local GuiService = game:GetService("GuiService") local RunService = game:GetService("RunService") local CoreGui = game:GetService("CoreGui") local RobloxGui = CoreGui:WaitForChild("RobloxGui") local TeleportService = game:GetService("TeleportService") local AnalyticsService = game:GetService("RbxAnalyticsService") local LocalizationService = game:GetService("LocalizationService") local HttpRbxApiService = game:GetService("HttpRbxApiService") local HttpService = game:GetService("HttpService") local create = require(RobloxGui.Modules.Common.Create) local ErrorPrompt = require(RobloxGui.Modules.ErrorPrompt) local Url = require(RobloxGui.Modules.Common.Url) local PolicyService = require(RobloxGui.Modules.Common.PolicyService) local fflagEnableErrorStringTesting = game:DefineFastFlag("EnableErrorStringTesting", false) local fflagShouldMuteUnlocalizedError = game:DefineFastFlag("ShouldMuteUnlocalizedError", false) -- After 2 hours, disable reconnect after the failure of first try local fflagDisableReconnectAfterPotentialTimeout = game:DefineFastFlag("DisableReconnectAfterPotentialTimeout", false) local fIntPotentialClientTimeout = game:DefineFastInt("PotentialClientTimeoutSeconds", 7200) local LEAVE_GAME_FRAME_WAITS = 2 local function safeGetFInt(name, defaultValue) local success, result = pcall(function() return tonumber(settings():GetFVariable(name)) end) return success and result or defaultValue end local function safeGetFString(name, defaultValue) local success, result = pcall(function() return settings():GetFVariable(name) end) return success and result or defaultValue end local inGameGlobalGuiInset = safeGetFInt("InGameGlobalGuiInset", 36) local defaultTimeoutTime = safeGetFInt("DefaultTimeoutTimeMs", 10000) / 1000 -- when this flag turns on, all the errors will not have reconnect option local reconnectDisabled = settings():GetFFlag("ReconnectDisabled") local reconnectDisabledReason = safeGetFString("ReconnectDisabledReason", "We're sorry, Roblox is temporarily unavailable. Please try again later.") local FFlagDisableAutoTranslateForKeyTranslatedContent = require(RobloxGui.Modules.Flags.FFlagDisableAutoTranslateForKeyTranslatedContent) local lastErrorTimeStamp = tick() local coreScriptTableTranslator = CoreGui.CoreScriptLocalization:GetTranslator(LocalizationService.RobloxLocaleId) local errorPrompt local graceTimeout = -1 local screenWidth = RobloxGui.AbsoluteSize.X local ConnectionPromptState = { NONE = 1, -- General Error Message RECONNECT_PLACELAUNCH = 2, -- Show PlaceLaunching Reconnect Options RECONNECT_DISCONNECT = 3, -- Show Disconnect Reconnect Options TELEPORT_FAILED = 4, -- Show Teleport Failure Message IS_RECONNECTING = 5, -- Show Reconnecting Animation RECONNECT_DISABLED_DISCONNECT = 6, -- i.e After Player Being Kicked From Server RECONNECT_DISABLED_PLACELAUNCH = 7, -- Unauthorized join RECONNECT_DISABLED = 8, -- General Disable by FFlag, i.e overloaded servers } local connectionPromptState = ConnectionPromptState.NONE -- error that triggers reconnection local errorForReconnect = Enum.ConnectionError.OK -- this will be loaded from localization table local ErrorTitles = { [ConnectionPromptState.RECONNECT_PLACELAUNCH] = "Join Error", [ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = "Join Error", [ConnectionPromptState.RECONNECT_DISCONNECT] = "Disconnected", [ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = "Disconnected", [ConnectionPromptState.TELEPORT_FAILED] = "Teleport Failed", [ConnectionPromptState.RECONNECT_DISABLED] = "Error", } local ErrorTitleLocalizationKey = { [ConnectionPromptState.RECONNECT_PLACELAUNCH] = "InGame.ConnectionError.Title.JoinError", [ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = "InGame.ConnectionError.Title.JoinError", [ConnectionPromptState.RECONNECT_DISCONNECT] = "InGame.ConnectionError.Title.Disconnected", [ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = "InGame.ConnectionError.Title.Disconnected", [ConnectionPromptState.TELEPORT_FAILED] = "InGame.ConnectionError.Title.TeleportFailed", [ConnectionPromptState.RECONNECT_DISABLED] = "InGame.CommonUI.Title.Error", } -- only return success when a valid root id is given local function fetchStarterPlaceId(universeId) local apiPath = "v1/games" local params = "universeIds="..universeId local fullUrl = Url.GAME_URL..apiPath.."