This commit is contained in:
Thomas G 2023-03-06 19:06:52 +11:00
parent 15941036f3
commit dbc0eb4fc0
7 changed files with 0 additions and 845 deletions

View File

@ -1,3 +0,0 @@
-----BEGIN RSA PRIVATE KEY-----
MIICXQIBAAKBgQDAWrd/TwGJULsVRo06rCpznNmW4zLJK6LwkfTvG3wURFFBj9E9zuaKAOzHVRrHsWKJhq2BxSUze7OClgzgzFLRQHhRQFKn/skLPrV85bFakoK/dnt9h/Jyn2cD2A8Za6q90O3h9FSy9mLvCN07g07IXtauYZfOXvqyqOn4rAeUJQIDAQABAoGBAISbxddZo0iERIW1XtXtLVMI9iUEutVfZPSO2xogi5j5RD97o5gF1H+dhZ8iN9UloDYJiAJn5G6qwCWtxnEPy6NO4lMDgFMQtlpIIW9mafZ7m+AueYJtgO5elLUnFbOA39OcvFUleL9ded42yuB2wfsGdKl85+mHvn8j4zTmT0+9AkEA3H7NBFhIVf3Vj6iLXwPmamhou8T8b+HSXop0krrP/jDw/wHbl0DEJbQv+ypYdoXJo8XS2Hs39z20pCEsUo2/NwJBAN9T5aWXmVnymbdNUCDMjjer2d6Ey9ARyFgB07xHSod+HWlSCES8pcWwZZrP/I4cf2CEiAInfgak0kNNWLOWnYMCQDJEoj7UVaFtHiwDM8r0m6o0pXPxY8+p/wjYrdzpxBNiWv74EHT6Kf2ih7HOJJ7Yv3Cb4AbEiKzQH4evnGgxsp8CQQDRPK+ad/DLn0p5vMvoDv7oFfCoVM8IAMEuA3g3nKutSnGP7bWlgQHnuB9Z7qf3FagZ69HqAspGu0HsoJkMmX61AkAO5wTd+rja0MP7rT5xNVYBALtdYLWowBov4NCN7BVDkd0JzeTjMtDerirvEDuzDBrbyFtKV5rZjZpuotFc+5/t
-----END RSA PRIVATE KEY-----

View File

@ -1 +0,0 @@
version-000000010

View File

@ -1,88 +0,0 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<html><head>
<title>
ROBLOX Help
</title><link href="/CSS/RobloxOld.css" type="text/css" rel="stylesheet"><link rel="stylesheet" type="text/css"></head>
<body>
<form name="Form1" method="post" action="morblox.us/Game/Help.aspx" id="Form1">
<input type="hidden" name="__VIEWSTATE" id="__VIEWSTATE" value="/wEPDwULLTEzMDU5NjU4NjhkZIKJzjfFEOdRA2+w7aT1UMPiON7a">
<p>Besides using simple blocks, you can insert Things that other people have built
into your Place. Use the Insert... menu in the game to browse.</p>
<table id="Table1" class="Help">
<tbody><tr style="FONT-WEIGHT: bold">
<td>Action</td>
<td>Primary</td>
<td>Alternate</td>
</tr>
<tr>
<td>Move Character</td>
<td>Arrow keys</td>
<td>ASDW keys</td>
</tr>
<tr>
<td>Move Character (no tool selected)</td>
<td>Click location with green disk</td>
<td></td>
</tr>
<tr>
<td>Jump</td>
<td>Space Bar</td>
<td></td>
</tr>
<tr>
<td>Look up/down/left/right</td>
<td>Right-click and drag mouse</td>
<td></td>
</tr>
<tr>
<td>Look side to side</td>
<td>Move mouse to the far right or far left
</td>
<td></td>
</tr>
<tr>
<td>Zoom in/out and up/down</td>
<td>Mouse wheel</td>
<td>I (in) and O (out) keys</td>
</tr>
<tr>
<td>Change Tool / Toggle tool on off</td>
<td>Number keys 1, 2, 3, ...</td>
<td>Click on the tool</td>
</tr>
<tr>
<td>Drop Tool</td>
<td>Backspace key</td>
<td></td>
</tr>
<tr>
<td>Drop Hat</td>
<td>Equal (=) key</td>
<td></td>
</tr>
<tr>
<td>Regenerate dead or stuck character</td>
<td>Character regenerates automatically</td>
<td>Exit and then return to the Place</td>
</tr>
<tr>
<td>First Person Mode</td>
<td>Zoom all the way in</td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
</tbody></table>
</form>
</body></html>

