767 lines
24 KiB
Lua
767 lines
24 KiB
Lua
--[[
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// FileName: PlayerDropDown.lua
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// Written by: TheGamer101
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// Description: Code for the player drop down in the PlayerList and Chat
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]]
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local moduleApiTable = {}
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local CoreGui = game:GetService('CoreGui')
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local HttpService = game:GetService('HttpService')
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local HttpRbxApiService = game:GetService('HttpRbxApiService')
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local PlayersService = game:GetService('Players')
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local StarterGui = game:GetService("StarterGui")
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local AnalyticsService = game:GetService("AnalyticsService")
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local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
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local fixPlayerlistFollowingSuccess, fixPlayerlistFollowingFlagValue = pcall(function() return settings():GetFFlag("FixPlayerlistFollowing") end)
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local fixPlayerlistFollowingEnabled = fixPlayerlistFollowingSuccess and fixPlayerlistFollowingFlagValue
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local LocalPlayer = PlayersService.LocalPlayer
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while not LocalPlayer do
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PlayersService.PlayerAdded:wait()
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LocalPlayer = PlayersService.LocalPlayer
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end
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local success, result = pcall(function() return settings():GetFFlag('UseNotificationsLocalization') end)
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local FFlagUseNotificationsLocalization = success and result
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local FFlagHandlePlayerBlockListsInternalPermissive = settings():GetFFlag('HandlePlayerBlockListsInternalPermissive')
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local FFlagCoreScriptsUseLocalizationModule = settings():GetFFlag('CoreScriptsUseLocalizationModule')
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local recentApiRequests = -- stores requests for target players by userId
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{
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Following = {};
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}
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local POPUP_ENTRY_SIZE_Y = 24
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local ENTRY_PAD = 2
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local BG_TRANSPARENCY = 0.5
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local BG_COLOR = Color3.new(31/255, 31/255, 31/255)
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local TEXT_STROKE_TRANSPARENCY = 0.75
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local TEXT_COLOR = Color3.new(1, 1, 243/255)
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local TEXT_STROKE_COLOR = Color3.new(34/255, 34/255, 34/255)
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local MAX_FRIEND_COUNT = 200
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local FRIEND_IMAGE = 'https://www.roblox.com/thumbs/avatar.ashx?userId='
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local GET_BLOCKED_USERIDS_TIMEOUT = 5
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local RobloxGui = CoreGui:WaitForChild('RobloxGui')
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local reportAbuseMenu = require(RobloxGui.Modules.Settings.Pages.ReportAbuseMenu)
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local RobloxTranslator
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if FFlagCoreScriptsUseLocalizationModule then
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RobloxTranslator = require(RobloxGui.Modules.RobloxTranslator)
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end
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local function LocalizedGetString(key, rtv)
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pcall(function()
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if FFlagCoreScriptsUseLocalizationModule then
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rtv = RobloxTranslator:FormatByKey(key)
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else
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local LocalizationService = game:GetService("LocalizationService")
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local CorescriptLocalization = LocalizationService:GetCorescriptLocalizations()[1]
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rtv = CorescriptLocalization:GetString(LocalizationService.RobloxLocaleId, key)
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end
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end)
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return rtv
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end
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local BindableEvent_SendNotificationInfo = nil
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spawn(function()
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BindableEvent_SendNotificationInfo = RobloxGui:WaitForChild("SendNotificationInfo")
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end)
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local RemoteEvent_NewFollower = nil
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local RemoteEvent_UpdatePlayerBlockList = nil
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spawn(function()
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RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower', 86400) or RobloxReplicatedStorage:WaitForChild('NewFollower')
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if FFlagHandlePlayerBlockListsInternalPermissive then
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RemoteEvent_UpdatePlayerBlockList = RobloxReplicatedStorage:WaitForChild('UpdatePlayerBlockList')
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end
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end)
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local function createSignal()
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local sig = {}
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local mSignaler = Instance.new('BindableEvent')
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local mArgData = nil
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local mArgDataCount = nil
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function sig:fire(...)
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mArgData = {...}
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mArgDataCount = select('#', ...)
