tadah-eleven/resources/views/client/join.blade.php

54 lines
1.6 KiB
PHP

local PlayerName = "{{ $token->user->username }}"
local CharacterAppearance = "http://{{ request()->getHttpHost() }}/users/{{ $token->user->id }}/character?tick=" .. tick()
local ServerAddress = "{{ $token->server->ip }}"
local ServerPort = {{ $token->server->port }}
local Players = game:GetService("Players")
Players:SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
local Player = Players:CreateLocalPlayer({{ $token->user->id }})
Player.Name = PlayerName
Player.CharacterAppearance = CharacterAppearance
local Visit = game:GetService("Visit")
Visit:SetUploadUrl("")
game:SetMessage("Connecting to server...")
local NetworkClient = game:GetService("NetworkClient")
NetworkClient:Connect(ServerAddress, ServerPort)
NetworkClient.ConnectionAccepted:connect(function(Peer, NetworkReplicator)
NetworkReplicator.Disconnection:connect(function(Peer, LostConnection)
if LostConnection then
game:SetMessage("You have lost connection to the game")
else
game:SetMessage("This game has shut down")
end
end)
game:SetMessageBrickCount()
local MarkerReceived = false
local NetworkMarker = NetworkReplicator:SendMarker()
NetworkMarker.Received:connect(function()
MarkerReceived = true
game:SetMessage("Requesting character")
NetworkReplicator:RequestCharacter()
game:SetMessage("Waiting for character")
Player.CharacterAdded:connect(function()
game:ClearMessage()
end)
end)
while not MarkerReceived do
workspace:ZoomToExtents()
wait(0.5)
end
end)
NetworkClient.ConnectionFailed:connect(function(Peer, ErrorCode, ErrorMessage)
game:SetMessage(string.format("Failed to connect to the Game. (ID=%d)", ErrorCode))
end)