!game) return response.status(404).json({ error: "Game is not running" })
game.Stop()

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@ -6,27 +6,21 @@ const RenderJob = require("../../lib/classes/RenderJob.js")
app.get("/:id", async (request, response) => {
const { params, query } = request
const job = new RenderJob()
let body = {}
const asset = await job.RenderAsset(params.id).catch((_) => _)
if (asset?.message) {
job.Stop()
return response.status(500).json({ error: asset.message })
}
body.asset = asset
if (asset?.message) return response.status(500).json({ error: asset.message })
if (query.three_d) {
const three_d = await job.RenderAsset(params.id, true).catch((_) => _)
if (three_d?.message) {
job.Stop()
return response.status(500).json({ error: three_d.message })
}
body.three_d = three_d
}
return response.end(asset)
})
job.Stop()
app.get("/:id/3d", async (request, response) => {
const { params, query } = request
const job = new RenderJob()
return response.json(body)
const three_d = await job.RenderAsset(params.id, true).catch((_) => _)
if (three_d?.message) return response.status(500).json({ error: three_d.message })
return response.json(JSON.parse(three_d))
})
module.exports = app

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@ -4,11 +4,13 @@ const app = express.Router()
const RenderJob = require("../../lib/classes/RenderJob.js")
app.get("/:id", async (request, response) => {
const { params, query } = request
const job = new RenderJob()
const result = await job.RenderPlace(request.params.id, process.env.RENDER_BASE64).catch((_) => _)
if (result?.message) return response.status(500).json({ error: result.message })
else return response.end(result)
const game = await job.RenderPlace(params.id).catch((_) => _)
if (game?.message) return response.status(500).json({ error: game.message })
return response.end(game)
})
module.exports = app

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@ -6,18 +6,11 @@ const RenderJob = require("../../lib/classes/RenderJob.js")
app.get("/:id", async (request, response) => {
const { params, query } = request
const job = new RenderJob()
let body = {}
const texture = await job.RenderTexture(params.id).catch((_) => _)
if (texture?.message) {
job.Stop()
return response.status(500).json({ error: texture.message })
}
body.texture = texture
if (texture?.message) return response.status(500).json({ error: texture.message })
job.Stop()
return response.json(body)
return response.end(texture)
})
module.exports = app

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@ -3,37 +3,34 @@ const app = express.Router()
const RenderJob = require("../../lib/classes/RenderJob.js")
app.get("/:id", async (request, response) => {
const { params, query } = request
app.get("/:id/bodyshot", async (request, response) => {
const { params } = request
const job = new RenderJob()
let body = {}
const headshot = await job.RenderHeadshot(params.id).catch((_) => _)
if (headshot?.message) {
job.Stop()
return response.status(500).json({ error: headshot.message })
}
body.headshot = headshot
const bodyshot = await job.RenderBodyshot(params.id).catch((_) => _)
if (bodyshot?.message) {
job.Stop()
return response.status(500).json({ error: bodyshot.message })
}
body.bodyshot = bodyshot
if (bodyshot?.message) return response.status(500).json({ error: bodyshot.message })
if (query.three_d) {
const three_d = await job.RenderBodyshot(params.id, true).catch((_) => _)
if (three_d?.message) {
job.Stop()
return response.status(500).json({ error: three_d.message })
}
body.three_d = three_d
}
return response.end(bodyshot)
})
job.Stop()
app.get("/:id/headshot", async (request, response) => {
const { params } = request
const job = new RenderJob()
return response.json(body)
const headshot = await job.RenderHeadshot(params.id).catch((_) => _)
if (headshot?.message) return response.status(500).json({ error: headshot.message })
return response.end(headshot)
})
app.get("/:id/3d", async (request, response) => {
const { params, query } = request
const job = new RenderJob()
const three_d = await job.RenderBodyshot(params.id, true).catch((_) => _)
if (three_d?.message) return response.status(500).json({ error: three_d.message })
return response.json(JSON.parse(three_d))
})
module.exports = app