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mSignaler:Fire()
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end
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function sig:connect(f)
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if not f then error("connect(nil)", 2) end
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return mSignaler.Event:connect(function()
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f(unpack(mArgData, 1, mArgDataCount))
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end)
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end
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function sig:wait()
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mSignaler.Event:wait()
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assert(mArgData, "Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.")
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return unpack(mArgData, 1, mArgDataCount)
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end
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return sig
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end
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local BlockStatusChanged = createSignal()
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local MuteStatusChanged = createSignal()
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local function sendNotification(title, text, image, duration, callback)
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if BindableEvent_SendNotificationInfo then
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BindableEvent_SendNotificationInfo:Fire { Title = title, Text = text, Image = image, Duration = duration, Callback = callback }
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end
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end
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local function getFriendStatus(selectedPlayer)
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if selectedPlayer == LocalPlayer then
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return Enum.FriendStatus.NotFriend
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else
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local success, result = pcall(function()
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-- NOTE: Core script only
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return LocalPlayer:GetFriendStatus(selectedPlayer)
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end)
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if success then
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return result
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else
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return Enum.FriendStatus.NotFriend
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end
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end
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end
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-- if userId = nil, then it will get count for local player
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local function getFriendCountAsync(userId)
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local friendCount = nil
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local wasSuccess, result = pcall(function()
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local str = 'user/get-friendship-count'
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if userId then
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str = str..'?userId='..tostring(userId)
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end
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return HttpRbxApiService:GetAsync(str, Enum.ThrottlingPriority.Default,
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Enum.HttpRequestType.Players)
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end)
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if not wasSuccess then
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print("getFriendCountAsync() failed because", result)
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return nil
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end
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result = HttpService:JSONDecode(result)
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if result["success"] and result["count"] then
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friendCount = result["count"]
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end
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return friendCount
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end
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-- checks if we can send a friend request. Right now the only way we
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-- can't is if one of the players is at the max friend limit
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local function canSendFriendRequestAsync(otherPlayer)
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local theirFriendCount = getFriendCountAsync(otherPlayer.UserId)
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local myFriendCount = getFriendCountAsync()
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-- assume max friends if web call fails
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if not myFriendCount or not theirFriendCount then
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return false
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end
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if myFriendCount < MAX_FRIEND_COUNT and theirFriendCount < MAX_FRIEND_COUNT then
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return true
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elseif myFriendCount >= MAX_FRIEND_COUNT then
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sendNotification("Cannot send friend request", "You are at the max friends limit.", "", 5, function() end)
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return false
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elseif theirFriendCount >= MAX_FRIEND_COUNT then
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sendNotification("Cannot send friend request", otherPlayer.Name.." is at the max friends limit.", "", 5, function() end)
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return false
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end
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end
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-- Returns whether followerUserId is following userId
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local function isFollowing(userId, followerUserId)
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local apiPath = "user/following-exists?userId="
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local params = userId.."&followerUserId="..followerUserId
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local success, result = pcall(function()
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return HttpRbxApiService:GetAsync(apiPath..params,
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Enum.ThrottlingPriority.Default, Enum.HttpRequestType.Players)
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end)
