SyntaxGameServer/RCCService2020/ExtraContent/scripts/CoreScripts/Connection.lua

482 lines
16 KiB
Lua

local GuiService = game:GetService("GuiService")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local TeleportService = game:GetService("TeleportService")
local AnalyticsService = game:GetService("RbxAnalyticsService")
local LocalizationService = game:GetService("LocalizationService")
local HttpRbxApiService = game:GetService("HttpRbxApiService")
local HttpService = game:GetService("HttpService")
local create = require(RobloxGui.Modules.Common.Create)
local ErrorPrompt = require(RobloxGui.Modules.ErrorPrompt)
local Url = require(RobloxGui.Modules.Common.Url)
local PolicyService = require(RobloxGui.Modules.Common.PolicyService)
local fflagEnableErrorStringTesting = game:DefineFastFlag("EnableErrorStringTesting", false)
local fflagShouldMuteUnlocalizedError = game:DefineFastFlag("ShouldMuteUnlocalizedError", false)
-- After 2 hours, disable reconnect after the failure of first try
local fflagDisableReconnectAfterPotentialTimeout = game:DefineFastFlag("DisableReconnectAfterPotentialTimeout", false)
local fIntPotentialClientTimeout = game:DefineFastInt("PotentialClientTimeoutSeconds", 7200)
local LEAVE_GAME_FRAME_WAITS = 2
local function safeGetFInt(name, defaultValue)
local success, result = pcall(function() return tonumber(settings():GetFVariable(name)) end)
return success and result or defaultValue
end
local function safeGetFString(name, defaultValue)
local success, result = pcall(function() return settings():GetFVariable(name) end)
return success and result or defaultValue
end
local inGameGlobalGuiInset = safeGetFInt("InGameGlobalGuiInset", 36)
local defaultTimeoutTime = safeGetFInt("DefaultTimeoutTimeMs", 10000) / 1000
-- when this flag turns on, all the errors will not have reconnect option
local reconnectDisabled = settings():GetFFlag("ReconnectDisabled")
local reconnectDisabledReason = safeGetFString("ReconnectDisabledReason", "We're sorry, Roblox is temporarily unavailable. Please try again later.")
local FFlagDisableAutoTranslateForKeyTranslatedContent = require(RobloxGui.Modules.Flags.FFlagDisableAutoTranslateForKeyTranslatedContent)
local lastErrorTimeStamp = tick()
local coreScriptTableTranslator = CoreGui.CoreScriptLocalization:GetTranslator(LocalizationService.RobloxLocaleId)
local errorPrompt
local graceTimeout = -1
local screenWidth = RobloxGui.AbsoluteSize.X
local ConnectionPromptState = {
NONE = 1, -- General Error Message
RECONNECT_PLACELAUNCH = 2, -- Show PlaceLaunching Reconnect Options
RECONNECT_DISCONNECT = 3, -- Show Disconnect Reconnect Options
TELEPORT_FAILED = 4, -- Show Teleport Failure Message
IS_RECONNECTING = 5, -- Show Reconnecting Animation
RECONNECT_DISABLED_DISCONNECT = 6, -- i.e After Player Being Kicked From Server
RECONNECT_DISABLED_PLACELAUNCH = 7, -- Unauthorized join
RECONNECT_DISABLED = 8, -- General Disable by FFlag, i.e overloaded servers
}
local connectionPromptState = ConnectionPromptState.NONE
-- error that triggers reconnection
local errorForReconnect = Enum.ConnectionError.OK
-- this will be loaded from localization table
local ErrorTitles = {
[ConnectionPromptState.RECONNECT_PLACELAUNCH] = "Join Error",
[ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = "Join Error",
[ConnectionPromptState.RECONNECT_DISCONNECT] = "Disconnected",
[ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = "Disconnected",
[ConnectionPromptState.TELEPORT_FAILED] = "Teleport Failed",
[ConnectionPromptState.RECONNECT_DISABLED] = "Error",
}
local ErrorTitleLocalizationKey = {
[ConnectionPromptState.RECONNECT_PLACELAUNCH] = "InGame.ConnectionError.Title.JoinError",
[ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = "InGame.ConnectionError.Title.JoinError",
[ConnectionPromptState.RECONNECT_DISCONNECT] = "InGame.ConnectionError.Title.Disconnected",
[ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = "InGame.ConnectionError.Title.Disconnected",
[ConnectionPromptState.TELEPORT_FAILED] = "InGame.ConnectionError.Title.TeleportFailed",