View File

@ -1,231 +0,0 @@
<?php
header("content-type:text/plain");
$port = addslashes($_GET["port"]);
$rbxl = addslashes($_GET["rbxl"]);
ob_start();
?>
-- Start Game Script Arguments
------------------- UTILITY FUNCTIONS --------------------------
local cdnSuccess = 0
local cdnFailure = 0
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
function getKillerOfHumanoidIfStillInGame(humanoid)
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag then
local killer = tag.Value
if killer.Parent then -- killer still in game
return killer
end
end
return nil
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.TopNErrors
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
local badgeUrlFlagExists, badgeUrlFlagValue = pcall(function () return settings():GetFFlag("NewBadgeServiceUrlEnabled") end)
local newBadgeUrlEnabled = badgeUrlFlagExists and badgeUrlFlagValue
if url~=nil then
local url = "http://www.morblox.us"
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/AbuseReport/InGameChatHandler.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
if gameCode then
game:SetVIPServerId(tostring(gameCode))
end
game:GetService("BadgeService"):SetPlaceId(1818)
game:SetPlaceId(1818)
game:SetCreatorId(123891239128398123)
if newBadgeUrlEnabled then
game:GetService("BadgeService"):SetAwardBadgeUrl(apiProxyUrl .. "/assets/award-badge?userId=%d&badgeId=%d&placeId=%d")
end
if access~=nil then
if not newBadgeUrlEnabled then
game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
end
game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
game:GetService("FriendService"):SetMakeFriendUrl(url .. "/Game/CreateFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetBreakFriendUrl(url .. "/Game/BreakFriend?firstUserId=%d&secondUserId=%d")
game:GetService("FriendService"):SetGetFriendsUrl(url .. "/Game/AreFriends?userId=%d")
end
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
pcall(function()
if access then
loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
end
end)
end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0
if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then
-- listen for the death of a Player
function createDeathMonitor(player)
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
if player.Character then
local humanoid = waitForChild(player.Character, "Humanoid")
humanoid.Died:connect(
function ()
onDied(player, humanoid)
end
)
end
end
-- listen to all Players' Characters
game:GetService("Players").ChildAdded:connect(
function (player)
createDeathMonitor(player)
player.Changed:connect(
function (property)
if property=="Character" then
createDeathMonitor(player)
end
end
)
end
)
end
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
if url and access and placeId and player and player.userId then
game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
game:HttpPost(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access, "")
end
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
if url and access and placeId and player and player.userId then
game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
end
end)
-- Now start the connection
game:Load("rbxasset://<?php echo $rbxl; ?>")
-- fix asset ids
local assetPropertyNames = {"Texture", "TextureId", "SoundId", "MeshId", "SkyboxUp", "SkyboxLf", "SkyboxBk", "SkyboxRt", "SkyboxFt", "SkyboxDn", "PantsTemplate", "ShirtTemplate", "Graphic", "Frame", "ImageLabel", "GuiMain", "Image", "LinkedSource", "AnimationId"}
local variations = {"http://www%.roblox%.com/asset/%?id=", "http://www%.roblox%.com/asset%?id=", "http://%.roblox%.com/asset/%?id=", "http://%.roblox%.com/asset%?id=", "rbxassetid://", "http://www%.roblox%.com/asset/%?version=1&id=", "http://www%.roblox%.com/Asset/%?id="}
function GetDescendants(o)
local allObjects = {}
local function FindChildren(Object)
for _,v in pairs(Object:GetChildren()) do
table.insert(allObjects,v)
FindChildren(v)
end
end
FindChildren(o)
return allObjects
end
local replacedProperties = 0--Amount of properties changed
local replacedSourceCodes = 0
for i, v in pairs(GetDescendants(game)) do
if v.ClassName == 'Script' or v.ClassName == 'LocalScript' then
local SourceCode = v.Source
if SourceCode then
for _, variation in pairs(variations) do
local String, Number = string.gsub(SourceCode, variation, "http://www%.morblox%.us/asset/%?id=")
SourceCode = String
if Number > 0 then
replacedSourceCodes = replacedSourceCodes + Number
end
end
v.Source = SourceCode
end
end
for _, property in pairs(assetPropertyNames) do
pcall(function()
if v[property] and not v:FindFirstChild(property) then --Check for property, make sure we're not getting a child instead of a property
assetText = string.lower(v[property])
for _, variation in pairs(variations) do
v[property], matches = string.gsub(assetText, variation, "http://www%.morblox%.us/asset/%?id=")
if matches > 0 then
replacedProperties = replacedProperties + 1
print("Replaced " .. property .. " asset link for " .. v.Name)
break
end
end
end
end)
end
end
-- other stuff
ns:Start(<?php echo $port; ?>, sleeptime)
pcall(function() game.LocalSaveEnabled = true end)
-- StartGame --
Game:GetService("RunService"):Run()
<?php
$data = ob_get_clean();
$signature;
$key = file_get_contents("../GameRBLX/PrivKey.pem");
openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data);
?>

