375 lines
12 KiB
PHP
375 lines
12 KiB
PHP
<?php require $_SERVER['DOCUMENT_ROOT']."/api/private/core.php";
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// feel like this could use some cleaning up
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header("content-type: text/plain; charset=utf-8");
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if(GetUserAgent() != "Roblox/WinInet") die("Bad Request");
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$params = (object)
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[
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"serverAddress" => "localhost",
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"serverPort" => 53640,
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"version" => 0,
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"pbs" => false,
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"teleport" => false,
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"jobID" => "",
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"placeID" => 0,
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"serverID" => -1,
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"username" => "Player",
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"userid" => 0,
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"membership" => "None",
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"safechat" => "false",
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"age" => 0,
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"charappUrl" => "",
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"pingUrl" => "",
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"uploadUrl" => "",
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"ticket" => "",
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"debugging" => false,
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"chatstyle" => "ClassicAndBubble"
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];
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$params->serverPort =
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isset($_GET['serverPort']) &&
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is_numeric($_GET['serverPort']) &&
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$_GET['serverPort'] > 0 &&
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$_GET['serverPort'] < 65535 ?
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$_GET['serverPort'] : 53640;
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// erase teleportservice ticket cookie
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setcookie("ticket", "", 0);
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if(isset($_GET['ticket']))
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{
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$query = $pdo->prepare("
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SELECT client_sessions.*, selfhosted_servers.ip, selfhosted_servers.port, selfhosted_servers.version, selfhosted_servers.pbs FROM client_sessions
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INNER JOIN selfhosted_servers ON selfhosted_servers.id = serverID
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WHERE client_sessions.ticket = :ticket AND selfhosted_servers.ping+35 > UNIX_TIMESTAMP() AND NOT used");
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$query->bindParam(":ticket", $_GET['ticket'], PDO::PARAM_STR);
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$query->execute();
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$sessionInfo = $query->fetch(PDO::FETCH_OBJ);
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if($sessionInfo)
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{
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$params->placeID = $params->serverID = $sessionInfo->serverID;
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$params->serverAddress = $sessionInfo->ip;
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$params->serverPort = $sessionInfo->port;
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$params->version = $sessionInfo->version;
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$params->pbs = $sessionInfo->pbs;
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$params->teleport = $sessionInfo->isTeleport;
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$userInfo = Users::GetInfoFromID($sessionInfo->uid);
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$params->username = $userInfo->username;
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$params->userid = $userInfo->id;
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$params->debugging = $userInfo->debugging;
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$params->ticket = $sessionInfo->securityTicket;
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$params->pingUrl = "http://{$_SERVER['HTTP_HOST']}/game/clientpresence?ticket={$_GET['ticket']}";
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$params->charappUrl = $params->version == 2009 ? Users::GetCharacterAppearance($params->userid, $params->serverID) : "http://{$_SERVER['HTTP_HOST']}/Asset/CharacterFetch.ashx?userId={$params->userid}&serverId={$params->serverID}";
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if($userInfo->adminlevel != 0)
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{
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$params->membership = "OutrageousBuildersClub";
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//$params->pbs = true;
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}
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else if($userInfo->id < 100)
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{
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$params->membership = "TurboBuildersClub";
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}
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// no gui
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if($userInfo->username == "ThumbnailGenerator")
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{
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$params->chatstyle = "Classic";
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$params->safechat = "true";
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}
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// this cookie is used for teleportservice to identify the player
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// back then this wouldve actually been set in /login/negotiate.ashx
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// but thats kinda homosexual so its just here
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setcookie("ticket", $_GET['ticket'], time()+86400, '/');
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db::run("UPDATE client_sessions SET used = 1 WHERE ticket = :ticket", [":ticket" => $_GET['ticket']]);
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}
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}
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ob_start();
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?>
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--- functions --------------------------
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function onPlayerAdded(player)
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-- override
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if <?=$params->pbs?'true':'false'?> then
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local BuildToolsScriptID = -1
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if game.CoreGui.Version == 1 or game.CoreGui.Version == 2 then BuildToolsScriptID = 1179
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elseif game.CoreGui.Version == 7 then BuildToolsScriptID = 1568 end
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delay(0, function()
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while (game.Players.LocalPlayer == nil) do wait(1) end
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while (game.Players.LocalPlayer:FindFirstChild("PlayerGui") == nil) do wait (1) end
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local addedBuildTools = false
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local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
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if not addedBuildTools then
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local playerName = Instance.new("StringValue")
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playerName.Name = "PlayerName"
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playerName.Value = game.Players.LocalPlayer.Name
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playerName.RobloxLocked = true
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playerName.Parent = screenGui
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pcall(function() game:GetService("ScriptContext"):AddCoreScript(BuildToolsScriptID,screenGui,"BuildToolsScript") end)
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addedBuildTools = true
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end
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end)
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end
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<?php if($params->chatstyle == "Classic") { ?>
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for _,v in pairs(game.GuiRoot:GetChildren()) do v:Remove() end
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<?php } ?>
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end
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-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
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--pcall(function() game:SetPlaceID(<?=$params->placeID?>, false) end)
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pcall(function() settings()["Game Options"].CollisionSoundEnabled = true end)
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pcall(function() settings().Rendering.EnableFRM = true end)
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pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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-- arguments ---------------------------------------
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local threadSleepTime = ...
