local PlayerName = "{{ $token->user->username }}" local CharacterAppearance = "http://{{ request()->getHttpHost() }}/users/{{ $token->user->id }}/character?tick=" .. tick() local ServerAddress = "{{ $token->server->ip }}" local ServerPort = {{ $token->server->port }} local Players = game:GetService("Players") Players:SetChatStyle(Enum.ChatStyle.ClassicAndBubble) local Player = Players:CreateLocalPlayer({{ $token->user->id }}) Player.Name = PlayerName Player.CharacterAppearance = CharacterAppearance local Visit = game:GetService("Visit") Visit:SetUploadUrl("") game:SetMessage("Connecting to server...") local NetworkClient = game:GetService("NetworkClient") NetworkClient:Connect(ServerAddress, ServerPort) NetworkClient.ConnectionAccepted:connect(function(Peer, NetworkReplicator) NetworkReplicator.Disconnection:connect(function(Peer, LostConnection) if LostConnection then game:SetMessage("You have lost connection to the game") else game:SetMessage("This game has shut down") end end) game:SetMessageBrickCount() local MarkerReceived = false local NetworkMarker = NetworkReplicator:SendMarker() NetworkMarker.Received:connect(function() MarkerReceived = true game:SetMessage("Requesting character") NetworkReplicator:RequestCharacter() game:SetMessage("Waiting for character") Player.CharacterAdded:connect(function() game:ClearMessage() end) end) while not MarkerReceived do workspace:ZoomToExtents() wait(0.5) end end) NetworkClient.ConnectionFailed:connect(function(Peer, ErrorCode, ErrorMessage) game:SetMessage(string.format("Failed to connect to the Game. (ID=%d)", ErrorCode)) end)