?"..params local success, result = pcall(HttpRbxApiService.GetAsyncFullUrl, HttpRbxApiService, fullUrl) if success then local result = HttpService:JSONDecode(result) if result and result["data"] and result["data"][1] then local rootId = result["data"][1]["rootPlaceId"] if rootId then return true, rootId end end end return false, -1 end -- Screengui holding the prompt and make it on top of blur local screenGui = create 'ScreenGui' { Parent = CoreGui, Name = "RobloxPromptGui", OnTopOfCoreBlur = true, DisplayOrder = 9, AutoLocalize = not FFlagDisableAutoTranslateForKeyTranslatedContent, } -- semi-transparent frame overlay local promptOverlay = create 'Frame' { Name = 'promptOverlay', BackgroundColor3 = Color3.new(0, 0, 0), BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, inGameGlobalGuiInset), Position = UDim2.new(0, 0, 0, -inGameGlobalGuiInset), Active = false, Parent = screenGui } -- Button Callbacks -- local reconnectFunction = function() if connectionPromptState == ConnectionPromptState.IS_RECONNECTING then return end AnalyticsService:ReportCounter("ReconnectPrompt-ReconnectActivated") connectionPromptState = ConnectionPromptState.IS_RECONNECTING errorPrompt:primaryShimmerPlay() local fetchStarterPlaceSuccess, starterPlaceId if game.GameId > 0 then fetchStarterPlaceSuccess, starterPlaceId = fetchStarterPlaceId(game.GameId) end -- Wait for the remaining time (if there is any) local currentTime = tick() if currentTime < graceTimeout then wait(graceTimeout - currentTime) end if fetchStarterPlaceSuccess and starterPlaceId > 0 then TeleportService:Teleport(starterPlaceId) else TeleportService:Teleport(game.PlaceId) end end local leaveFunction = function() GuiService.SelectedCoreObject = nil for i = 1, LEAVE_GAME_FRAME_WAITS do RunService.RenderStepped:wait() end game:Shutdown() end local closePrompt = function() GuiService:ClearError() end -- Button Callbacks -- -- Reconnect Disabled List local reconnectDisabledList = { [Enum.ConnectionError.DisconnectLuaKick] = true, [Enum.ConnectionError.DisconnectSecurityKeyMismatch] = true, [Enum.ConnectionError.DisconnectNewSecurityKeyMismatch] = true, [Enum.ConnectionError.DisconnectDuplicateTicket] = true, [Enum.ConnectionError.DisconnectWrongVersion] = true, [Enum.ConnectionError.DisconnectProtocolMismatch] = true, [Enum.ConnectionError.DisconnectBadhash] = true, [Enum.ConnectionError.DisconnectIllegalTeleport] = true, [Enum.ConnectionError.DisconnectDuplicatePlayer] = true, [Enum.ConnectionError.DisconnectCloudEditKick] = true, [Enum.ConnectionError.DisconnectOnRemoteSysStats] = true, [Enum.ConnectionError.DisconnectRaknetErrors] = true, [Enum.ConnectionError.PlacelaunchFlooded] = true, [Enum.ConnectionError.PlacelaunchHashException] = true, [Enum.ConnectionError.PlacelaunchHashExpired] = true, [Enum.ConnectionError.PlacelaunchUnauthorized] = true, [Enum.ConnectionError.PlacelaunchUserLeft] = true, [Enum.ConnectionError.PlacelaunchRestricted] = true, } local ButtonList = { [ConnectionPromptState.RECONNECT_PLACELAUNCH] = { { Text = "Retry", LocalizationKey = "InGame.CommonUI.Button.Retry", LayoutOrder = 2, Callback = reconnectFunction, Primary = true }, { Text = "Cancel", LocalizationKey = "Feature.SettingsHub.Action.CancelSearch", LayoutOrder = 1, Callback = leaveFunction, } }, [ConnectionPromptState.RECONNECT_DISCONNECT] = { { Text = "Reconnect", LocalizationKey = "InGame.ConnectionError.Button.Reconnect", LayoutOrder = 2, Callback = reconnectFunction, Primary = true, }, { Text = "Leave", LocalizationKey = "Feature.SettingsHub.Label.LeaveButton", LayoutOrder = 1, Callback = leaveFunction, } }, [ConnectionPromptState.TELEPORT_FAILED] = { { Text = "OK", LocalizationKey = "InGame.CommonUI.Button.Ok", LayoutOrder = 1, Callback = closePrompt, Primary = true, } }, [ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = { { Text = "Leave", LocalizationKey = "Feature.SettingsHub.Label.LeaveButton", LayoutOrder = 1, Callback = leaveFunction, Primary = true, } }, [ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = { { Text = "Leave", LocalizationKey = "Feature.SettingsHub.Label.LeaveButton", LayoutOrder = 1, Callback = leaveFunction, Primary = true, } }, [ConnectionPromptState.RECONNECT_DISABLED] = { { Text = "Leave", LocalizationKey = "Feature.SettingsHub.Label.LeaveButton", LayoutOrder = 1, Callback = leaveFunction, Primary = true, } } } local updateFullScreenEffect = { [ConnectionPromptState.NONE] = function() RunService:SetRobloxGuiFocused(false) promptOverlay.Active = false promptOverlay.Transparency = 1 end, [ConnectionPromptState.RECONNECT_DISCONNECT] = function() RunService:SetRobloxGuiFocused(true) promptOverlay.Active = true promptOverlay.Transparency = 1 end, [ConnectionPromptState.RECONNECT_PLACELAUNCH] = function() RunService:SetRobloxGuiFocused(false) promptOverlay.Active = true promptOverlay.Transparency = 0.3 end, [ConnectionPromptState.TELEPORT_FAILED] = function() RunService:SetRobloxGuiFocused(false) promptOverlay.Active = true promptOverlay.Transparency = 0.3 end, [ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT] = function() RunService:SetRobloxGuiFocused(true) promptOverlay.Active = true promptOverlay.Transparency = 1 end, [ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH] = function() RunService:SetRobloxGuiFocused(false) promptOverlay.Active = true promptOverlay.Transparency = 0.3 end, [ConnectionPromptState.RECONNECT_DISABLED] = function() RunService:SetRobloxGuiFocused(true) promptOverlay.Active = true promptOverlay.Transparency = 1 end, } local function onEnter(newState) if not errorPrompt then local extraConfiguration = { MenuIsOpenKey = "ConnectionErrorPrompt", PlayAnimation = not fflagEnableErrorStringTesting } errorPrompt = ErrorPrompt.new("Default", extraConfiguration) errorPrompt:setParent(promptOverlay) errorPrompt:resizeWidth(screenWidth) end if updateFullScreenEffect[newState] then updateFullScreenEffect[newState]() end errorPrompt:setErrorTitle(ErrorTitles[newState], ErrorTitleLocalizationKey[newState]) errorPrompt:updateButtons(ButtonList[newState]) end local function onExit(oldState) if oldState == ConnectionPromptState.IS_RECONNECTING then errorPrompt:primaryShimmerStop() end end -- state transit function local function stateTransit(errorType, errorCode, oldState) if errorType == Enum.ConnectionError.OK then return ConnectionPromptState.NONE end if oldState == ConnectionPromptState.NONE then if reconnectDisabled then return ConnectionPromptState.RECONNECT_DISABLED end lastErrorTimeStamp = tick() if errorType == Enum.ConnectionError.DisconnectErrors then -- reconnection will be delayed after graceTimeout graceTimeout = tick() + defaultTimeoutTime errorForReconnect = Enum.ConnectionError.DisconnectErrors if reconnectDisabledList[errorCode] then return ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT end AnalyticsService:ReportCounter("ReconnectPrompt-Disconnect") return ConnectionPromptState.RECONNECT_DISCONNECT elseif errorType == Enum.ConnectionError.PlacelaunchErrors then errorForReconnect = Enum.ConnectionError.PlacelaunchErrors if reconnectDisabledList[errorCode] then return ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH end AnalyticsService:ReportCounter("ReconnectPrompt-PlaceLaunch") return ConnectionPromptState.RECONNECT_PLACELAUNCH elseif errorType == Enum.ConnectionError.TeleportErrors then AnalyticsService:ReportCounter("ReconnectPrompt-TeleportFailed") return ConnectionPromptState.TELEPORT_FAILED end end if oldState == ConnectionPromptState.IS_RECONNECTING then -- if is reconnecting, then it is the reconnect failure AnalyticsService:ReportCounter("ReconnectPrompt-ReconnectFailed") if errorType == Enum.ConnectionError.TeleportErrors then if fflagDisableReconnectAfterPotentialTimeout then -- disable reconnect