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if not success then
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print("isFollowing() failed because", result)
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return false
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else
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if fixPlayerlistFollowingEnabled then
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-- check to make sure the result isn't cached by checking the most recent response
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if followerUserId == LocalPlayer.UserId then
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if recentApiRequests["Following"][tostring(userId)] ~= nil then
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return recentApiRequests["Following"][tostring(userId)]
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end
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end
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end
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end
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-- can now parse web response
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result = HttpService:JSONDecode(result)
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return result["success"] and result["isFollowing"]
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end
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local BlockedList = {}
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local MutedList = {}
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local function GetBlockedPlayersAsync()
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local userId = LocalPlayer.UserId
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local apiPath = "userblock/getblockedusers" .. "?" .. "userId=" .. tostring(userId) .. "&" .. "page=" .. "1"
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if userId > 0 then
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local blockList = nil
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local success, msg = pcall(function()
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local request = HttpRbxApiService:GetAsync(apiPath,
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Enum.ThrottlingPriority.Default, Enum.HttpRequestType.Players)
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blockList = request and game:GetService('HttpService'):JSONDecode(request)
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end)
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if blockList and blockList['success'] == true and blockList['userList'] then
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local returnList = {}
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for i, v in pairs(blockList['userList']) do
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returnList[v] = true
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end
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return returnList
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end
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end
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return {}
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end
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if FFlagHandlePlayerBlockListsInternalPermissive == false then
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spawn(function()
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BlockedList = GetBlockedPlayersAsync()
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GetBlockedPlayersCompleted = true
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end)
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end
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local function getBlockedUserIdsFromBlockedList()
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local userIdList = {}
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for userId, _ in pairs(BlockedList) do
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table.insert(userIdList, userId)
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end
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return userIdList
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end
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local function getBlockedUserIds()
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if LocalPlayer.UserId > 0 then
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local timeWaited = 0
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while true do
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if GetBlockedPlayersCompleted then
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return getBlockedUserIdsFromBlockedList()
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end
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timeWaited = timeWaited + wait()
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if timeWaited > GET_BLOCKED_USERIDS_TIMEOUT then
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return {}
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end
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end
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end
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return {}
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end
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local function initializeBlockList()
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if FFlagHandlePlayerBlockListsInternalPermissive then
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spawn(function()
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BlockedList = GetBlockedPlayersAsync()
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GetBlockedPlayersCompleted = true
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local RemoteEvent_SetPlayerBlockList = RobloxReplicatedStorage:WaitForChild('SetPlayerBlockList')
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local blockedUserIds = getBlockedUserIds()
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RemoteEvent_SetPlayerBlockList:FireServer(blockedUserIds)
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end)
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end
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end
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local function isBlocked(userId)
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if (BlockedList[userId]) then
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return true
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end
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return false
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end
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local function isMuted(userId)
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if (MutedList[userId] ~= nil and MutedList[userId] == true) then
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return true
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end
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return false
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end
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local function BlockPlayerAsync(playerToBlock)