View File

@ -1,264 +0,0 @@
<?php
header("content-type:text/plain");
/*$username = addslashes($_GET["username"]);
$ip = addslashes($_GET["ip"]);
$port = addslashes($_GET["port"]);
$id = addslashes($_GET["id"]);
$app = addslashes($_GET["app"]);*/
$authorised = 0;
if (Auth::check()) {
$username = addslashes(Auth::user()->name);
$authorised = 1;
$id = addslashes(Auth::id());
$app = 'http://morblox.us/Asset/CharacterFetch.ashx?userId=' . addslashes(Auth::id());
} else {
$randName = mt_rand(1, 9999);
$username = "Guest " . $randName;
$authorised = 0;
$id = mt_rand(1000, 9999);
$app = 'http://morblox.us/Asset/CharacterFetch.ashx?userId=0';
}
$ip = addslashes($_GET["ip"]);
$port = addslashes($_GET["port"]);
ob_start();
?>
-- functions --------------------------
function onPlayerAdded(player)
-- override
end
pcall(function() game:SetPlaceID(-1, false) end)
local startTime = tick()
local connectResolved = false
local loadResolved = false
local joinResolved = false
local playResolved = true
local playStartTime = 0
local cdnSuccess = 0
local cdnFailure = 0
settings()["Game Options"].CollisionSoundEnabled = true
pcall(function() settings().Rendering.EnableFRM = true end)
pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
local threadSleepTime = ...
if threadSleepTime==nil then
threadSleepTime = 15
end
local test = true
local closeConnection = game.Close:connect(function()
if 0 then
if not connectResolved then
local duration = tick() - startTime;
elseif (not loadResolved) or (not joinResolved) then
local duration = tick() - startTime;
if not loadResolved then
loadResolved = true
end
if not joinResolved then
joinResolved = true
end
elseif not playResolved then
playResolved = true
end
end
end)
game:GetService("ChangeHistoryService"):SetEnabled(false)
game:GetService("ContentProvider"):SetThreadPool(16)
pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") end)
pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?sid=%d") end)
pcall(function() game:GetService("InsertService"):SetAssetUrl("http://www.morblox.us/asset/?id=%d") end)
pcall(function() game:GetService("InsertService"):SetAssetVersionUrl("http://www.morblox.us/asset/?id=%d") end)
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.morblox.us/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.morblox.us/marketplace/productinfo?assetId=%d") end)
pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.morblox.us/ownership/hasasset?userId=%d&assetId=%d") end)
pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end)
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
local waitingForCharacter = false
pcall( function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
client = game:GetService("NetworkClient")
visit = game:GetService("Visit")
function setMessage(message)
-- todo: animated "..."
if not false then
game:SetMessage(message)
else
-- hack, good enought for now
game:SetMessage("Teleporting ...")
end
end
-- Check if client is not logged in
--if "<?php echo $authorised; ?>" == "0" then
-- setMessage("You are not logged in. (ID: 400)", "Kick", "Kick")
-- error("Not logged in")
--end
function showErrorWindow(message, errorType, errorCategory)
game:SetMessage(message)
