Clients/Client2018/content/scripts/CoreScripts/Modules/PlayerDropDown.lua

767 lines
24 KiB
Lua

--[[
// FileName: PlayerDropDown.lua
// Written by: TheGamer101
// Description: Code for the player drop down in the PlayerList and Chat
]]
local moduleApiTable = {}
local CoreGui = game:GetService('CoreGui')
local HttpService = game:GetService('HttpService')
local HttpRbxApiService = game:GetService('HttpRbxApiService')
local PlayersService = game:GetService('Players')
local StarterGui = game:GetService("StarterGui")
local AnalyticsService = game:GetService("AnalyticsService")
local RobloxReplicatedStorage = game:GetService('RobloxReplicatedStorage')
local fixPlayerlistFollowingSuccess, fixPlayerlistFollowingFlagValue = pcall(function() return settings():GetFFlag("FixPlayerlistFollowing") end)
local fixPlayerlistFollowingEnabled = fixPlayerlistFollowingSuccess and fixPlayerlistFollowingFlagValue
local LocalPlayer = PlayersService.LocalPlayer
while not LocalPlayer do
PlayersService.PlayerAdded:wait()
LocalPlayer = PlayersService.LocalPlayer
end
local success, result = pcall(function() return settings():GetFFlag('UseNotificationsLocalization') end)
local FFlagUseNotificationsLocalization = success and result
local FFlagHandlePlayerBlockListsInternalPermissive = settings():GetFFlag('HandlePlayerBlockListsInternalPermissive')
local FFlagCoreScriptsUseLocalizationModule = settings():GetFFlag('CoreScriptsUseLocalizationModule')
local recentApiRequests = -- stores requests for target players by userId
{
Following = {};
}
local POPUP_ENTRY_SIZE_Y = 24
local ENTRY_PAD = 2
local BG_TRANSPARENCY = 0.5
local BG_COLOR = Color3.new(31/255, 31/255, 31/255)
local TEXT_STROKE_TRANSPARENCY = 0.75
local TEXT_COLOR = Color3.new(1, 1, 243/255)
local TEXT_STROKE_COLOR = Color3.new(34/255, 34/255, 34/255)
local MAX_FRIEND_COUNT = 200
local FRIEND_IMAGE = 'https://www.roblox.com/thumbs/avatar.ashx?userId='
local GET_BLOCKED_USERIDS_TIMEOUT = 5
local RobloxGui = CoreGui:WaitForChild('RobloxGui')
local reportAbuseMenu = require(RobloxGui.Modules.Settings.Pages.ReportAbuseMenu)
local RobloxTranslator
if FFlagCoreScriptsUseLocalizationModule then
RobloxTranslator = require(RobloxGui.Modules.RobloxTranslator)
end
local function LocalizedGetString(key, rtv)
pcall(function()
if FFlagCoreScriptsUseLocalizationModule then
rtv = RobloxTranslator:FormatByKey(key)
else
local LocalizationService = game:GetService("LocalizationService")
local CorescriptLocalization = LocalizationService:GetCorescriptLocalizations()[1]
rtv = CorescriptLocalization:GetString(LocalizationService.RobloxLocaleId, key)
end
end)
return rtv
end
local BindableEvent_SendNotificationInfo = nil
spawn(function()
BindableEvent_SendNotificationInfo = RobloxGui:WaitForChild("SendNotificationInfo")
end)
local RemoteEvent_NewFollower = nil
local RemoteEvent_UpdatePlayerBlockList = nil
spawn(function()
RemoteEvent_NewFollower = RobloxReplicatedStorage:WaitForChild('NewFollower', 86400) or RobloxReplicatedStorage:WaitForChild('NewFollower')
if FFlagHandlePlayerBlockListsInternalPermissive then
RemoteEvent_UpdatePlayerBlockList = RobloxReplicatedStorage:WaitForChild('UpdatePlayerBlockList')
end
end)
local function createSignal()
local sig = {}
local mSignaler = Instance.new('BindableEvent')
local mArgData = nil
local mArgDataCount = nil
function sig:fire(...)
mArgData = {...}
mArgDataCount = select('#', ...)
mSignaler:Fire()
end
function sig:connect(f)
if not f then error("connect(nil)", 2) end
return mSignaler.Event:connect(function()
f(unpack(mArgData, 1, mArgDataCount))
end)
end
function sig:wait()
mSignaler.Event:wait()
assert(mArgData, "Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.")