[ConnectionPromptState.RECONNECT_DISABLED] = "InGame.CommonUI.Title.Error",
}
-- only return success when a valid root id is given
local function fetchStarterPlaceId(universeId)
local apiPath = "v1/games"
local params = "universeIds="..universeId
local fullUrl = Url.GAME_URL..apiPath.."?"..params
local success, result = pcall(HttpRbxApiService.GetAsyncFullUrl, HttpRbxApiService, fullUrl)
if success then
local result = HttpService:JSONDecode(result)
if result and result["data"] and result["data"][1] then
local rootId = result["data"][1]["rootPlaceId"]
if rootId then
return true, rootId
end
end
end
return false, -1
end
-- Screengui holding the prompt and make it on top of blur
local screenGui = create 'ScreenGui' {
Parent = CoreGui,
Name = "RobloxPromptGui",
OnTopOfCoreBlur = true,
DisplayOrder = 9,
AutoLocalize = not FFlagDisableAutoTranslateForKeyTranslatedContent,
}
-- semi-transparent frame overlay
local promptOverlay = create 'Frame' {
Name = 'promptOverlay',
BackgroundColor3 = Color3.new(0, 0, 0),
BackgroundTransparency = 1,
Size = UDim2.new(1, 0, 1, inGameGlobalGuiInset),
Position = UDim2.new(0, 0, 0, -inGameGlobalGuiInset),
Active = false,
Parent = screenGui
}
-- Button Callbacks --
local reconnectFunction = function()
if connectionPromptState == ConnectionPromptState.IS_RECONNECTING then
return
end
AnalyticsService:ReportCounter("ReconnectPrompt-ReconnectActivated")
connectionPromptState = ConnectionPromptState.IS_RECONNECTING
errorPrompt:primaryShimmerPlay()
local fetchStarterPlaceSuccess, starterPlaceId
if game.GameId > 0 then
fetchStarterPlaceSuccess, starterPlaceId = fetchStarterPlaceId(game.GameId)
end
-- Wait for the remaining time (if there is any)
local currentTime = tick()
if currentTime < graceTimeout then
wait(graceTimeout - currentTime)
end
if fetchStarterPlaceSuccess and starterPlaceId > 0 then
TeleportService:Teleport(starterPlaceId)
else
TeleportService:Teleport(game.PlaceId)
end
end
local leaveFunction = function()
GuiService.SelectedCoreObject = nil
for i = 1, LEAVE_GAME_FRAME_WAITS do
RunService.RenderStepped:wait()
end
game:Shutdown()
end
local closePrompt = function()
GuiService:ClearError()
end
-- Button Callbacks --
-- Reconnect Disabled List
local reconnectDisabledList = {
[Enum.ConnectionError.DisconnectLuaKick] = true,
[Enum.ConnectionError.DisconnectSecurityKeyMismatch] = true,
[Enum.ConnectionError.DisconnectNewSecurityKeyMismatch] = true,
[Enum.ConnectionError.DisconnectDuplicateTicket] = true,
[Enum.ConnectionError.DisconnectWrongVersion] = true,
[Enum.ConnectionError.DisconnectProtocolMismatch] = true,
[Enum.ConnectionError.DisconnectBadhash] = true,
[Enum.ConnectionError.DisconnectIllegalTeleport] = true,
[Enum.ConnectionError.DisconnectDuplicatePlayer] = true,
[Enum.ConnectionError.DisconnectCloudEditKick] = true,
[Enum.ConnectionError.DisconnectOnRemoteSysStats] = true,
[Enum.ConnectionError.DisconnectRaknetErrors] = true,
[Enum.ConnectionError.PlacelaunchFlooded] = true,
[Enum.ConnectionError.PlacelaunchHashException] = true,
[Enum.ConnectionError.PlacelaunchHashExpired] = true,
[Enum.ConnectionError.PlacelaunchUnauthorized] = true,
[Enum.ConnectionError.PlacelaunchUserLeft] = true,
[Enum.ConnectionError.PlacelaunchRestricted] = true,
}
local ButtonList = {
[ConnectionPromptState.RECONNECT_PLACELAUNCH] = {
{
Text = "Retry",
LocalizationKey = "InGame.CommonUI.Button.Retry",
LayoutOrder = 2,
Callback = reconnectFunction,
Primary = true
},
{
Text = "Cancel",
LocalizationKey = "Feature.SettingsHub.Action.CancelSearch",
LayoutOrder = 1,
Callback = leaveFunction,
}
},
[ConnectionPromptState.RECONNECT_DISCONNECT] = {
{
Text = "Reconnect",
LocalizationKey = "InGame.ConnectionError.Button.Reconnect",
LayoutOrder = 2,
Callback = reconnectFunction,
Primary = true,
},
{
Text = "Leave",
LocalizationKey = "Feature.SettingsHub.Label.LeaveButton",
LayoutOrder = 1,
Callback = leaveFunction,
}
},
[ConnectionPromptState.TELEPORT_FAILED] = {
{
Text = "OK",
LocalizationKey = "InGame.CommonUI.Button.Ok",
LayoutOrder = 1,
Callback = closePrompt,
Primary = true,
}
},
[ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = {
{
Text = "Leave",
LocalizationKey = "Feature.SettingsHub.Label.LeaveButton",
LayoutOrder = 1,
Callback = leaveFunction,
Primary = true,
}
},
[ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = {
{
Text = "Leave",
LocalizationKey = "Feature.SettingsHub.Label.LeaveButton",
LayoutOrder = 1,
Callback = leaveFunction,
Primary = true,
}
},
[ConnectionPromptState.RECONNECT_DISABLED] = {
{
Text = "Leave",
LocalizationKey = "Feature.SettingsHub.Label.LeaveButton",
LayoutOrder = 1,
Callback = leaveFunction,
Primary = true,
}
}
}
local updateFullScreenEffect = {
[ConnectionPromptState.NONE] = function()
RunService:SetRobloxGuiFocused(false)
promptOverlay.Active = false
promptOverlay.Transparency = 1
end,
[ConnectionPromptState.RECONNECT_DISCONNECT] = function()
RunService:SetRobloxGuiFocused(true)
promptOverlay.Active = true
promptOverlay.Transparency = 1
end,
[ConnectionPromptState.RECONNECT_PLACELAUNCH] = function()
RunService:SetRobloxGuiFocused(false)
promptOverlay.Active = true
promptOverlay.Transparency = 0.3
end,
[ConnectionPromptState.TELEPORT_FAILED] = function()
RunService:SetRobloxGuiFocused(false)
promptOverlay.Active = true
promptOverlay.Transparency = 0.3
end,
[ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = function()
RunService:SetRobloxGuiFocused(true)
promptOverlay.Active = true
promptOverlay.Transparency = 1
end,
[ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = function()
RunService:SetRobloxGuiFocused(false)
promptOverlay.Active = true
promptOverlay.Transparency = 0.3
end,
[ConnectionPromptState.RECONNECT_DISABLED] = function()
RunService:SetRobloxGuiFocused(true)
promptOverlay.Active = true
promptOverlay.Transparency = 1
end,
}
local function onEnter(newState)
if not errorPrompt then
local extraConfiguration = {
MenuIsOpenKey = "ConnectionErrorPrompt",
PlayAnimation = not fflagEnableErrorStringTesting
}
errorPrompt = ErrorPrompt.new("Default", extraConfiguration)
errorPrompt:setParent(promptOverlay)
errorPrompt:resizeWidth(screenWidth)
end
if updateFullScreenEffect[newState] then
updateFullScreenEffect[newState]()
end
errorPrompt:setErrorTitle(ErrorTitles[newState], ErrorTitleLocalizationKey[newState])
errorPrompt:updateButtons(ButtonList[newState])
end
local function onExit(oldState)
if oldState == ConnectionPromptState.IS_RECONNECTING then
errorPrompt:primaryShimmerStop()
end
end
-- state transit function
local function stateTransit(errorType, errorCode, oldState)
if errorType == Enum.ConnectionError.OK then
return ConnectionPromptState.NONE
end
if oldState == ConnectionPromptState.NONE then
if reconnectDisabled then
return ConnectionPromptState.RECONNECT_DISABLED
end
lastErrorTimeStamp = tick()
if errorType == Enum.ConnectionError.DisconnectErrors then
-- reconnection will be delayed after graceTimeout
graceTimeout = tick() + defaultTimeoutTime
errorForReconnect = Enum.ConnectionError.DisconnectErrors
if reconnectDisabledList[errorCode] then
return ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT
end
AnalyticsService:ReportCounter("ReconnectPrompt-Disconnect")
return ConnectionPromptState.RECONNECT_DISCONNECT
elseif errorType == Enum.ConnectionError.PlacelaunchErrors then
errorForReconnect = Enum.ConnectionError.PlacelaunchErrors
if reconnectDisabledList[errorCode] then
return ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH
end
AnalyticsService:ReportCounter("ReconnectPrompt-PlaceLaunch")
return ConnectionPromptState.RECONNECT_PLACELAUNCH
elseif errorType == Enum.ConnectionError.TeleportErrors then
AnalyticsService:ReportCounter("ReconnectPrompt-TeleportFailed")
return ConnectionPromptState.TELEPORT_FAILED
end
end
if oldState == ConnectionPromptState.IS_RECONNECTING then
-- if is reconnecting, then it is the reconnect failure
AnalyticsService:ReportCounter("ReconnectPrompt-ReconnectFailed")
if errorType == Enum.ConnectionError.TeleportErrors then
if fflagDisableReconnectAfterPotentialTimeout then
-- disable reconnect at second try after a long period of time since last error pops up.