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if playerToBlock and LocalPlayer ~= playerToBlock then
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local blockUserId = playerToBlock.UserId
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if blockUserId > 0 then
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if not isBlocked(blockUserId) then
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BlockedList[blockUserId] = true
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BlockStatusChanged:fire(blockUserId, true)
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if FFlagHandlePlayerBlockListsInternalPermissive then
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if RemoteEvent_UpdatePlayerBlockList then
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RemoteEvent_UpdatePlayerBlockList:FireServer(blockUserId, true)
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end
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end
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local success, wasBlocked = pcall(function()
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local apiPath = "userblock/block"
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local params = "userId=" ..tostring(playerToBlock.UserId)
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local request = HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default, Enum.HttpContentType.ApplicationUrlEncoded)
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response = request and game:GetService('HttpService'):JSONDecode(request)
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return response and response.success
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end)
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return success and wasBlocked
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else
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return true
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end
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end
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end
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return false
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end
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local function UnblockPlayerAsync(playerToUnblock)
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if playerToUnblock then
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local unblockUserId = playerToUnblock.UserId
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if isBlocked(unblockUserId) then
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BlockedList[unblockUserId] = nil
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BlockStatusChanged:fire(unblockUserId, false)
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if FFlagHandlePlayerBlockListsInternalPermissive then
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if RemoteEvent_UpdatePlayerBlockList then
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RemoteEvent_UpdatePlayerBlockList:FireServer(unblockUserId, false)
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end
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end
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local success, wasUnBlocked = pcall(function()
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local apiPath = "userblock/unblock"
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local params = "userId=" ..tostring(playerToUnblock.UserId)
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local request = HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default, Enum.HttpContentType.ApplicationUrlEncoded)
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response = request and game:GetService('HttpService'):JSONDecode(request)
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return response and response.success
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end)
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return success and wasUnBlocked
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else
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return true
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end
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end
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return false
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end
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local function MutePlayer(playerToMute)
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if playerToMute and LocalPlayer ~= playerToMute then
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local muteUserId = playerToMute.UserId
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if muteUserId > 0 then
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if not isMuted(muteUserId) then
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MutedList[muteUserId] = true
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MuteStatusChanged:fire(muteUserId, true)
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end
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end
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end
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end
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local function UnmutePlayer(playerToUnmute)
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if playerToUnmute then
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local unmuteUserId = playerToUnmute.UserId
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MutedList[unmuteUserId] = nil
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MuteStatusChanged:fire(unmuteUserId, false)
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end
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end
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function createPlayerDropDown()
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local playerDropDown = {}
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playerDropDown.Player = nil
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playerDropDown.PopupFrame = nil
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playerDropDown.HidePopupImmediately = false
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playerDropDown.PopupFrameOffScreenPosition = nil -- if this is set the popup frame tweens to a different offscreen position than the default
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playerDropDown.HiddenSignal = createSignal()
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--[[ Functions for when options in the dropdown are pressed ]]--
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local function onFriendButtonPressed()
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if playerDropDown.Player then
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local status = getFriendStatus(playerDropDown.Player)
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if status == Enum.FriendStatus.Friend then
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LocalPlayer:RevokeFriendship(playerDropDown.Player)
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elseif status == Enum.FriendStatus.Unknown or status == Enum.FriendStatus.NotFriend then
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-- cache and spawn