end
-- called when the client connection closes
function onDisconnection(peer, lostConnection)
if lostConnection then
showErrorWindow("You have lost connection (ID: 200)", "LostConnection", "LostConnection")
else
showErrorWindow("This game has been shut down (ID: 210)", "Kick", "Kick")
end
end
function requestCharacter(replicator)
-- prepare code for when the Character appears
local connection
connection = player.Changed:connect(function (property)
if property=="Character" then
game:ClearMessage()
waitingForCharacter = false
connection:disconnect()
if 0 then
if not joinResolved then
local duration = tick() - startTime;
joinResolved = true
playStartTime = tick()
playResolved = false
end
end
end
end)
setMessage("Requesting server...")
local success, err = pcall(function()
replicator:RequestCharacter()
setMessage("Waiting for server...")
waitingForCharacter = true
end)
end
function onConnectionAccepted(url, replicator)
connectResolved = true
local waitingForMarker = true
local success, err = pcall(function()
if not test then
visit:SetPing("", 300)
end
if not false then
game:SetMessageBrickCount()
else
setMessage("Teleporting ...")
end
replicator.Disconnection:connect(onDisconnection)
local marker = replicator:SendMarker()
marker.Received:connect(function()
waitingForMarker = false
requestCharacter(replicator)
end)
end)
if not success then
return
end
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
-- called when the client connection fails
function onConnectionFailed(_, error)
showErrorWindow("Failed to connect. (ID=" .. error .. ")", "ID" .. error, "Other")
end
-- called when the client connection is rejected
function onConnectionRejected()
connectionFailed:disconnect()
showErrorWindow("Your connection has been rejected. (ID: 300)", "WrongVersion", "WrongVersion")
end
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
local success, err = pcall(function()
game:SetRemoteBuildMode(true)
setMessage("Joining <?php echo $ip; ?>:<?php echo $port; ?>")
client.ConnectionAccepted:connect(onConnectionAccepted)
client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
client.Ticket = ""
playerConnectSucces, player = pcall(function() return client:PlayerConnect(<?php echo $id; ?>, "<?php echo $ip; ?>", <?php echo $port; ?>, 0, threadSleepTime) end)
if "<?php echo $authorised; ?>" == "0" then
-- guest
player:SetSuperSafeChat(true)
pcall(function() player:SetUnder13(true) end)
pcall(function() player:SetMembershipType(Enum.MembershipType.None) end)
pcall(function() player:SetAccountAge(0) end)
else
-- user
player:SetSuperSafeChat(false)
pcall(function() player:SetUnder13(false) end)
pcall(function() player:SetMembershipType(Enum.MembershipType.None) end)
pcall(function() player:SetAccountAge(365) end)
end
player.Idled:connect(onPlayerIdled)
-- Overriden
onPlayerAdded(player)
player.CharacterAppearance = "<?php echo $app; ?>"
if not test then visit:SetUploadUrl("")end
player.Name = "<?php echo $username; ?>"
end)
pcall(function() game:SetScreenshotInfo("") end)
<?php
$data = ob_get_clean();
$signature;
$key = file_get_contents(asset('GameRBLX/PrivKey.pem'));
openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data);
?>

