213 lines
7.2 KiB
Lua
213 lines
7.2 KiB
Lua
-- Prepended to GroupBuild.lua and Join.lua --
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pcall(function() game:SetPlaceID({{ PlaceID }}, {{ OfficialPlace }}) end)
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function() settings().Rendering.EnableFRM = true end)
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pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
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-- arguments ---------------------------------------
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local threadSleepTime = ...
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if threadSleepTime==nil then
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threadSleepTime = 15
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end
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local test = {{ IsTest }}
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print("! Joining game '{{ JobID }}' place {{ PlaceID }} at {{ MachineAddress }}")
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:GetService("ContentProvider"):SetThreadPool(16)
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game:GetService("InsertService"):SetBaseSetsUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl("{{ BaseUrl }}/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl("{{ BaseUrl }}/Asset/?assetversionid=%d")
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pcall(function() game:GetService("SocialService"):SetFriendUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetBestFriendUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRankUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("{{ BaseUrl }}/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
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pcall(function() game:SetCreatorID({{ CreatorID }}, Enum.CreatorType.{{ CreatorType }}) end)
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-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.{{ ChatStyle }}) end)
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local waitingForCharacter = false
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pcall( function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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-- globals -----------------------------------------
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client = game:GetService("NetworkClient")
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visit = game:GetService("Visit")
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-- functions ---------------------------------------
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function setMessage(message)
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-- todo: animated "..."
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if not {{ IsTeleport }} then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage("Teleporting ...")
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end
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end
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function showErrorWindow(message, errorType, errorCategory)
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game:SetMessage(message)
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end
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function reportError(err, message)
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print("***ERROR*** " .. err)
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if not test then visit:SetUploadUrl("") end
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client:Disconnect()
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wait(4)
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showErrorWindow("Error: " .. err, message, "Other")
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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if lostConnection then
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showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection")
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else
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showErrorWindow("This game has shut down", "Kick", "Kick")
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end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection
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connection = player.Changed:connect(function (property)
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if property=="Character" then
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game:ClearMessage()
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waitingForCharacter = false
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connection:disconnect()
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end
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end)
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setMessage("Requesting character")
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage("Waiting for character")
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waitingForCharacter = true
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end)
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if not success then
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reportError(err,"W4C")
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return
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end
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end
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-- called when the client connection is established
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function onConnectionAccepted(url, replicator)
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local waitingForMarker = true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("{{ ClientPresenceUrl }}", 300)
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end
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if not {{ IsTeleport }} then
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game:SetMessageBrickCount()
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else
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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-- Wait for a marker to return before creating the Player
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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end)
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end)
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if not success then
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reportError(err,"ConnectionAccepted")
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return
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end
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-- TODO: report marker progress
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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connectionFailed:disconnect()
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showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
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end
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idled = false
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function onPlayerIdled(time)
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if time > 20*60 then
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showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60), "Idle", "Idle")
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client:Disconnect()
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if not idled then
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idled = true
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end
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end
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end
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-- main ------------------------------------------------------------
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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local success, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setMessage("Connecting to Server")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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client.Ticket = "{{ PlayerTicket }}"
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playerConnectSucces, player = pcall(function() return client:PlayerConnect({{ PlayerID }}, "{{ MachineAddress }}", {{ MachinePort }}, 0, threadSleepTime) end)
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if not playerConnectSucces then
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--Old player connection scheme
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player = game:GetService("Players"):CreateLocalPlayer({{ PlayerID }})
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client:Connect("{{ MachineAddress }}", {{ MachinePort }}, 0, threadSleepTime)
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end
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player:SetSuperSafeChat({{ PlayerSSC }})
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pcall(function() player:SetMembershipType(Enum.MembershipType.{{ PlayerMembership }}) end)
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pcall(function() player:SetAccountAge({{ PlayerAge }}) end)
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player.Idled:connect(onPlayerIdled)
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-- Overriden
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onPlayerAdded(player)
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pcall(function() player.Name = [========[{{ PlayerName }}]========] end)
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player.CharacterAppearance = "{{ PlayerAppearance }}"
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if not test then visit:SetUploadUrl("")end
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end)
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if not success then
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reportError(err,"CreatePlayer")
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end
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pcall(function() game:SetScreenshotInfo("{{ ScreenshotInfo }}") end)
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pcall(function() game:SetVideoInfo('{{ VideoInfo }}') end)
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-- use single quotes here because the video info string may have unescaped double quotes |