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local cachedLastSelectedPlayer = playerDropDown.Player
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spawn(function()
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-- check for max friends before letting them send the request
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if canSendFriendRequestAsync(cachedLastSelectedPlayer) then -- Yields
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if cachedLastSelectedPlayer and cachedLastSelectedPlayer.Parent == PlayersService then
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AnalyticsService:ReportCounter("PlayerDropDown-RequestFriendship")
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AnalyticsService:TrackEvent("Game", "RequestFriendship", "PlayerDropDown")
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LocalPlayer:RequestFriendship(cachedLastSelectedPlayer)
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end
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end
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end)
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elseif status == Enum.FriendStatus.FriendRequestSent then
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AnalyticsService:ReportCounter("PlayerDropDown-RevokeFriendship")
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AnalyticsService:TrackEvent("Game", "RevokeFriendship", "PlayerDropDown")
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LocalPlayer:RevokeFriendship(playerDropDown.Player)
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elseif status == Enum.FriendStatus.FriendRequestReceived then
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AnalyticsService:ReportCounter("PlayerDropDown-RequestFriendship")
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AnalyticsService:TrackEvent("Game", "RequestFriendship", "PlayerDropDown")
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LocalPlayer:RequestFriendship(playerDropDown.Player)
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end
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playerDropDown:Hide()
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end
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end
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local function onDeclineFriendButonPressed()
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if playerDropDown.Player then
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LocalPlayer:RevokeFriendship(playerDropDown.Player)
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playerDropDown:Hide()
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end
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end
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-- Client unfollows followedUserId
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local function onUnfollowButtonPressed()
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if not playerDropDown.Player then return end
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local followedUserId = tostring(playerDropDown.Player.UserId)
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local apiPath = "user/unfollow"
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local params = "followedUserId="..followedUserId
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local success, result = pcall(function()
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return HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default,
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Enum.HttpContentType.ApplicationUrlEncoded, Enum.HttpRequestType.Players)
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end)
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if not success then
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print("unfollowPlayer() failed because", result)
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playerDropDown:Hide()
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return
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end
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result = HttpService:JSONDecode(result)
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if result["success"] then
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if fixPlayerlistFollowingEnabled then
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recentApiRequests["Following"][followedUserId] = false
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local text = "no longer following "..playerDropDown.Player.Name
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if FFlagUseNotificationsLocalization then
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text = string.gsub(LocalizedGetString("PlayerDropDown.onUnfollowButtonPress.success",text),"{RBX_NAME}",playerDropDown.Player.Name)
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end
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sendNotification("You are", text, FRIEND_IMAGE..followedUserId.."&x=48&y=48", 5, function() end)
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end
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if RemoteEvent_NewFollower then
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RemoteEvent_NewFollower:FireServer(playerDropDown.Player, false)
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end
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moduleApiTable.FollowerStatusChanged:fire()
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end
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playerDropDown:Hide()
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end
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local function onBlockButtonPressed()
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if playerDropDown.Player then
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local cachedPlayer = playerDropDown.Player
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spawn(function()
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BlockPlayerAsync(cachedPlayer)
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end)
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playerDropDown:Hide()
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end
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end
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local function onUnblockButtonPressed()
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if playerDropDown.Player then
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local cachedPlayer = playerDropDown.Player
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spawn(function()
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UnblockPlayerAsync(cachedPlayer)
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end)
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playerDropDown:Hide()
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end
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end
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local function onReportButtonPressed()
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if playerDropDown.Player then
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reportAbuseMenu:ReportPlayer(playerDropDown.Player)
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playerDropDown:Hide()
