arbiter.js/README.md

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<p align="center"><a href="https://warrior.rip" target="_blank"><img src="https://cdn.warrior.rip/img/full_logo-dark-trans.png" width="800" alt="Warrior Logo"></a></p>
<h3 align="center">A new era.</h3>
<p align="center">
<a href="https://discord.gg/V6kcPpQuE7"><img src="https://img.shields.io/discord/998257916261970041?color=fff&label=Discord%20&logo=Discord&logoColor=fff&style=flat-square" alt="Discord Server"></a>
<a href="https://github.com/WarriorRevival"><img src="https://img.shields.io/github/followers/WarriorRevival?color=fff&label=GitHub%20Followers&logo=GitHub&style=flat-square" alt="GitHub Followers"></a>
<a href="https://twitter.com/WarriorrRevival"><img src="https://img.shields.io/twitter/follow/WarriorrRevival?color=%23555555&label=Follow%20%40WarriorrRevival&logo=Twitter&logoColor=fff&style=flat-square" alt="Twitter"></a>
</p>
<h4 align="center">
This is the <b>official</b> repository for Warrior's Arbiter.JS
</h4>
<hr>
The Bingle arbiter was created by cirroskais & unexp. It is designed to be used with almost any revival backend.
It comes preloaded with some LUA scripts made by kinery and skul (d9mz / oa6z), and more scripts have been added too.
You may have to replace/modify these scripts when implementing for your own projects.
Set your desired settings in `.env.example`, then rename it to `.env`.