Clients/Client2018/content/internal/AppShell/Modules/Shell/ErrorOverlay.lua

154 lines
4.8 KiB
Lua

--[[
// ErrorOverlay.lua
// Creates and error overlay
// NOTE: Right now error and alerts look the same, so we're
// using the same module to make both. If in the future this
// changes, we'll need to move alert to it's own module.
]]
local CoreGui = game:GetService("CoreGui")
local GuiRoot = CoreGui:FindFirstChild("RobloxGui")
local Modules = GuiRoot:FindFirstChild("Modules")
local ShellModules = Modules:FindFirstChild("Shell")
local GuiService = game:GetService('GuiService')
local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings'))
local Utility = require(ShellModules:FindFirstChild('Utility'))
local Strings = require(ShellModules:FindFirstChild('LocalizedStrings'))
local BaseOverlay = require(ShellModules:FindFirstChild('BaseOverlay'))
local SoundManager = require(ShellModules:FindFirstChild('SoundManager'))
local Analytics = require(ShellModules:FindFirstChild('Analytics'))
local EventHub = require(ShellModules:FindFirstChild('EventHub'))
local createErrorOverlay = function(errorType)
if not errorType then
return
end
local this = BaseOverlay()
local title = errorType.Title
local message = errorType.Msg
--That how we distinguish error and alert, errors have a Code table entry while alerts have a Id table entry.
local errorCode = errorType.Code
local alertId = errorType.Id
local iconImage = Utility.Create'ImageLabel'
{
Name = "IconImage";
BackgroundTransparency = 1;
}
iconImage.Image = alertId and 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png' or
'rbxasset://textures/ui/Shell/Icons/ErrorIconLargeCopy@1080.png'
iconImage.Size = alertId and UDim2.new(0, 416, 0, 416) or UDim2.new(0, 321, 0, 264)
iconImage.AnchorPoint = Vector2.new(0.5, 0.5)
iconImage.Position = UDim2.new(0.5, 0, 0.5, 0)
this:SetImage(iconImage)
local titleText = Utility.Create'TextLabel'
{
Name = "TitleText";
Size = UDim2.new(0, 0, 0, 0);
Position = UDim2.new(0, this.RightAlign, 0, 136);
BackgroundTransparency = 1;
Font = GlobalSettings.RegularFont;
FontSize = GlobalSettings.HeaderSize;
TextColor3 = GlobalSettings.WhiteTextColor;
Text = title;
TextXAlignment = Enum.TextXAlignment.Left;
Parent = this.Container;
}
local descriptionText = Utility.Create'TextLabel'
{
Name = "DescriptionText";
Size = UDim2.new(0, 762, 0, 304);
Position = UDim2.new(0, this.RightAlign, 0, titleText.Position.Y.Offset + 62);
BackgroundTransparency = 1;
TextXAlignment = Enum.TextXAlignment.Left;
TextYAlignment = Enum.TextYAlignment.Top;
Font = GlobalSettings.LightFont;
FontSize = GlobalSettings.TitleSize;
TextColor3 = GlobalSettings.WhiteTextColor;
TextWrapped = true;
Text = message;
Parent = this.Container;
}
if errorCode then
descriptionText.Text = string.format(Strings:LocalizedString('ErrorMessageAndCodePrase'), message, errorCode)
end
local okButton = Utility.Create'TextButton'
{
Name = "OkButton";
Size = UDim2.new(0, 320, 0, 66);
Position = UDim2.new(0, this.RightAlign, 1, -100 - 66);
BorderSizePixel = 0;
BackgroundColor3 = GlobalSettings.BlueButtonColor;
Font = GlobalSettings.RegularFont;
FontSize = GlobalSettings.ButtonSize;
TextColor3 = GlobalSettings.TextSelectedColor;
Text = Strings:LocalizedString("OkWord");
Parent = this.Container;
SoundManager:CreateSound('MoveSelection');
}
--if the user can't join game b/c xbox settings, the button will open the xbox account settings page
local goToSettings = errorCode and (errorCode == 113 or errorCode == 116)
if goToSettings then
okButton.Text = Strings:LocalizedString("GoToSettingsPhrase");
end
Utility.ResizeButtonWithText(okButton, okButton, GlobalSettings.TextHorizontalPadding)
-- Override
function this:GetAnalyticsInfo()
local analyticsInfo = {}
analyticsInfo[Analytics.WidgetNames('WidgetId')] = Analytics.WidgetNames('ErrorOverlayId')
analyticsInfo.Title = errorType.Title
if errorCode then
analyticsInfo.ErrorCode = errorCode
end
if alertId then
analyticsInfo.AlertId = alertId
end
return analyticsInfo
end
function this:GetPriority()
return GlobalSettings.ElevatedPriority
end
--[[ Input Events ]]--
okButton.MouseButton1Click:connect(function()
this:Close()
if goToSettings then
EventHub:dispatchEvent(EventHub.Notifications["OpenAccountSettingsScreen"], errorCode)
end
end)
local baseFocus = this.Focus
function this:Focus()
baseFocus(this)
GuiService.SelectedCoreObject = okButton
end
function this:GetOverlaySound()
return 'Error'
end
-- Track ErrorCode Frequency
if errorCode then
Analytics.ReportCounter("Error-"..tostring(errorCode), 1)
Analytics.SetRBXEventStream("Error", {ErrorCode = errorCode})
end
if alertId then
Analytics.ReportCounter("Alert-"..tostring(alertId), 1)
Analytics.SetRBXEventStream("Alert", {AlertId = alertId})
end
return this
end
return createErrorOverlay