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end
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end
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-- Client follows followedUserId
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local function onFollowButtonPressed()
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if not playerDropDown.Player then return end
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--
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local followedUserId = tostring(playerDropDown.Player.UserId)
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local apiPath = "user/follow"
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local params = "followedUserId="..followedUserId
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local success, result = pcall(function()
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return HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default,
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Enum.HttpContentType.ApplicationUrlEncoded, Enum.HttpRequestType.Players)
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end)
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if not success then
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print("followPlayer() failed because", result)
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playerDropDown:Hide()
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return
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end
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result = HttpService:JSONDecode(result)
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if result["success"] then
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if fixPlayerlistFollowingEnabled then
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recentApiRequests["Following"][followedUserId] = true
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end
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local text = "now following "..playerDropDown.Player.Name
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if FFlagUseNotificationsLocalization then
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text = string.gsub(LocalizedGetString("PlayerDropDown.onFollowButtonPress.success",text),"{RBX_NAME}",playerDropDown.Player.Name)
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end
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sendNotification("You are", text, FRIEND_IMAGE..followedUserId.."&x=48&y=48", 5, function() end)
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if RemoteEvent_NewFollower then
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RemoteEvent_NewFollower:FireServer(playerDropDown.Player, true)
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end
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moduleApiTable.FollowerStatusChanged:fire()
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end
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playerDropDown:Hide()
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end
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local function createPopupFrame(buttons)
|
|
local frame = Instance.new('Frame')
|
|
frame.Name = "PopupFrame"
|
|
frame.Size = UDim2.new(1, 0, 0, (POPUP_ENTRY_SIZE_Y * #buttons) + (#buttons - ENTRY_PAD))
|
|
frame.Position = UDim2.new(1, 1, 0, 0)
|
|
frame.BackgroundTransparency = 1
|
|
|
|
for i,button in ipairs(buttons) do
|
|
local btn = Instance.new('TextButton')
|
|
btn.Name = button.Name
|
|
btn.Size = UDim2.new(1, 0, 0, POPUP_ENTRY_SIZE_Y)
|
|
btn.Position = UDim2.new(0, 0, 0, POPUP_ENTRY_SIZE_Y * (i - 1) + ((i - 1) * ENTRY_PAD))
|
|
btn.BackgroundTransparency = BG_TRANSPARENCY
|
|
btn.BackgroundColor3 = BG_COLOR
|
|
btn.BorderSizePixel = 0
|
|
btn.Text = button.Text
|
|
btn.Font = Enum.Font.SourceSans
|
|
btn.FontSize = Enum.FontSize.Size14
|
|
btn.TextColor3 = TEXT_COLOR
|
|
btn.TextStrokeTransparency = TEXT_STROKE_TRANSPARENCY
|
|
btn.TextStrokeColor3 = TEXT_STROKE_COLOR
|
|
btn.AutoButtonColor = true
|
|
btn.Parent = frame
|
|
|
|
btn.MouseButton1Click:connect(button.OnPress)
|
|
end
|
|
|
|
return frame
|
|
end
|
|
|
|
local TWEEN_TIME = 0.25
|
|
|
|
function playerDropDown:Hide()
|
|
if playerDropDown.PopupFrame then
|
|
local offscreenPosition = (playerDropDown.PopupFrameOffScreenPosition ~= nil and playerDropDown.PopupFrameOffScreenPosition or UDim2.new(1, 1, 0, playerDropDown.PopupFrame.Position.Y.Offset))
|
|
if not playerDropDown.HidePopupImmediately then
|
|
playerDropDown.PopupFrame:TweenPosition(offscreenPosition, Enum.EasingDirection.InOut,
|
|
Enum.EasingStyle.Quad, TWEEN_TIME, true, function()
|
|
if playerDropDown.PopupFrame then
|
|
playerDropDown.PopupFrame:Destroy()
|
|
playerDropDown.PopupFrame = nil
|
|
end
|
|
end)
|
|
else
|
|
playerDropDown.PopupFrame:Destroy()
|
|
playerDropDown.PopupFrame = nil
|
|
end
|
|
end
|
|
if playerDropDown.Player then
|
|
playerDropDown.Player = nil
|
|
end
|
|
playerDropDown.HiddenSignal:fire()
|
|
end
|
|
|
|
function playerDropDown:CreatePopup(Player)
|
|
playerDropDown.Player = Player
|
|
|
|
local buttons = {}
|
|
|
|
local status = getFriendStatus(playerDropDown.Player)
|
|
local friendText = ""
|
|
local canDeclineFriend = false
|
|
if status == Enum.FriendStatus.Friend then
|
|
friendText = "Unfriend Player"
|
|
elseif status == Enum.FriendStatus.Unknown or status == Enum.FriendStatus.NotFriend then
|
|
friendText = "Send Friend Request"
|
|
elseif status == Enum.FriendStatus.FriendRequestSent then
|
|
friendText = "Revoke Friend Request"
|
|
elseif status == Enum.FriendStatus.FriendRequestReceived then
|
|
friendText = "Accept Friend Request"
|
|
canDeclineFriend = true
|
|
end
|
|
|
|
local blocked = isBlocked(playerDropDown.Player.UserId)
|
|
|
|
if not blocked then
|
|
table.insert(buttons, {
|
|
Name = "FriendButton",
|
|
Text = friendText,
|
|
OnPress = onFriendButtonPressed,
|
|
})
|
|
end
|
|
|
|
if canDeclineFriend and not blocked then
|
|
table.insert(buttons, {
|
|
Name = "DeclineFriend",
|
|
Text = "Decline Friend Request",
|
|
OnPress = onDeclineFriendButonPressed,
|
|
})
|
|
end
|
|
-- following status
|
|
local following = isFollowing(playerDropDown.Player.UserId, LocalPlayer.UserId)
|
|
local followerText = following and "Unfollow Player" or "Follow Player"
|
|
|
|
if not blocked then
|
|
table.insert(buttons, {
|
|
Name = "FollowerButton",
|
|
Text = followerText,
|
|
OnPress = following and onUnfollowButtonPressed or onFollowButtonPressed,
|
|
})
|
|
end
|
|
|
|
local blockedText = blocked and "Unblock Player" or "Block Player"
|
|
table.insert(buttons, {
|
|
Name = "BlockButton",
|
|
Text = blockedText,
|
|
OnPress = blocked and onUnblockButtonPressed or onBlockButtonPressed,
|
|
})
|
|
table.insert(buttons, {
|
|
Name = "ReportButton",
|
|
Text = "Report Abuse",
|
|
OnPress = onReportButtonPressed,
|
|
})
|
|
|
|
if playerDropDown.PopupFrame then
|
|
playerDropDown.PopupFrame:Destroy()
|
|
end
|
|
playerDropDown.PopupFrame = createPopupFrame(buttons)
|
|
return playerDropDown.PopupFrame
|
|
end
|
|
|
|
PlayersService.PlayerRemoving:connect(function(leavingPlayer)
|
|
if playerDropDown.Player == leavingPlayer then
|
|
playerDropDown:Hide()
|
|
end
|
|
end)
|
|
|
|
return playerDropDown
|
|
end
|
|
|
|
--- GetCore Blocked/Muted/Friended events.