return unpack(mArgData, 1, mArgDataCount)
end
return sig
end
local BlockStatusChanged = createSignal()
local MuteStatusChanged = createSignal()
local function sendNotification(title, text, image, duration, callback)
if BindableEvent_SendNotificationInfo then
BindableEvent_SendNotificationInfo:Fire { Title = title, Text = text, Image = image, Duration = duration, Callback = callback }
end
end
local function getFriendStatus(selectedPlayer)
if selectedPlayer == LocalPlayer then
return Enum.FriendStatus.NotFriend
else
local success, result = pcall(function()
-- NOTE: Core script only
return LocalPlayer:GetFriendStatus(selectedPlayer)
end)
if success then
return result
else
return Enum.FriendStatus.NotFriend
end
end
end
-- if userId = nil, then it will get count for local player
local function getFriendCountAsync(userId)
local friendCount = nil
local wasSuccess, result = pcall(function()
local str = 'user/get-friendship-count'
if userId then
str = str..'?userId='..tostring(userId)
end
return HttpRbxApiService:GetAsync(str, Enum.ThrottlingPriority.Default,
Enum.HttpRequestType.Players)
end)
if not wasSuccess then
print("getFriendCountAsync() failed because", result)
return nil
end
result = HttpService:JSONDecode(result)
if result["success"] and result["count"] then
friendCount = result["count"]
end
return friendCount
end
-- checks if we can send a friend request. Right now the only way we
-- can't is if one of the players is at the max friend limit
local function canSendFriendRequestAsync(otherPlayer)
local theirFriendCount = getFriendCountAsync(otherPlayer.UserId)
local myFriendCount = getFriendCountAsync()
-- assume max friends if web call fails
if not myFriendCount or not theirFriendCount then
return false
end
if myFriendCount < MAX_FRIEND_COUNT and theirFriendCount < MAX_FRIEND_COUNT then
return true
elseif myFriendCount >= MAX_FRIEND_COUNT then
sendNotification("Cannot send friend request", "You are at the max friends limit.", "", 5, function() end)
return false
elseif theirFriendCount >= MAX_FRIEND_COUNT then
sendNotification("Cannot send friend request", otherPlayer.Name.." is at the max friends limit.", "", 5, function() end)
return false
end
end
-- Returns whether followerUserId is following userId
local function isFollowing(userId, followerUserId)
local apiPath = "user/following-exists?userId="
local params = userId.."&followerUserId="..followerUserId
local success, result = pcall(function()
return HttpRbxApiService:GetAsync(apiPath..params,
Enum.ThrottlingPriority.Default, Enum.HttpRequestType.Players)
end)
if not success then
print("isFollowing() failed because", result)
return false
else
if fixPlayerlistFollowingEnabled then
-- check to make sure the result isn't cached by checking the most recent response
if followerUserId == LocalPlayer.UserId then
if recentApiRequests["Following"][tostring(userId)] ~= nil then
return recentApiRequests["Following"][tostring(userId)]
end
end
end
end
-- can now parse web response
result = HttpService:JSONDecode(result)
return result["success"] and result["isFollowing"]
end
local BlockedList = {}
local MutedList = {}
local function GetBlockedPlayersAsync()
local userId = LocalPlayer.UserId
local apiPath = "userblock/getblockedusers" .. "?" .. "userId=" .. tostring(userId) .. "&" .. "page=" .. "1"
if userId > 0 then
local blockList = nil
local success, msg = pcall(function()
local request = HttpRbxApiService:GetAsync(apiPath,
Enum.ThrottlingPriority.Default, Enum.HttpRequestType.Players)
blockList = request and game:GetService('HttpService'):JSONDecode(request)
end)
if blockList and blockList['success'] == true and blockList['userList'] then
local returnList = {}
for i, v in pairs(blockList['userList']) do
returnList[v] = true
end
return returnList
end
end
return {}
end
if FFlagHandlePlayerBlockListsInternalPermissive == false then
spawn(function()
BlockedList = GetBlockedPlayersAsync()
GetBlockedPlayersCompleted = true
end)
end
local function getBlockedUserIdsFromBlockedList()
