Gameservers
This commit is contained in:
parent
bb974f8f9c
commit
715d29b286
|
|
@ -15,11 +15,8 @@ end
|
|||
|
||||
pcall(function() settings().Network.UseInstancePacketCache = true end)
|
||||
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
|
||||
-- pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
|
||||
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
|
||||
|
||||
-- settings().Network.PhysicsSend = 1 -- 1==RoundRobin
|
||||
-- settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
|
||||
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
|
||||
settings().Network.ExperimentalPhysicsEnabled = true
|
||||
settings().Network.WaitingForCharacterLogRate = 100
|
||||
|
|
@ -53,11 +50,7 @@ if baseUrl ~= nil then
|
|||
pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
|
||||
end
|
||||
|
||||
-- pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
|
||||
settings().Diagnostics.LuaRamLimit = 0
|
||||
-- settings().Network:SetThroughputSensitivity(0.08, 0.01)
|
||||
-- settings().Network.SendRate = 35
|
||||
-- settings().Network.PhysicsSend = 0 -- 1==RoundRobin
|
||||
|
||||
game:GetService("Players").PlayerAdded:connect(function(player)
|
||||
print("Player " .. player.userId .. " added")
|
||||
|
|
|
|||
Loading…
Reference in New Issue