--[[ // ErrorOverlay.lua // Creates and error overlay // NOTE: Right now error and alerts look the same, so we're // using the same module to make both. If in the future this // changes, we'll need to move alert to it's own module. ]] local CoreGui = game:GetService("CoreGui") local GuiRoot = CoreGui:FindFirstChild("RobloxGui") local Modules = GuiRoot:FindFirstChild("Modules") local ShellModules = Modules:FindFirstChild("Shell") local GuiService = game:GetService('GuiService') local GlobalSettings = require(ShellModules:FindFirstChild('GlobalSettings')) local Utility = require(ShellModules:FindFirstChild('Utility')) local Strings = require(ShellModules:FindFirstChild('LocalizedStrings')) local BaseOverlay = require(ShellModules:FindFirstChild('BaseOverlay')) local SoundManager = require(ShellModules:FindFirstChild('SoundManager')) local Analytics = require(ShellModules:FindFirstChild('Analytics')) local EventHub = require(ShellModules:FindFirstChild('EventHub')) local createErrorOverlay = function(errorType) if not errorType then return end local this = BaseOverlay() local title = errorType.Title local message = errorType.Msg --That how we distinguish error and alert, errors have a Code table entry while alerts have a Id table entry. local errorCode = errorType.Code local alertId = errorType.Id local iconImage = Utility.Create'ImageLabel' { Name = "IconImage"; BackgroundTransparency = 1; } iconImage.Image = alertId and 'rbxasset://textures/ui/Shell/Icons/AlertIcon.png' or 'rbxasset://textures/ui/Shell/Icons/ErrorIconLargeCopy@1080.png' iconImage.Size = alertId and UDim2.new(0, 416, 0, 416) or UDim2.new(0, 321, 0, 264) iconImage.AnchorPoint = Vector2.new(0.5, 0.5) iconImage.Position = UDim2.new(0.5, 0, 0.5, 0) this:SetImage(iconImage) local titleText = Utility.Create'TextLabel' { Name = "TitleText"; Size = UDim2.new(0, 0, 0, 0); Position = UDim2.new(0, this.RightAlign, 0, 136); BackgroundTransparency = 1; Font = GlobalSettings.RegularFont; FontSize = GlobalSettings.HeaderSize; TextColor3 = GlobalSettings.WhiteTextColor; Text = title; TextXAlignment = Enum.TextXAlignment.Left; Parent = this.Container; } local descriptionText = Utility.Create'TextLabel' { Name = "DescriptionText"; Size = UDim2.new(0, 762, 0, 304); Position = UDim2.new(0, this.RightAlign, 0, titleText.Position.Y.Offset + 62); BackgroundTransparency = 1; TextXAlignment = Enum.TextXAlignment.Left; TextYAlignment = Enum.TextYAlignment.Top; Font = GlobalSettings.LightFont; FontSize = GlobalSettings.TitleSize; TextColor3 = GlobalSettings.WhiteTextColor; TextWrapped = true; Text = message; Parent = this.Container; } if errorCode then descriptionText.Text = string.format(Strings:LocalizedString('ErrorMessageAndCodePrase'), message, errorCode) end local okButton = Utility.Create'TextButton' { Name = "OkButton"; Size = UDim2.new(0, 320, 0, 66); Position = UDim2.new(0, this.RightAlign, 1, -100 - 66); BorderSizePixel = 0; BackgroundColor3 = GlobalSettings.BlueButtonColor; Font = GlobalSettings.RegularFont; FontSize = GlobalSettings.ButtonSize; TextColor3 = GlobalSettings.TextSelectedColor; Text = Strings:LocalizedString("OkWord"); Parent = this.Container; SoundManager:CreateSound('MoveSelection'); } --if the user can't join game b/c xbox settings, the button will open the xbox account settings page local goToSettings = errorCode and (errorCode == 113 or errorCode == 116) if goToSettings then okButton.Text = Strings:LocalizedString("GoToSettingsPhrase"); end Utility.ResizeButtonWithText(okButton, okButton, GlobalSettings.TextHorizontalPadding) -- Override function this:GetAnalyticsInfo() local analyticsInfo = {} analyticsInfo[Analytics.WidgetNames('WidgetId')] = Analytics.WidgetNames('ErrorOverlayId') analyticsInfo.Title = errorType.Title if errorCode then analyticsInfo.ErrorCode = errorCode end if alertId then analyticsInfo.AlertId = alertId end return analyticsInfo end function this:GetPriority() return GlobalSettings.ElevatedPriority end --[[ Input Events ]]-- okButton.MouseButton1Click:connect(function() this:Close() if goToSettings then EventHub:dispatchEvent(EventHub.Notifications["OpenAccountSettingsScreen"], errorCode) end end) local baseFocus = this.Focus function this:Focus() baseFocus(this) GuiService.SelectedCoreObject = okButton end function this:GetOverlaySound() return 'Error' end -- Track ErrorCode Frequency if errorCode then Analytics.ReportCounter("Error-"..tostring(errorCode), 1) Analytics.SetRBXEventStream("Error", {ErrorCode = errorCode}) end if alertId then Analytics.ReportCounter("Alert-"..tostring(alertId), 1) Analytics.SetRBXEventStream("Alert", {AlertId = alertId}) end return this end return createErrorOverlay