local userIdList = {}
for userId, _ in pairs(BlockedList) do
table.insert(userIdList, userId)
end
return userIdList
end
local function getBlockedUserIds()
if LocalPlayer.UserId > 0 then
local timeWaited = 0
while true do
if GetBlockedPlayersCompleted then
return getBlockedUserIdsFromBlockedList()
end
timeWaited = timeWaited + wait()
if timeWaited > GET_BLOCKED_USERIDS_TIMEOUT then
return {}
end
end
end
return {}
end
local function initializeBlockList()
if FFlagHandlePlayerBlockListsInternalPermissive then
spawn(function()
BlockedList = GetBlockedPlayersAsync()
GetBlockedPlayersCompleted = true
local RemoteEvent_SetPlayerBlockList = RobloxReplicatedStorage:WaitForChild('SetPlayerBlockList')
local blockedUserIds = getBlockedUserIds()
RemoteEvent_SetPlayerBlockList:FireServer(blockedUserIds)
end)
end
end
local function isBlocked(userId)
if (BlockedList[userId]) then
return true
end
return false
end
local function isMuted(userId)
if (MutedList[userId] ~= nil and MutedList[userId] == true) then
return true
end
return false
end
local function BlockPlayerAsync(playerToBlock)
if playerToBlock and LocalPlayer ~= playerToBlock then
local blockUserId = playerToBlock.UserId
if blockUserId > 0 then
if not isBlocked(blockUserId) then
BlockedList[blockUserId] = true
BlockStatusChanged:fire(blockUserId, true)
if FFlagHandlePlayerBlockListsInternalPermissive then
if RemoteEvent_UpdatePlayerBlockList then
RemoteEvent_UpdatePlayerBlockList:FireServer(blockUserId, true)
end
end
local success, wasBlocked = pcall(function()
local apiPath = "userblock/block"
local params = "userId=" ..tostring(playerToBlock.UserId)
local request = HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default, Enum.HttpContentType.ApplicationUrlEncoded)
response = request and game:GetService('HttpService'):JSONDecode(request)
return response and response.success
end)
return success and wasBlocked
else
return true
end
end
end
return false
end
local function UnblockPlayerAsync(playerToUnblock)
if playerToUnblock then
local unblockUserId = playerToUnblock.UserId
if isBlocked(unblockUserId) then
BlockedList[unblockUserId] = nil
BlockStatusChanged:fire(unblockUserId, false)
if FFlagHandlePlayerBlockListsInternalPermissive then
if RemoteEvent_UpdatePlayerBlockList then
RemoteEvent_UpdatePlayerBlockList:FireServer(unblockUserId, false)
end
end
local success, wasUnBlocked = pcall(function()
local apiPath = "userblock/unblock"
local params = "userId=" ..tostring(playerToUnblock.UserId)
local request = HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default, Enum.HttpContentType.ApplicationUrlEncoded)
response = request and game:GetService('HttpService'):JSONDecode(request)
return response and response.success
end)
return success and wasUnBlocked
else
return true
end
end
return false
end
local function MutePlayer(playerToMute)
if playerToMute and LocalPlayer ~= playerToMute then
local muteUserId = playerToMute.UserId
if muteUserId > 0 then
if not isMuted(muteUserId) then
MutedList[muteUserId] = true
MuteStatusChanged:fire(muteUserId, true)
end
end
end
end
local function UnmutePlayer(playerToUnmute)
if playerToUnmute then
local unmuteUserId = playerToUnmute.UserId
MutedList[unmuteUserId] = nil
MuteStatusChanged:fire(unmuteUserId, false)
end
end
function createPlayerDropDown()
local playerDropDown = {}
playerDropDown.Player = nil
playerDropDown.PopupFrame = nil
playerDropDown.HidePopupImmediately = false
playerDropDown.PopupFrameOffScreenPosition = nil -- if this is set the popup frame tweens to a different offscreen position than the default
playerDropDown.HiddenSignal = createSignal()
--[[ Functions for when options in the dropdown are pressed ]]--
local function onFriendButtonPressed()
if playerDropDown.Player then
local status = getFriendStatus(playerDropDown.Player)
if status == Enum.FriendStatus.Friend then
LocalPlayer:RevokeFriendship(playerDropDown.Player)
elseif status == Enum.FriendStatus.Unknown or status == Enum.FriendStatus.NotFriend then
