diff --git a/src/lua/gameserver.lua b/src/lua/gameserver.lua index 3ef8549..236344d 100644 --- a/src/lua/gameserver.lua +++ b/src/lua/gameserver.lua @@ -15,11 +15,8 @@ end pcall(function() settings().Network.UseInstancePacketCache = true end) pcall(function() settings().Network.UsePhysicsPacketCache = true end) --- pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) --- settings().Network.PhysicsSend = 1 -- 1==RoundRobin --- settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2 settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors settings().Network.ExperimentalPhysicsEnabled = true settings().Network.WaitingForCharacterLogRate = 100 @@ -53,11 +50,7 @@ if baseUrl ~= nil then pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end) end --- pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end) settings().Diagnostics.LuaRamLimit = 0 --- settings().Network:SetThroughputSensitivity(0.08, 0.01) --- settings().Network.SendRate = 35 --- settings().Network.PhysicsSend = 0 -- 1==RoundRobin game:GetService("Players").PlayerAdded:connect(function(player) print("Player " .. player.userId .. " added")