Start work on gameservers
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@ -1,52 +1,25 @@
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local jobId, type, baseUrl, placeId, port, owner = ...
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local jobId, baseUrl, placeId, port = ...
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------------------- UTILITY FUNCTIONS --------------------------
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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if child then return child end
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parent.ChildAdded:wait()
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end
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end
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function update(LeavingPlayer)
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local names = {}
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for _, player in pairs(game:GetService("Players"):GetPlayers()) do
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if (player ~= LeavingPlayer) then
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table.insert(names, player.Name)
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end
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end
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local str = (#names > 0) and (#names > 1) and (names[1] .. ",") or names[1] or ""
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for i = 2, #names -1, 1 do
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str = str .. names[i] .. ","
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end
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str = (#names > 0) and (#names > 1) and (str .. names[#names]) or names[1] or ""
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return str
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end
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function keepAlive(LeavingPlayer)
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game:GetService("HttpService"):PostAsync("https://dungblx.cf/API/KeepAlive", game:GetService("HttpService"):JSONEncode({
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["ServerIP"] = jobId,
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["PlaceId"] = game.PlaceId,
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["PlayerCount"] = #game:GetService("Players"):GetPlayers(),
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["PlayerList"] = update(LeavingPlayer),
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}))
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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-- pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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-- settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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-- settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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@ -54,20 +27,16 @@ pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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local assetId = placeId
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local scriptContext = game:GetService("ScriptContext")
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pcall(function() scriptContext:AddStarterScript(37801172) end)
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scriptContext.ScriptsDisabled = true
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game:SetPlaceID(assetId, false)
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game:SetPlaceID(placeId, false)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:SetCreatorId(owner, Enum.CreatorType.User)
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game:GetService("HttpService").HttpEnabled = true
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local ns = game:GetService("NetworkServer")
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if baseUrl~=nil then
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if baseUrl ~= nil then
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(baseUrl .. "/AbuseReport/InGameChatHandler.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(baseUrl .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(baseUrl .. "/") end)
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@ -84,53 +53,30 @@ if baseUrl~=nil then
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pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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end
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-- pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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-- settings().Network:SetThroughputSensitivity(0.08, 0.01)
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-- settings().Network.SendRate = 35
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-- settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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game:GetService("Players").PlayerAdded:connect(function(player)
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keepAlive()
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print("Player " .. player.userId .. " added")
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player.CharacterAdded:connect(function(c)
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game:GetObjects("rbxasset://fonts/characterCameraScript.rbxmx")[1].Parent = c
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game:GetObjects("rbxasset://fonts/characterControlScript.rbxmx")[1].Parent = c
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for i,v in pairs(c:GetChildren()) do
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print(v.Name)
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end
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print(c.Animate.Source)
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end)
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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keepAlive(player)
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print("Player " .. player.userId .. " leaving")
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end)
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if placeId~=nil and baseUrl~=nil then
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if placeId ~= nil and baseUrl ~= nil then
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wait()
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game:Load(baseUrl .. "/thumbs/staticimage?r=" .. jobId)
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game:Load(baseUrl .. "/asset/?id=" .. placeId)
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end
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------------------------------ RENEW GAME JOB SERVICE -------------------------------
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spawn(function()
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while true do
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wait(30)
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if #game.Players:GetPlayers() == 0 then
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pcall(function() game:HttpGet(baseUrl .. "/arbiter/" .. jobId .. "/kill") end)
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else
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pcall(function() game:HttpGet(baseUrl .. "/arbiter/" .. jobId .. "/renew?s=360") end)
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keepAlive()
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end
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end
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end)
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------------------------------END START GAME SHARED SCRIPT--------------------------
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ns:Start(port)
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scriptContext:SetTimeout(10)
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scriptContext.ScriptsDisabled = false
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------------------------------END START GAME SHARED SCRIPT--------------------------
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game:GetService("RunService"):Run()
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