-- cache and spawn
local cachedLastSelectedPlayer = playerDropDown.Player
spawn(function()
-- check for max friends before letting them send the request
if canSendFriendRequestAsync(cachedLastSelectedPlayer) then -- Yields
if cachedLastSelectedPlayer and cachedLastSelectedPlayer.Parent == PlayersService then
AnalyticsService:ReportCounter("PlayerDropDown-RequestFriendship")
AnalyticsService:TrackEvent("Game", "RequestFriendship", "PlayerDropDown")
LocalPlayer:RequestFriendship(cachedLastSelectedPlayer)
end
end
end)
elseif status == Enum.FriendStatus.FriendRequestSent then
AnalyticsService:ReportCounter("PlayerDropDown-RevokeFriendship")
AnalyticsService:TrackEvent("Game", "RevokeFriendship", "PlayerDropDown")
LocalPlayer:RevokeFriendship(playerDropDown.Player)
elseif status == Enum.FriendStatus.FriendRequestReceived then
AnalyticsService:ReportCounter("PlayerDropDown-RequestFriendship")
AnalyticsService:TrackEvent("Game", "RequestFriendship", "PlayerDropDown")
LocalPlayer:RequestFriendship(playerDropDown.Player)
end
playerDropDown:Hide()
end
end
local function onDeclineFriendButonPressed()
if playerDropDown.Player then
LocalPlayer:RevokeFriendship(playerDropDown.Player)
playerDropDown:Hide()
end
end
-- Client unfollows followedUserId
local function onUnfollowButtonPressed()
if not playerDropDown.Player then return end
local followedUserId = tostring(playerDropDown.Player.UserId)
local apiPath = "user/unfollow"
local params = "followedUserId="..followedUserId
local success, result = pcall(function()
return HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default,
Enum.HttpContentType.ApplicationUrlEncoded, Enum.HttpRequestType.Players)
end)
if not success then
print("unfollowPlayer() failed because", result)
playerDropDown:Hide()
return
end
result = HttpService:JSONDecode(result)
if result["success"] then
if fixPlayerlistFollowingEnabled then
recentApiRequests["Following"][followedUserId] = false
local text = "no longer following "..playerDropDown.Player.Name
if FFlagUseNotificationsLocalization then
text = string.gsub(LocalizedGetString("PlayerDropDown.onUnfollowButtonPress.success",text),"{RBX_NAME}",playerDropDown.Player.Name)
end
sendNotification("You are", text, FRIEND_IMAGE..followedUserId.."&x=48&y=48", 5, function() end)
end
if RemoteEvent_NewFollower then
RemoteEvent_NewFollower:FireServer(playerDropDown.Player, false)
end
moduleApiTable.FollowerStatusChanged:fire()
end
playerDropDown:Hide()
end
local function onBlockButtonPressed()
if playerDropDown.Player then
local cachedPlayer = playerDropDown.Player
spawn(function()
BlockPlayerAsync(cachedPlayer)
end)
playerDropDown:Hide()
end
end
local function onUnblockButtonPressed()
if playerDropDown.Player then
local cachedPlayer = playerDropDown.Player
spawn(function()
UnblockPlayerAsync(cachedPlayer)
end)
playerDropDown:Hide()
end
end
local function onReportButtonPressed()
if playerDropDown.Player then
reportAbuseMenu:ReportPlayer(playerDropDown.Player)
playerDropDown:Hide()
end
end
-- Client follows followedUserId
local function onFollowButtonPressed()
if not playerDropDown.Player then return end
--
local followedUserId = tostring(playerDropDown.Player.UserId)
local apiPath = "user/follow"
local params = "followedUserId="..followedUserId
local success, result = pcall(function()
return HttpRbxApiService:PostAsync(apiPath, params, Enum.ThrottlingPriority.Default,
Enum.HttpContentType.ApplicationUrlEncoded, Enum.HttpRequestType.Players)
end)
if not success then
print("followPlayer() failed because", result)
playerDropDown:Hide()
return
end
result = HttpService:JSONDecode(result)
if result["success"] then
if fixPlayerlistFollowingEnabled then
recentApiRequests["Following"][followedUserId] = true
end
local text = "now following "..playerDropDown.Player.Name
if FFlagUseNotificationsLocalization then
text = string.gsub(LocalizedGetString("PlayerDropDown.onFollowButtonPress.success",text),"{RBX_NAME}",playerDropDown.Player.Name)
