Create join.ashx
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<?php
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header("content-type:text/plain");
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/*$username = addslashes($_GET["username"]);
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$ip = addslashes($_GET["ip"]);
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$port = addslashes($_GET["port"]);
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$id = addslashes($_GET["id"]);
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$app = addslashes($_GET["app"]);*/
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$authorised = 0;
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if (Auth::check()) {
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$username = addslashes(Auth::user()->name);
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$authorised = 1;
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$id = addslashes(Auth::id());
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$app = 'http://morblox.us/Asset/CharacterFetch.ashx?userId=' . addslashes(Auth::id());
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} else {
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$randName = mt_rand(1, 9999);
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$username = "Guest " . $randName;
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$authorised = 0;
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$id = mt_rand(1000, 9999);
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$app = 'http://morblox.us/Asset/CharacterFetch.ashx?userId=0';
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}
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$ip = addslashes($_GET["ip"]);
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$port = addslashes($_GET["port"]);
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ob_start();
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?>
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-- functions --------------------------
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function onPlayerAdded(player)
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-- override
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end
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pcall(function() game:SetPlaceID(-1, false) end)
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local startTime = tick()
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local connectResolved = false
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local loadResolved = false
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local joinResolved = false
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local playResolved = true
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local playStartTime = 0
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local cdnSuccess = 0
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local cdnFailure = 0
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function() settings().Rendering.EnableFRM = true end)
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pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
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local threadSleepTime = ...
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if threadSleepTime==nil then
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threadSleepTime = 15
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end
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local test = true
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local closeConnection = game.Close:connect(function()
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if 0 then
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if not connectResolved then
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local duration = tick() - startTime;
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elseif (not loadResolved) or (not joinResolved) then
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local duration = tick() - startTime;
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if not loadResolved then
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loadResolved = true
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end
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if not joinResolved then
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joinResolved = true
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end
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elseif not playResolved then
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playResolved = true
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end
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end
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end)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:GetService("ContentProvider"):SetThreadPool(16)
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pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
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pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") end)
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pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://www.morblox.us/Game/Tools/InsertAsset.ashx?sid=%d") end)
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pcall(function() game:GetService("InsertService"):SetAssetUrl("http://www.morblox.us/asset/?id=%d") end)
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pcall(function() game:GetService("InsertService"):SetAssetVersionUrl("http://www.morblox.us/asset/?id=%d") end)
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pcall(function() game:GetService("SocialService"):SetFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://www.morblox.us/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://www.morblox.us/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://api.morblox.us/marketplace/productinfo?assetId=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://api.morblox.us/ownership/hasasset?userId=%d&assetId=%d") end)
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pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end)
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
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local waitingForCharacter = false
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pcall( function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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client = game:GetService("NetworkClient")
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visit = game:GetService("Visit")
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function setMessage(message)
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-- todo: animated "..."
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if not false then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage("Teleporting ...")
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end
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end
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-- Check if client is not logged in
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--if "<?php echo $authorised; ?>" == "0" then
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-- setMessage("You are not logged in. (ID: 400)", "Kick", "Kick")
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-- error("Not logged in")
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--end
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function showErrorWindow(message, errorType, errorCategory)
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game:SetMessage(message)
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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if lostConnection then
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showErrorWindow("You have lost connection (ID: 200)", "LostConnection", "LostConnection")
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else
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showErrorWindow("This game has been shut down (ID: 210)", "Kick", "Kick")
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end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection
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connection = player.Changed:connect(function (property)
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if property=="Character" then
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game:ClearMessage()
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waitingForCharacter = false
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connection:disconnect()
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if 0 then
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if not joinResolved then
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local duration = tick() - startTime;
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joinResolved = true
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playStartTime = tick()
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playResolved = false
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end
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end
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end
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end)
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setMessage("Requesting server...")
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage("Waiting for server...")
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waitingForCharacter = true
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end)
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end
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function onConnectionAccepted(url, replicator)
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connectResolved = true
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local waitingForMarker = true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("", 300)
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end
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if not false then
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game:SetMessageBrickCount()
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else
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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end)
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end)
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if not success then
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return
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end
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect. (ID=" .. error .. ")", "ID" .. error, "Other")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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connectionFailed:disconnect()
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showErrorWindow("Your connection has been rejected. (ID: 300)", "WrongVersion", "WrongVersion")
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end
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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local success, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setMessage("Joining <?php echo $ip; ?>:<?php echo $port; ?>")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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client.Ticket = ""
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playerConnectSucces, player = pcall(function() return client:PlayerConnect(<?php echo $id; ?>, "<?php echo $ip; ?>", <?php echo $port; ?>, 0, threadSleepTime) end)
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if "<?php echo $authorised; ?>" == "0" then
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-- guest
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player:SetSuperSafeChat(true)
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pcall(function() player:SetUnder13(true) end)
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pcall(function() player:SetMembershipType(Enum.MembershipType.None) end)
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pcall(function() player:SetAccountAge(0) end)
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else
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-- user
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player:SetSuperSafeChat(false)
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pcall(function() player:SetUnder13(false) end)
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pcall(function() player:SetMembershipType(Enum.MembershipType.None) end)
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pcall(function() player:SetAccountAge(365) end)
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end
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player.Idled:connect(onPlayerIdled)
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-- Overriden
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onPlayerAdded(player)
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player.CharacterAppearance = "<?php echo $app; ?>"
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if not test then visit:SetUploadUrl("")end
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player.Name = "<?php echo $username; ?>"
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end)
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pcall(function() game:SetScreenshotInfo("") end)
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<?php
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$data = ob_get_clean();
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$signature;
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$key = file_get_contents(asset('GameRBLX/PrivKey.pem'));
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openssl_sign($data, $signature, $key, OPENSSL_ALGO_SHA1);
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echo "" . sprintf("%%%s%%%s", base64_encode($signature), $data);
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?>
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