polygon-website-foss/game/join.php

375 lines
12 KiB
PHP

<?php require $_SERVER['DOCUMENT_ROOT']."/api/private/core.php";
// feel like this could use some cleaning up
header("content-type: text/plain; charset=utf-8");
if(GetUserAgent() != "Roblox/WinInet") die("Bad Request");
$params = (object)
[
"serverAddress" => "localhost",
"serverPort" => 53640,
"version" => 0,
"pbs" => false,
"teleport" => false,
"jobID" => "",
"placeID" => 0,
"serverID" => -1,
"username" => "Player",
"userid" => 0,
"membership" => "None",
"safechat" => "false",
"age" => 0,
"charappUrl" => "",
"pingUrl" => "",
"uploadUrl" => "",
"ticket" => "",
"debugging" => false,
"chatstyle" => "ClassicAndBubble"
];
$params->serverPort =
isset($_GET['serverPort']) &&
is_numeric($_GET['serverPort']) &&
$_GET['serverPort'] > 0 &&
$_GET['serverPort'] < 65535 ?
$_GET['serverPort'] : 53640;
// erase teleportservice ticket cookie
setcookie("ticket", "", 0);
if(isset($_GET['ticket']))
{
$query = $pdo->prepare("
SELECT client_sessions.*, selfhosted_servers.ip, selfhosted_servers.port, selfhosted_servers.version, selfhosted_servers.pbs FROM client_sessions
INNER JOIN selfhosted_servers ON selfhosted_servers.id = serverID
WHERE client_sessions.ticket = :ticket AND selfhosted_servers.ping+35 > UNIX_TIMESTAMP() AND NOT used");
$query->bindParam(":ticket", $_GET['ticket'], PDO::PARAM_STR);
$query->execute();
$sessionInfo = $query->fetch(PDO::FETCH_OBJ);
if($sessionInfo)
{
$params->placeID = $params->serverID = $sessionInfo->serverID;
$params->serverAddress = $sessionInfo->ip;
$params->serverPort = $sessionInfo->port;
$params->version = $sessionInfo->version;
$params->pbs = $sessionInfo->pbs;
$params->teleport = $sessionInfo->isTeleport;
$userInfo = Users::GetInfoFromID($sessionInfo->uid);
$params->username = $userInfo->username;
$params->userid = $userInfo->id;
$params->debugging = $userInfo->debugging;
$params->ticket = $sessionInfo->securityTicket;
$params->pingUrl = "http://{$_SERVER['HTTP_HOST']}/game/clientpresence?ticket={$_GET['ticket']}";
$params->charappUrl = $params->version == 2009 ? Users::GetCharacterAppearance($params->userid, $params->serverID) : "http://{$_SERVER['HTTP_HOST']}/Asset/CharacterFetch.ashx?userId={$params->userid}&serverId={$params->serverID}";
if($userInfo->adminlevel != 0)
{
$params->membership = "OutrageousBuildersClub";
//$params->pbs = true;
}
else if($userInfo->id < 100)
{
$params->membership = "TurboBuildersClub";
}
// no gui
if($userInfo->username == "ThumbnailGenerator")
{
$params->chatstyle = "Classic";
$params->safechat = "true";
}
// this cookie is used for teleportservice to identify the player
// back then this wouldve actually been set in /login/negotiate.ashx
// but thats kinda homosexual so its just here
setcookie("ticket", $_GET['ticket'], time()+86400, '/');
db::run("UPDATE client_sessions SET used = 1 WHERE ticket = :ticket", [":ticket" => $_GET['ticket']]);
}
}
ob_start();
?>
--- functions --------------------------
function onPlayerAdded(player)
-- override
if <?=$params->pbs?'true':'false'?> then
local BuildToolsScriptID = -1
if game.CoreGui.Version == 1 or game.CoreGui.Version == 2 then BuildToolsScriptID = 1179
elseif game.CoreGui.Version == 7 then BuildToolsScriptID = 1568 end
delay(0, function()
while (game.Players.LocalPlayer == nil) do wait(1) end
while (game.Players.LocalPlayer:FindFirstChild("PlayerGui") == nil) do wait (1) end
local addedBuildTools = false
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
if not addedBuildTools then
local playerName = Instance.new("StringValue")
playerName.Name = "PlayerName"
playerName.Value = game.Players.LocalPlayer.Name
playerName.RobloxLocked = true
playerName.Parent = screenGui
pcall(function() game:GetService("ScriptContext"):AddCoreScript(BuildToolsScriptID,screenGui,"BuildToolsScript") end)
addedBuildTools = true
end
end)
end
<?php if($params->chatstyle == "Classic") { ?>
for _,v in pairs(game.GuiRoot:GetChildren()) do v:Remove() end
<?php } ?>
end
-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
--pcall(function() game:SetPlaceID(<?=$params->placeID?>, false) end)
pcall(function() settings()["Game Options"].CollisionSoundEnabled = true end)
pcall(function() settings().Rendering.EnableFRM = true end)
pcall(function() settings().Physics.Is30FpsThrottleEnabled = true end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
-- arguments ---------------------------------------
local threadSleepTime = ...