end
sendNotification("You are", text, FRIEND_IMAGE..followedUserId.."&x=48&y=48", 5, function() end)
if RemoteEvent_NewFollower then
RemoteEvent_NewFollower:FireServer(playerDropDown.Player, true)
end
moduleApiTable.FollowerStatusChanged:fire()
end
playerDropDown:Hide()
end
local function createPopupFrame(buttons)
local frame = Instance.new('Frame')
frame.Name = "PopupFrame"
frame.Size = UDim2.new(1, 0, 0, (POPUP_ENTRY_SIZE_Y * #buttons) + (#buttons - ENTRY_PAD))
frame.Position = UDim2.new(1, 1, 0, 0)
frame.BackgroundTransparency = 1
for i,button in ipairs(buttons) do
local btn = Instance.new('TextButton')
btn.Name = button.Name
btn.Size = UDim2.new(1, 0, 0, POPUP_ENTRY_SIZE_Y)
btn.Position = UDim2.new(0, 0, 0, POPUP_ENTRY_SIZE_Y * (i - 1) + ((i - 1) * ENTRY_PAD))
btn.BackgroundTransparency = BG_TRANSPARENCY
btn.BackgroundColor3 = BG_COLOR
btn.BorderSizePixel = 0
btn.Text = button.Text
btn.Font = Enum.Font.SourceSans
btn.FontSize = Enum.FontSize.Size14
btn.TextColor3 = TEXT_COLOR
btn.TextStrokeTransparency = TEXT_STROKE_TRANSPARENCY
btn.TextStrokeColor3 = TEXT_STROKE_COLOR
btn.AutoButtonColor = true
btn.Parent = frame
btn.MouseButton1Click:connect(button.OnPress)
end
return frame
end
local TWEEN_TIME = 0.25
function playerDropDown:Hide()
if playerDropDown.PopupFrame then
local offscreenPosition = (playerDropDown.PopupFrameOffScreenPosition ~= nil and playerDropDown.PopupFrameOffScreenPosition or UDim2.new(1, 1, 0, playerDropDown.PopupFrame.Position.Y.Offset))
if not playerDropDown.HidePopupImmediately then
playerDropDown.PopupFrame:TweenPosition(offscreenPosition, Enum.EasingDirection.InOut,
Enum.EasingStyle.Quad, TWEEN_TIME, true, function()
if playerDropDown.PopupFrame then
playerDropDown.PopupFrame:Destroy()
playerDropDown.PopupFrame = nil
end
end)
else
playerDropDown.PopupFrame:Destroy()
playerDropDown.PopupFrame = nil
end
end
if playerDropDown.Player then
playerDropDown.Player = nil
end
playerDropDown.HiddenSignal:fire()
end
function playerDropDown:CreatePopup(Player)
playerDropDown.Player = Player
local buttons = {}
local status = getFriendStatus(playerDropDown.Player)
local friendText = ""
local canDeclineFriend = false
if status == Enum.FriendStatus.Friend then
friendText = "Unfriend Player"
elseif status == Enum.FriendStatus.Unknown or status == Enum.FriendStatus.NotFriend then
friendText = "Send Friend Request"
elseif status == Enum.FriendStatus.FriendRequestSent then
friendText = "Revoke Friend Request"
elseif status == Enum.FriendStatus.FriendRequestReceived then
friendText = "Accept Friend Request"
canDeclineFriend = true
end
local blocked = isBlocked(playerDropDown.Player.UserId)
if not blocked then
table.insert(buttons, {
Name = "FriendButton",
Text = friendText,
OnPress = onFriendButtonPressed,
})
end
if canDeclineFriend and not blocked then
table.insert(buttons, {
Name = "DeclineFriend",
Text = "Decline Friend Request",
OnPress = onDeclineFriendButonPressed,
})
end
-- following status
local following = isFollowing(playerDropDown.Player.UserId, LocalPlayer.UserId)
local followerText = following and "Unfollow Player" or "Follow Player"
if not blocked then
table.insert(buttons, {
Name = "FollowerButton",
Text = followerText,
OnPress = following and onUnfollowButtonPressed or onFollowButtonPressed,
})
end
local blockedText = blocked and "Unblock Player" or "Block Player"
table.insert(buttons, {
Name = "BlockButton",
Text = blockedText,
OnPress = blocked and onUnblockButtonPressed or onBlockButtonPressed,
})
table.insert(buttons, {
Name = "ReportButton",
Text = "Report Abuse",
OnPress = onReportButtonPressed,
})
if playerDropDown.PopupFrame then
playerDropDown.PopupFrame:Destroy()
end
playerDropDown.PopupFrame = createPopupFrame(buttons)
return playerDropDown.PopupFrame
end
PlayersService.PlayerRemoving:connect(function(leavingPlayer)
if playerDropDown.Player == leavingPlayer then
playerDropDown:Hide()
end
end)
return playerDropDown
end
--- GetCore Blocked/Muted/Friended events.