|
|
|
|
local PlayerBlockedEvent = Instance.new("BindableEvent")
|
|
local PlayerUnblockedEvent = Instance.new("BindableEvent")
|
|
local PlayerMutedEvent = Instance.new("BindableEvent")
|
|
local PlayerUnMutedEvent = Instance.new("BindableEvent")
|
|
local PlayerFriendedEvent = Instance.new("BindableEvent")
|
|
local PlayerUnFriendedEvent = Instance.new("BindableEvent")
|
|
|
|
BlockStatusChanged:connect(function(userId, isBlocked)
|
|
local player = PlayersService:GetPlayerByUserId(userId)
|
|
if player then
|
|
if isBlocked then
|
|
PlayerBlockedEvent:Fire(player)
|
|
else
|
|
PlayerUnblockedEvent:Fire(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
MuteStatusChanged:connect(function(userId, isMuted)
|
|
local player = PlayersService:GetPlayerByUserId(userId)
|
|
if player then
|
|
if isMuted then
|
|
PlayerMutedEvent:Fire(player)
|
|
else
|
|
PlayerUnMutedEvent:Fire(player)
|
|
end
|
|
end
|
|
end)
|
|
|
|
LocalPlayer.FriendStatusChanged:connect(function(player, friendStatus)
|
|
if friendStatus == Enum.FriendStatus.Friend then
|
|
PlayerFriendedEvent:Fire(player)
|
|
elseif friendStatus == Enum.FriendStatus.NotFriend then
|
|
PlayerUnFriendedEvent:Fire(player)
|
|
end
|
|
end)
|
|
|
|
StarterGui:RegisterGetCore("PlayerBlockedEvent", function() return PlayerBlockedEvent end)
|
|
StarterGui:RegisterGetCore("PlayerUnblockedEvent", function() return PlayerUnblockedEvent end)
|
|
StarterGui:RegisterGetCore("PlayerMutedEvent", function() return PlayerMutedEvent end)
|
|
StarterGui:RegisterGetCore("PlayerUnmutedEvent", function() return PlayerUnMutedEvent end)
|
|
StarterGui:RegisterGetCore("PlayerFriendedEvent", function() return PlayerFriendedEvent end)
|
|
StarterGui:RegisterGetCore("PlayerUnfriendedEvent", function() return PlayerUnFriendedEvent end)
|
|
|
|
do
|
|
moduleApiTable.FollowerStatusChanged = createSignal()
|
|
|
|
function moduleApiTable:CreatePlayerDropDown()
|
|
return createPlayerDropDown()
|
|
end
|
|
|
|
function moduleApiTable:GetFriendCountAsync(player)
|
|
return getFriendCountAsync(player.UserId)
|
|
end
|
|
|
|
function moduleApiTable:InitBlockListAsync()
|
|
initializeBlockList()
|
|
end
|
|
|
|
function moduleApiTable:MaxFriendCount()
|
|
return MAX_FRIEND_COUNT
|
|
end
|
|
|
|
function moduleApiTable:GetFriendStatus()
|
|
return getFriendStatus()
|
|
end
|
|
|
|
function moduleApiTable:CreateBlockingUtility()
|
|
local blockingUtility = {}
|
|
|
|
function blockingUtility:BlockPlayerAsync(player)
|
|
return BlockPlayerAsync(player)
|
|
end
|
|
|
|
function blockingUtility:UnblockPlayerAsync(player)
|
|
return UnblockPlayerAsync(player)
|
|
end
|
|
|
|
function blockingUtility:MutePlayer(player)
|
|
return MutePlayer(player)
|
|
end
|
|
|
|
function blockingUtility:UnmutePlayer(player)
|
|
return UnmutePlayer(player)
|
|
end
|
|
|
|
function blockingUtility:IsPlayerBlockedByUserId(userId)
|
|
return isBlocked(userId)
|
|
end
|
|
|
|
function blockingUtility:GetBlockedStatusChangedEvent()
|
|
return BlockStatusChanged
|
|
end
|
|
|
|
function blockingUtility:GetMutedStatusChangedEvent()
|
|
return MuteStatusChanged
|
|
end
|
|
|
|
function blockingUtility:IsPlayerMutedByUserId(userId)
|
|
return isMuted(userId)
|
|
end
|
|
|
|
function blockingUtility:GetBlockedUserIdsAsync()
|
|
return getBlockedUserIds()
|
|
end
|
|
|
|
return blockingUtility
|
|
end
|
|
end
|
|
|
|
return moduleApiTable
|