if threadSleepTime==nil then
threadSleepTime = 15
end
local test = <?=$params->serverID?'false':'true'?>
<?php if($params->serverID) { ?>
print("! Joining self-hosted server '<?=$params->serverID?>' at <?=$params->serverAddress?>")
<?php } else { ?>
print("! Joining game '<?=(string)$params->jobID?>' place <?=$params->placeID?> at <?=$params->serverAddress?>")
<?php } ?>
game:GetService("ChangeHistoryService"):SetEnabled(false)
pcall(function() game:GetService("ContentProvider"):SetThreadPool(16) end)
pcall(function() game:GetService("InsertService"):SetBaseSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=10&type=base") end)
pcall(function() game:GetService("InsertService"):SetUserSetsUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d&t=2") end)
pcall(function() game:GetService("InsertService"):SetCollectionUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/Tools/InsertAsset.ashx?sid=%d") end)
pcall(function() game:GetService("InsertService"):SetAssetUrl("http://<?=$_SERVER['HTTP_HOST']?>/Asset/?id=%d") end)
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://<?=$_SERVER['HTTP_HOST']?>/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.<?=$params->chatstyle?>) end)
local waitingForCharacter = false
pcall( function()
if settings().Network.MtuOverride == 0 then
settings().Network.MtuOverride = 1400
end
end)
-- globals -----------------------------------------
client = game:GetService("NetworkClient")
visit = game:GetService("Visit")
<?php if($params->debugging) { ?>
for i = 30, 1, -1 do
game:SetMessage(string.format("(%d) waiting for debugger...", i))
wait(1)
end
<?php } ?>
-- functions ---------------------------------------
function setMessage(message)
-- todo: animated "..."
if not <?=$params->teleport?'true':'false'?> then
game:SetMessage(message)
else
-- hack, good enought for now
game:SetMessage("Teleporting ...")
end
end
function showErrorWindow(message)
game:SetMessage(message)
end
function reportError(err)
print("***ERROR*** " .. err)
if not test then visit:SetUploadUrl("") end
client:Disconnect()
wait(4)
showErrorWindow("Error: " .. err)
end
-- called when the client connection closes
function onDisconnection(peer, lostConnection)
if lostConnection then
showErrorWindow("You have lost the connection to the game")
else
showErrorWindow("This game has shut down")
end
end
function requestCharacter(replicator)
-- prepare code for when the Character appears
local connection
connection = player.Changed:connect(function (property)
if property=="Character" then
game:ClearMessage()
waitingForCharacter = false
connection:disconnect()
end
end)
setMessage("Requesting character")
local success, err = pcall(function()
replicator:RequestCharacter()
setMessage("Waiting for character")
waitingForCharacter = true
end)
if not success then
reportError(err)
return
end
end
-- called when the client connection is established
function onConnectionAccepted(url, replicator)
local waitingForMarker = true
local success, err = pcall(function()
if not test then
visit:SetPing("<?=$params->pingUrl?>", 30)
end
if not <?=$params->teleport?'true':'false'?> then
game:SetMessageBrickCount()
else
setMessage("Teleporting ...")
end
replicator.Disconnection:connect(onDisconnection)
-- Wait for a marker to return before creating the Player
local marker = replicator:SendMarker()
marker.Received:connect(function()
waitingForMarker = false
requestCharacter(replicator)
end)
end)
if not success then
reportError(err)
return
end
-- TODO: report marker progress
while waitingForMarker do
workspace:ZoomToExtents()
wait(0.5)
end
end
-- called when the client connection fails
function onConnectionFailed(_, error)
showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")")
end
-- called when the client connection is rejected
function onConnectionRejected()
connectionFailed:disconnect()
<?php if(false) /* if($params->version) */ { ?>
showErrorWindow("Server does not match with client. Contact the hoster")
<?php } else { ?>
showErrorWindow("This game is not available. Please try another")
<?php } ?>
end
idled = false
function onPlayerIdled(time)
if time > 20*60 then
showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60))
client:Disconnect()
if not idled then
idled = true
end
end
end
-- main ------------------------------------------------------------
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
local success, err = pcall(function()
pcall(function() game:SetRemoteBuildMode(true) end)
setMessage("Connecting to Server")
client.ConnectionAccepted:connect(onConnectionAccepted)
client.ConnectionRejected:connect(onConnectionRejected)
connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
playerConnectSucces, player = pcall(function() return client:PlayerConnect(<?=$params->userid?>, "<?=$params->serverAddress?>", <?=$params->serverPort?>, 0, threadSleepTime) end)
if not playerConnectSucces then
--Old player connection scheme
player = game:GetService("Players"):CreateLocalPlayer(<?=$params->userid?>)
client:Connect("<?=$params->serverAddress?>", <?=$params->serverPort?>, 0, threadSleepTime)
end
if not test then
ticket = Instance.new("StringValue")
ticket.Name = "PolygonTicket"
ticket.Value = "<?=$params->ticket?>"
ticket.Parent = player
<?php if($params->serverID == 21) { ?>
fart = Instance.new("BoolValue")
fart.Name = "BrickCount"
fart.Parent = player
fart.Changed:connect(function()
if fart.Value then game:SetMessageBrickCount() else game:ClearMessage() end
end)
<?php } ?>
end
player:SetSuperSafeChat(<?=$params->safechat?>)
pcall(function() player:SetMembershipType(Enum.MembershipType.<?=$params->membership?>) end)
pcall(function() player:SetAccountAge(0) end)
player.Idled:connect(onPlayerIdled)
-- Overriden
onPlayerAdded(player)
pcall(function() player.Name = [========[<?=$params->username?>]========] end)
player.CharacterAppearance = "<?=$params->charappUrl?>"
if not test then visit:SetUploadUrl("<?=$params->uploadUrl?>") end
end)
if not success then
reportError(err)
end
<?php
$script = ob_get_clean();
if($params->version == 2009)
{
echo $script;
}
else
{
openssl_sign($script, $signature, openssl_pkey_get_private("file://".$_SERVER['DOCUMENT_ROOT']."/../polygon_private.pem"));
echo "%".base64_encode($signature)."%".$script;
}