View File

@ -1,236 +0,0 @@
<?php
// OLD JOIN SCRIPT DO NOT USE //
header("content-type:text/plain");
$username = addslashes($_GET["username"]);
$ip = addslashes($_GET["ip"]);
$port = addslashes($_GET["port"]);
$id = addslashes($_GET["id"]);
$app = addslashes($_GET["app"]);
ob_start();
?>
--This is a joinscript that works in 2013 and back, etc.
-- functions --------------------------
function onPlayerAdded(player)
-- override
end
pcall(function() game:SetPlaceID(-1, false) end)
local startTime = tick()
local connectResolved = false
local loadResolved = false
local joinResolved = false
local playResolved = true
local playStartTime = 0
local cdnSuccess = 0
local cdnFailure = 0
settings()["Game Options"].CollisionSoundEnabled = true
pcall(function() settings().Rendering.EnableFRM = true end)
pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
local threadSleepTime = ...
if threadSleepTime==nil then
threadSleepTime = 15
end
local test = true
local closeConnection = game.Close:connect(function()
if 0 then
if not connectResolved then
local duration = tick() - startTime;
elseif (not loadResolved) or (not joinResolved) then
local duration = tick() - startTime;
if not loadResolved then
loadResolved = true
end
if not joinResolved then
joinResolved = true
end
elseif not playResolved then
playResolved = true
end
end
end)
game:GetService("ChangeHistoryService"):SetEnabled(false)
game:GetService("ContentProvider"):SetThreadPool(16)
game:GetService("InsertService"):SetBaseSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl("http://www.morblox.us/asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl("http://www.morblox.us/Asset/?assetversionid=%d")
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.morblox.us/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.morblox.us/marketplace/productinfo?assetId=%d") end)
pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.morblox.us/ownership/hasasset?userId=%d&assetId=%d") end)
pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end)
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
local waitingForCharacter = false
pcall( function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
client = game:GetService("NetworkClient")
visit = game:GetService("Visit")
function setMessage(message)
-- todo: animated "..."
if not false then
game:SetMessage(message)
else
-- hack, good enought for now
game:SetMessage("Teleporting ...")
end
end
setMessage("Your ARCHBLOX launcher is out of date. Please update it. (ID: 410)", "Kick", "Kick")
error("Out of Date Launcher")
function showErrorWindow(message, errorType, errorCategory)
game:SetMessage(message)
end
-- called when the client connection closes
function onDisconnection(peer, lostConnection)
if lostConnection then
showErrorWindow("You have lost connection (ID: 200)", "LostConnection", "LostConnection")
else
showErrorWindow("This game has been shut down (ID: 210)", "Kick", "Kick")
end
end
function requestCharacter(replicator)
-- prepare code for when the Character appears
local connection
connection = player.Changed:connect(function (property)
if property=="Character" then
game:ClearMessage()
waitingForCharacter = false
connection:disconnect()
if 0 then
if not joinResolved then
local duration = tick() - startTime;
joinResolved = true
playStartTime = tick()
playResolved = false
end
end
end
end)
setMessage("Requesting server...")
local success, err = pcall(function()
replicator:RequestCharacter()
setMessage("Waiting for server...")
waitingForCharacter = true
end)
end
function onConnectionAccepted(url, replicator)
connectResolved = true
local waitingForMarker = true
local success, err = pcall(function()
if not test then
visit:SetPing("", 300)
end
if not false then
game:SetMessageBrickCount()
else
setMessage("Teleporting ...")
end
replicator.Disconnection:connect(onDisconnection)
local marker = replicator:SendMarker()
marker.Received:connect(function()
waitingForMarker = false
requestCharacter(replicator)
end)
end)
if not success then
return
end
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
-- called when the client connection fails
function onConnectionFailed(_, error)
showErrorWindow("Failed to connect. (ID=" .. error .. ")", "ID" .. error, "Other")
end
-- called when the client connection is rejected
function onConnectionRejected()
connectionFailed:disconnect()
showErrorWindow("Your connection has been rejected. (ID: 300)", "WrongVersion", "WrongVersion")
end
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
local success, err = pcall(function()
game:SetRemoteBuildMode(true)
setMessage("Joining <?php echo $ip; ?>:<?php echo $port; ?>")
client.ConnectionAccepted:connect(onConnectionAccepted)
client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
client.Ticket = ""
playerConnectSucces, player = pcall(function() return client:PlayerConnect(<?php echo $id; ?>, "<?php echo $ip; ?>", <?php echo $port; ?>, 0, threadSleepTime) end)
player:SetSuperSafeChat(false)
pcall(function() player:SetUnder13(false) end)
pcall(function() player:SetMembershipType(Enum.MembershipType.None) end)
pcall(function() player:SetAccountAge(365) end)
player.Idled:connect(onPlayerIdled)
-- Overriden
onPlayerAdded(player)
player.CharacterAppearance = "<?php echo $app; ?>"
if not test then visit:SetUploadUrl("")end
player.Name = "<?php echo $username; ?>"
end)
pcall(function() game:SetScreenshotInfo("") end)
<?php
$data = ob_get_clean();
$signature;
$key = file_get_contents('../GameRBLX/PrivKey.pem');
openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data);
?>