at second try after a long period of time since last error pops up. if tick() > lastErrorTimeStamp + fIntPotentialClientTimeout then if errorForReconnect == Enum.ConnectionError.PlacelaunchErrors then return ConnectionPromptState.RECONNECT_DISABLED_PLACELAUNCH else return ConnectionPromptState.RECONNECT_DISABLED_DISCONNECT end end end if errorForReconnect == Enum.ConnectionError.PlacelaunchErrors then return ConnectionPromptState.RECONNECT_PLACELAUNCH elseif errorForReconnect == Enum.ConnectionError.DisconnectErrors then return ConnectionPromptState.RECONNECT_DISCONNECT end end end return oldState end -- Look up in corelocalization for new string. Otherwise fallback to the original string -- If it is teleport error but not TELEPORT_FAILED, use general string "Reconnect failed." local function getErrorString(errorMsg, errorCode, reconnectError) if errorCode == Enum.ConnectionError.OK then return "" end if reconnectError then local success, attemptTranslation = pcall(function() return coreScriptTableTranslator:FormatByKey("InGame.ConnectionError.ReconnectFailed") end) if success then return attemptTranslation end return "Reconnect was unsuccessful. Please try again." end if errorCode == Enum.ConnectionError.DisconnectLuaKick then return errorMsg end local key = string.gsub(tostring(errorCode), "Enum", "InGame") if coreScriptTableTranslator then local success, attemptTranslation = pcall(function() if errorCode == Enum.ConnectionError.DisconnectIdle then return coreScriptTableTranslator:FormatByKey(key, {RBX_NUM=tostring(20)}) end return coreScriptTableTranslator:FormatByKey(key) end) -- Mute errors for jv app if they are not successfully translated if not success and fflagShouldMuteUnlocalizedError then local successUnknownError, localizedUnknownError = pcall(function() return coreScriptTableTranslator:FormatByKey("InGame.ConnectionError.UnknownError") end) return successUnknownError and localizedUnknownError or "" end if success then return attemptTranslation end end return errorMsg end local function updateErrorPrompt(errorMsg, errorCode, errorType) local newPromptState = stateTransit(errorType, errorCode, connectionPromptState) if newPromptState ~= connectionPromptState then onExit(connectionPromptState) connectionPromptState = newPromptState onEnter(newPromptState) end if errorType == Enum.ConnectionError.TeleportErrors and connectionPromptState ~= ConnectionPromptState.TELEPORT_FAILED then errorMsg = getErrorString(errorMsg, errorCode, true) else errorMsg = getErrorString(errorMsg, errorCode) end if connectionPromptState == ConnectionPromptState.RECONNECT_DISABLED then errorMsg = reconnectDisabledReason end if errorPrompt then errorPrompt:onErrorChanged(errorMsg, errorCode) end end local function onErrorMessageChanged() local errorMsg = GuiService:GetErrorMessage() local errorCode = GuiService:GetErrorCode() local errorType = GuiService:GetErrorType() updateErrorPrompt(errorMsg, errorCode, errorType) end local function onScreenSizeChanged() if not errorPrompt then return end local newWidth = RobloxGui.AbsoluteSize.X if screenWidth ~= newWidth then screenWidth = newWidth errorPrompt:resizeWidth(screenWidth) end end local function onLocaleIdChanged() coreScriptTableTranslator = CoreGui.CoreScriptLocalization:GetTranslator(LocalizationService.RobloxLocaleId) end RobloxGui:GetPropertyChangedSignal("AbsoluteSize"):connect(onScreenSizeChanged) LocalizationService:GetPropertyChangedSignal("RobloxLocaleId"):connect(onLocaleIdChanged) -- pre-run it once in case some error occurs before the connection onErrorMessageChanged() GuiService.ErrorMessageChanged:connect(onErrorMessageChanged) if fflagEnableErrorStringTesting then local testingSet = require(RobloxGui.Modules.ErrorTestSets) for errorType, errorList in pairs(testingSet) do for _, errorCode in pairs(errorList) do updateErrorPrompt("Should show localized strings, please file a jira ticket for missing translation.", errorCode, errorType) wait(2) connectionPromptState = ConnectionPromptState.NONE end end end