-- Prepended to GroupBuild.lua and Join.lua -- pcall(function() game:SetPlaceID({{ PlaceID }}, {{ OfficialPlace }}) end) settings()["Game Options"].CollisionSoundEnabled = true pcall(function() settings().Rendering.EnableFRM = true end) pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end) pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end) pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end) -- arguments --------------------------------------- local threadSleepTime = ... if threadSleepTime==nil then threadSleepTime = 15 end local test = {{ IsTest }} print("! Joining game '{{ JobID }}' place {{ PlaceID }} at {{ MachineAddress }}") game:GetService("ChangeHistoryService"):SetEnabled(false) game:GetService("ContentProvider"):SetThreadPool(16) game:GetService("InsertService"):SetBaseSetsUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?nsets=10&type=base") game:GetService("InsertService"):SetUserSetsUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d") game:GetService("InsertService"):SetCollectionUrl("{{ BaseUrl }}/Game/Tools/InsertAsset.ashx?sid=%d") game:GetService("InsertService"):SetAssetUrl("{{ BaseUrl }}/Asset/?id=%d") game:GetService("InsertService"):SetAssetVersionUrl("{{ BaseUrl }}/Asset/?assetversionid=%d") pcall(function() game:GetService("SocialService"):SetFriendUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end) pcall(function() game:GetService("SocialService"):SetBestFriendUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupRankUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end) pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("{{ BaseUrl }}/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end) pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("{{ BaseUrl }}/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end) pcall(function() game:SetCreatorID({{ CreatorID }}, Enum.CreatorType.{{ CreatorType }}) end) -- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.{{ ChatStyle }}) end) local waitingForCharacter = false pcall( function() if settings().Network.MtuOverride == 0 then settings().Network.MtuOverride = 1400 end end) -- globals ----------------------------------------- client = game:GetService("NetworkClient") visit = game:GetService("Visit") -- functions --------------------------------------- function setMessage(message) -- todo: animated "..." if not {{ IsTeleport }} then game:SetMessage(message) else -- hack, good enought for now game:SetMessage("Teleporting ...") end end function showErrorWindow(message, errorType, errorCategory) game:SetMessage(message) end function reportError(err, message) print("***ERROR*** " .. err) if not test then visit:SetUploadUrl("") end client:Disconnect() wait(4) showErrorWindow("Error: " .. err, message, "Other") end -- called when the client connection closes function onDisconnection(peer, lostConnection) if lostConnection then showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection") else showErrorWindow("This game has shut down", "Kick", "Kick") end end function requestCharacter(replicator) -- prepare code for when the Character appears local connection connection = player.Changed:connect(function (property) if property=="Character" then game:ClearMessage() waitingForCharacter = false connection:disconnect() end end) setMessage("Requesting character") local success, err = pcall(function() replicator:RequestCharacter() setMessage("Waiting for character") waitingForCharacter = true end) if not success then reportError(err,"W4C") return end end -- called when the client connection is established function onConnectionAccepted(url, replicator) local waitingForMarker = true local success, err = pcall(function() if not test then visit:SetPing("{{ ClientPresenceUrl }}", 300) end if not {{ IsTeleport }} then game:SetMessageBrickCount() else setMessage("Teleporting ...") end replicator.Disconnection:connect(onDisconnection) -- Wait for a marker to return before creating the Player local marker = replicator:SendMarker() marker.Received:connect(function() waitingForMarker = false requestCharacter(replicator) end) end) if not success then reportError(err,"ConnectionAccepted") return end -- TODO: report marker progress while waitingForMarker do workspace:ZoomToExtents() wait(0.5) end end -- called when the client connection fails function onConnectionFailed(_, error) showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other") end -- called when the client connection is rejected function onConnectionRejected() connectionFailed:disconnect() showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion") end idled = false function onPlayerIdled(time) if time > 20*60 then showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60), "Idle", "Idle") client:Disconnect() if not idled then idled = true end end end -- main ------------------------------------------------------------ pcall(function() settings().Diagnostics:LegacyScriptMode() end) local success, err = pcall(function() game:SetRemoteBuildMode(true) setMessage("Connecting to Server") client.ConnectionAccepted:connect(onConnectionAccepted) client.ConnectionRejected:connect(onConnectionRejected) connectionFailed = client.ConnectionFailed:connect(onConnectionFailed) client.Ticket = "{{ PlayerTicket }}" playerConnectSucces, player = pcall(function() return client:PlayerConnect({{ PlayerID }}, "{{ MachineAddress }}", {{ MachinePort }}, 0, threadSleepTime) end) if not playerConnectSucces then --Old player connection scheme player = game:GetService("Players"):CreateLocalPlayer({{ PlayerID }}) client:Connect("{{ MachineAddress }}", {{ MachinePort }}, 0, threadSleepTime) end player:SetSuperSafeChat({{ PlayerSSC }}) pcall(function() player:SetMembershipType(Enum.MembershipType.{{ PlayerMembership }}) end) pcall(function() player:SetAccountAge({{ PlayerAge }}) end) player.Idled:connect(onPlayerIdled) -- Overriden onPlayerAdded(player) pcall(function() player.Name = [========[{{ PlayerName }}]========] end) player.CharacterAppearance = "{{ PlayerAppearance }}" if not test then visit:SetUploadUrl("")end end) if not success then reportError(err,"CreatePlayer") end pcall(function() game:SetScreenshotInfo("{{ ScreenshotInfo }}") end) pcall(function() game:SetVideoInfo('{{ VideoInfo }}') end) -- use single quotes here because the video info string may have unescaped double quotes