View File

@ -1,22 +0,0 @@
<?php
header("content-type:text/plain");
$username = addslashes($_GET["username"]);
$ip = addslashes($_GET["ip"]);
$port = addslashes($_GET["port"]);
$id = addslashes($_GET["id"]);
ob_start();
?>
{"ClientPort":0,"MachineAddress":"<?php echo $ip; ?>","ServerPort":<?php echo $port; ?>,"PingUrl":"","PingInterval":120,"UserName":"<?php echo $username; ?>","SeleniumTestMode":false,"UserId":<?php echo $id; ?>,"SuperSafeChat":false,"CharacterAppearance":"http://morblox.us/Asset/CharacterFetch.ashx","ClientTicket":"","GameId":"00000000-0000-0000-0000-000000000000","PlaceId":1818,"MeasurementUrl":"","WaitingForCharacterGuid":"4d8dfc8d-cd68-4ed7-8adc-efebaba40f58","BaseUrl":"http://morblox.us/","ChatStyle":"ClassicAndBubble","VendorId":0,"ScreenShotInfo":"","VideoInfo":"<?xml version=\"1.0\"?><entry xmlns=\"http://www.w3.org/2005/Atom\" xmlns:media=\"http://search.yahoo.com/mrss/\" xmlns:yt=\"http://gdata.youtube.com/schemas/2007\"><media:group><media:title type=\"plain\"><![CDATA[ROBLOX Place]]></media:title><media:description type=\"plain\"><![CDATA[ For more games visit http://www.morblox.us]]></media:description><media:category scheme=\"http://gdata.youtube.com/schemas/2007/categories.cat\">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>","CreatorId":0,"CreatorTypeEnum":"User","MembershipType":"None","AccountAge":300000000,"CookieStoreFirstTimePlayKey":"rbx_evt_ftp","CookieStoreFiveMinutePlayKey":"rbx_evt_fmp","CookieStoreEnabled":true,"IsRobloxPlace":true,"GenerateTeleportJoin":false,"IsUnknownOrUnder13":false,"SessionId":"","DataCenterId":0,"UniverseId":0,"BrowserTrackerId":0,"UsePortraitMode":false,"FollowUserId":0,"characterAppearanceId":1}
<?php
$data = ob_get_clean();
$signature;
$key = file_get_contents("../GameRBLX/PrivKey.pem");
openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
echo "--rbxsig" . sprintf("%%%s%%%s", base64_encode($signature), $data);
?>