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if threadSleepTime==nil then
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threadSleepTime = 15
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end
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local test = <?=$params->serverID?'false':'true'?>
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<?php if($params->serverID) { ?>
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print("! Joining self-hosted server '<?=$params->serverID?>' at <?=$params->serverAddress?>")
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<?php } else { ?>
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print("! Joining game '<?=(string)$params->jobID?>' place <?=$params->placeID?> at <?=$params->serverAddress?>")
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<?php } ?>
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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pcall(function() game:GetService("ContentProvider"):SetThreadPool(16) end)
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pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
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pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d&t=2") end)
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pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?sid=%d") end)
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pcall(function() game:GetService("InsertService"):SetAssetUrl("http://<?=$_SERVER['HTTP_HOST']?>/Asset/?id=%d") end)
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pcall(function() game:GetService("SocialService"):SetFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
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-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.<?=$params->chatstyle?>) end)
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local waitingForCharacter = false
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pcall( function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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-- globals -----------------------------------------
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client = game:GetService("NetworkClient")
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visit = game:GetService("Visit")
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<?php if($params->debugging) { ?>
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for i = 30, 1, -1 do
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game:SetMessage(string.format("(%d) waiting for debugger...", i))
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wait(1)
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end
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<?php } ?>
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-- functions ---------------------------------------
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function setMessage(message)
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-- todo: animated "..."
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if not <?=$params->teleport?'true':'false'?> then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage("Teleporting ...")
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end
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end
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function showErrorWindow(message)
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game:SetMessage(message)
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end
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function reportError(err)
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print("***ERROR*** " .. err)
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if not test then visit:SetUploadUrl("") end
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client:Disconnect()
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wait(4)
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showErrorWindow("Error: " .. err)
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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if lostConnection then
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showErrorWindow("You have lost the connection to the game")
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else
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showErrorWindow("This game has shut down")
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end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection
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connection = player.Changed:connect(function (property)
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if property=="Character" then
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game:ClearMessage()
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waitingForCharacter = false
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connection:disconnect()
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end
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end)
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setMessage("Requesting character")
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage("Waiting for character")
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waitingForCharacter = true
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end)
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if not success then
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reportError(err)
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return
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end
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end
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-- called when the client connection is established
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function onConnectionAccepted(url, replicator)
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local waitingForMarker = true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("<?=$params->pingUrl?>", 30)
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end
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if not <?=$params->teleport?'true':'false'?> then
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game:SetMessageBrickCount()
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else
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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-- Wait for a marker to return before creating the Player
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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end)
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end)
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if not success then
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reportError(err)
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return
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end
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-- TODO: report marker progress
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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connectionFailed:disconnect()
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<?php if(false) /* if($params->version) */ { ?>
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showErrorWindow("Server does not match with client. Contact the hoster")
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<?php } else { ?>
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showErrorWindow("This game is not available. Please try another")
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<?php } ?>
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end
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idled = false
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function onPlayerIdled(time)
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if time > 20*60 then
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showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60))
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client:Disconnect()
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if not idled then
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idled = true
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end
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end
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end
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-- main ------------------------------------------------------------
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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local success, err = pcall(function()
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pcall(function() game:SetRemoteBuildMode(true) end)
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setMessage("Connecting to Server")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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playerConnectSucces, player = pcall(function() return client:PlayerConnect(<?=$params->userid?>, "<?=$params->serverAddress?>", <?=$params->serverPort?>, 0, threadSleepTime) end)
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if not playerConnectSucces then
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--Old player connection scheme
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player = game:GetService("Players"):CreateLocalPlayer(<?=$params->userid?>)
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client:Connect("<?=$params->serverAddress?>", <?=$params->serverPort?>, 0, threadSleepTime)
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end
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if not test then
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ticket = Instance.new("StringValue")
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ticket.Name = "PolygonTicket"
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ticket.Value = "<?=$params->ticket?>"
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ticket.Parent = player
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<?php if($params->serverID == 21) { ?>
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fart = Instance.new("BoolValue")
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fart.Name = "BrickCount"
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fart.Parent = player
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fart.Changed:connect(function()
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if fart.Value then game:SetMessageBrickCount() else game:ClearMessage() end
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end)
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<?php } ?>
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end
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player:SetSuperSafeChat(<?=$params->safechat?>)
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pcall(function() player:SetMembershipType(Enum.MembershipType.<?=$params->membership?>) end)
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pcall(function() player:SetAccountAge(0) end)
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player.Idled:connect(onPlayerIdled)
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-- Overriden
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onPlayerAdded(player)
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pcall(function() player.Name = [========[<?=$params->username?>]========] end)
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player.CharacterAppearance = "<?=$params->charappUrl?>"
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if not test then visit:SetUploadUrl("<?=$params->uploadUrl?>") end
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end)
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if not success then
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reportError(err)
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end
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<?php
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$script = ob_get_clean();
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if($params->version == 2009)
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{
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echo $script;
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}
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else
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{
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openssl_sign($script, $signature, openssl_pkey_get_private("file://".$_SERVER['DOCUMENT_ROOT']."/../polygon_private.pem"));
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echo "%".base64_encode($signature)."%".$script;
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}
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