if tick() > lastErrorTimeStamp + fIntPotentialClientTimeout then
if errorForReconnect == Enum.ConnectionError.PlacelaunchErrors then
return ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH
else
return ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT
end
end
end
if errorForReconnect == Enum.ConnectionError.PlacelaunchErrors then
return ConnectionPromptState.RECONNECT_PLACELAUNCH
elseif errorForReconnect == Enum.ConnectionError.DisconnectErrors then
return ConnectionPromptState.RECONNECT_DISCONNECT
end
end
end
return oldState
end
-- Look up in corelocalization for new string. Otherwise fallback to the original string
-- If it is teleport error but not TELEPORT_FAILED, use general string "Reconnect failed."
local function getErrorString(errorMsg, errorCode, reconnectError)
if errorCode == Enum.ConnectionError.OK then
return ""
end
if reconnectError then
local success, attemptTranslation = pcall(function()
return coreScriptTableTranslator:FormatByKey("InGame.ConnectionError.ReconnectFailed")
end)
if success then return attemptTranslation end
return "Reconnect was unsuccessful. Please try again."
end
if errorCode == Enum.ConnectionError.DisconnectLuaKick then
return errorMsg
end
local key = string.gsub(tostring(errorCode), "Enum", "InGame")
if coreScriptTableTranslator then
local success, attemptTranslation = pcall(function()
if errorCode == Enum.ConnectionError.DisconnectIdle then
return coreScriptTableTranslator:FormatByKey(key, {RBX_NUM=tostring(20)})
end
return coreScriptTableTranslator:FormatByKey(key)
end)
-- Mute errors for jv app if they are not successfully translated
if not success and fflagShouldMuteUnlocalizedError then
local successUnknownError, localizedUnknownError = pcall(function()
return coreScriptTableTranslator:FormatByKey("InGame.ConnectionError.UnknownError")
end)
return successUnknownError and localizedUnknownError or ""
end
if success then return attemptTranslation end
end
return errorMsg
end
local function updateErrorPrompt(errorMsg, errorCode, errorType)
local newPromptState = stateTransit(errorType, errorCode, connectionPromptState)
if newPromptState ~= connectionPromptState then
onExit(connectionPromptState)
connectionPromptState = newPromptState
onEnter(newPromptState)
end
if errorType == Enum.ConnectionError.TeleportErrors and
connectionPromptState ~= ConnectionPromptState.TELEPORT_FAILED then
errorMsg = getErrorString(errorMsg, errorCode, true)
else
errorMsg = getErrorString(errorMsg, errorCode)
end
if connectionPromptState == ConnectionPromptState.RECONNECT_DISABLED then
errorMsg = reconnectDisabledReason
end
if errorPrompt then
errorPrompt:onErrorChanged(errorMsg, errorCode)
end
end
local function onErrorMessageChanged()
local errorMsg = GuiService:GetErrorMessage()
local errorCode = GuiService:GetErrorCode()
local errorType = GuiService:GetErrorType()
updateErrorPrompt(errorMsg, errorCode, errorType)
end
local function onScreenSizeChanged()
if not errorPrompt then
return
end
local newWidth = RobloxGui.AbsoluteSize.X
if screenWidth ~= newWidth then
screenWidth = newWidth
errorPrompt:resizeWidth(screenWidth)
end
end
local function onLocaleIdChanged()
coreScriptTableTranslator = CoreGui.CoreScriptLocalization:GetTranslator(LocalizationService.RobloxLocaleId)
end
RobloxGui:GetPropertyChangedSignal("AbsoluteSize"):connect(onScreenSizeChanged)
LocalizationService:GetPropertyChangedSignal("RobloxLocaleId"):connect(onLocaleIdChanged)
-- pre-run it once in case some error occurs before the connection
onErrorMessageChanged()
GuiService.ErrorMessageChanged:connect(onErrorMessageChanged)
if fflagEnableErrorStringTesting then
local testingSet = require(RobloxGui.Modules.ErrorTestSets)
for errorType, errorList in pairs(testingSet) do
for _, errorCode in pairs(errorList) do
updateErrorPrompt("Should show localized strings, please file a jira ticket for missing translation.", errorCode, errorType)
wait(2)
connectionPromptState = ConnectionPromptState.NONE
end
end
end