local PlayerBlockedEvent = Instance.new("BindableEvent")
local PlayerUnblockedEvent = Instance.new("BindableEvent")
local PlayerMutedEvent = Instance.new("BindableEvent")
local PlayerUnMutedEvent = Instance.new("BindableEvent")
local PlayerFriendedEvent = Instance.new("BindableEvent")
local PlayerUnFriendedEvent = Instance.new("BindableEvent")
BlockStatusChanged:connect(function(userId, isBlocked)
local player = PlayersService:GetPlayerByUserId(userId)
if player then
if isBlocked then
PlayerBlockedEvent:Fire(player)
else
PlayerUnblockedEvent:Fire(player)
end
end
end)
MuteStatusChanged:connect(function(userId, isMuted)
local player = PlayersService:GetPlayerByUserId(userId)
if player then
if isMuted then
PlayerMutedEvent:Fire(player)
else
PlayerUnMutedEvent:Fire(player)
end
end
end)
LocalPlayer.FriendStatusChanged:connect(function(player, friendStatus)
if friendStatus == Enum.FriendStatus.Friend then
PlayerFriendedEvent:Fire(player)
elseif friendStatus == Enum.FriendStatus.NotFriend then
PlayerUnFriendedEvent:Fire(player)
end
end)
StarterGui:RegisterGetCore("PlayerBlockedEvent", function() return PlayerBlockedEvent end)
StarterGui:RegisterGetCore("PlayerUnblockedEvent", function() return PlayerUnblockedEvent end)
StarterGui:RegisterGetCore("PlayerMutedEvent", function() return PlayerMutedEvent end)
StarterGui:RegisterGetCore("PlayerUnmutedEvent", function() return PlayerUnMutedEvent end)
StarterGui:RegisterGetCore("PlayerFriendedEvent", function() return PlayerFriendedEvent end)
StarterGui:RegisterGetCore("PlayerUnfriendedEvent", function() return PlayerUnFriendedEvent end)
do
moduleApiTable.FollowerStatusChanged = createSignal()
function moduleApiTable:CreatePlayerDropDown()
return createPlayerDropDown()
end
function moduleApiTable:GetFriendCountAsync(player)
return getFriendCountAsync(player.UserId)
end
function moduleApiTable:InitBlockListAsync()
initializeBlockList()
end
function moduleApiTable:MaxFriendCount()
return MAX_FRIEND_COUNT
end
function moduleApiTable:GetFriendStatus()
return getFriendStatus()
end
function moduleApiTable:CreateBlockingUtility()
local blockingUtility = {}
function blockingUtility:BlockPlayerAsync(player)
return BlockPlayerAsync(player)
end
function blockingUtility:UnblockPlayerAsync(player)
return UnblockPlayerAsync(player)
end
function blockingUtility:MutePlayer(player)
return MutePlayer(player)
end
function blockingUtility:UnmutePlayer(player)
return UnmutePlayer(player)
end
function blockingUtility:IsPlayerBlockedByUserId(userId)
return isBlocked(userId)
end
function blockingUtility:GetBlockedStatusChangedEvent()
return BlockStatusChanged
end
function blockingUtility:GetMutedStatusChangedEvent()
return MuteStatusChanged
end
function blockingUtility:IsPlayerMutedByUserId(userId)
return isMuted(userId)
end
function blockingUtility:GetBlockedUserIdsAsync()
return getBlockedUserIds()
end
return blockingUtility
end
end
return moduleApiTable