Gameservers
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@ -15,11 +15,8 @@ end
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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-- pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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-- settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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-- settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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settings().Network.WaitingForCharacterLogRate = 100
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@ -53,11 +50,7 @@ if baseUrl ~= nil then
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pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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pcall(function() loadfile(baseUrl .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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end
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end
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-- pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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settings().Diagnostics.LuaRamLimit = 0
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-- settings().Network:SetThroughputSensitivity(0.08, 0.01)
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-- settings().Network.SendRate = 35
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-- settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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game:GetService("Players").PlayerAdded:connect(function(player)
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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print("Player " .. player.userId .. " added")
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