Remove debug hooks for Game constructor
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c232462906
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0a4b9a32f7
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@ -18,20 +18,16 @@ struct DataModel
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struct Game
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{
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// void* padding1[26]; // 2010 has a class size of 104
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// 2010 has a class size of 104 bytes
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void* padding1[8];
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// int dataModel;
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// void* padding2[17];
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std::shared_ptr<DataModel> dataModel;
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void* padding2[9];
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};
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const auto Game__initializeClass = (Game * (__thiscall*)(void* _this, int a2))0x455D40;
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const auto Game__initializeClass = (Game * (__thiscall*)(Game* _this, int a2))0x455D40;
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const auto Game__construct = (int(__thiscall*)(Game* _this))0x47DBF0;
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const auto sub_47C280 = (int(__thiscall*)(int _this, int a2))0x47C280;
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const auto sub_902680 = (void * (__thiscall*)(void * _this))0x902680;
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const auto ServiceProvider__createScriptContext = (void * (__thiscall*)(void* _this))0x4282E0;
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const auto ScriptContext__setTimeout = (void (__thiscall*)(void* _this, double seconds))0x616EB0;
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// const auto ScriptContext__execute = (void * (__thiscall*)(void* _this, void* a1, int identity, const char* script, const char* name, int arguments))0x617CF0;
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const auto ScriptContext__execute = (void (__thiscall*)(void* _this, int identity, const char* script, const char* name))0x617C80;
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Binary file not shown.
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@ -1,11 +0,0 @@
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#include "pch.h"
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#include "DebugGame.h"
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Game__construct_t Game__construct = (Game__construct_t)0x47DBF0;
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int __fastcall Game__construct_hook(Game* _this)
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{
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printf("Game::Game called\n");
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printf("Value of _this: %p\n", _this);
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return Game__construct(_this);
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}
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@ -1,7 +0,0 @@
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#pragma once
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#include "Classes.h"
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typedef int (__thiscall* Game__construct_t)(Game* _this);
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int __fastcall Game__construct_hook(Game* _this);
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extern Game__construct_t Game__construct;
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@ -163,7 +163,6 @@
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="Config.h" />
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<ClInclude Include="DebugGame.h" />
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<ClInclude Include="DebugScriptContext.h" />
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<ClInclude Include="MFCCommandLine.h" />
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<ClInclude Include="PlayerCommandLine.h" />
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@ -180,7 +179,6 @@
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<ClInclude Include="VerifySignatureBase64.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="DebugGame.cpp" />
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<ClCompile Include="DebugScriptContext.cpp" />
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="MFCCommandLine.cpp" />
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@ -63,9 +63,6 @@
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<ClInclude Include="TestHttpGetPost.h">
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<Filter>Header Files\Hooks</Filter>
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</ClInclude>
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<ClInclude Include="DebugGame.h">
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<Filter>Header Files\Hooks</Filter>
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</ClInclude>
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<ClInclude Include="DebugScriptContext.h">
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<Filter>Header Files\Hooks</Filter>
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</ClInclude>
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@ -110,9 +107,6 @@
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<ClCompile Include="TestHttpGetPost.cpp">
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<Filter>Source Files\Hooks</Filter>
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</ClCompile>
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<ClCompile Include="DebugGame.cpp">
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<Filter>Source Files\Hooks</Filter>
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</ClCompile>
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<ClCompile Include="DebugScriptContext.cpp">
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<Filter>Source Files\Hooks</Filter>
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</ClCompile>
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@ -1,6 +1,5 @@
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#include "pch.h"
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#include "RCCOutput.h"
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#include "DebugGame.h"
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#include "Patches.h"
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HANDLE outputHandle;
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@ -36,16 +35,9 @@ void __fastcall StandardOut__print_hook(int _this, void*, int type, std::string*
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message = reinterpret_cast<std::string*>(messagePtr);
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#endif
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/* if (message->compare("MakeDatamodel") == 0)
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{
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printf("Attempting to create DataModel...\n");
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DataModel__createDataModel(true);
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} */
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if (message->compare("NewGame") == 0)
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if (message->compare("NewGame") == 0 || message->compare("NewGame2") == 0)
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{
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printf("\n");
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printf("Attempting to create new Game...\n");
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Game* game = new Game();
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@ -57,29 +49,14 @@ void __fastcall StandardOut__print_hook(int _this, void*, int type, std::string*
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}
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else
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{
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// int datamodel = game[4];
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printf("Successfully created new Game! (%p)\n", game);
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// printf("Address of DataModel: %08X\n", game->dataModel);
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// printf("Attempting to set DataModel Job ID to 'deez nuts'...\n");
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// game->dataModel->jobId = "deez nuts";
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printf("Length of DataModel Job ID: %d\n", game->dataModel->jobId.length());
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printf("Attempting to create service provider...\n");
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game->dataModel->jobId = "deez nuts";
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auto scriptContext = ServiceProvider__createScriptContext(game->dataModel.get());
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void* dataModelPointer = game->dataModel.get();
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printf("Address of dataModelPointer: %p\n", dataModelPointer);
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printf("Calling ServiceProvider::create<ScriptContext>()...\n");
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void* scriptContext = ServiceProvider__createScriptContext(dataModelPointer);
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printf("Address of scriptContext: %p\n", scriptContext);
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printf("Calling ScriptContext::execute()...\n");
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// void* arg;
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// ScriptContext__execute(scriptContext, &arg, 1, "print('hi')", "hi", 0);
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ScriptContext__execute(scriptContext, 1, "print('hi')", "hi");
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// printf("Calling ScriptContext::setTimeout()...\n");
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// ScriptContext__setTimeout(scriptContext, 5);
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ScriptContext__execute(scriptContext, 5, "print(\"hi this should be inside the dll's created datamodel i think\")", "hi");
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ScriptContext__execute(scriptContext, 5, "print(\"job id: \" .. game.jobId)", "hi");
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ScriptContext__execute(scriptContext, 5, "printidentity()", "hi");
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printf("\n");
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}
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@ -3,7 +3,6 @@
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#include "Patches.h"
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//#include "RobloxMFCHooks.h"
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#include "DebugGame.h"
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#include "DebugScriptContext.h"
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// #include "TestHttpGetPost.h"
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#include "TrustCheck.h"
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@ -26,7 +25,6 @@
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#endif
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START_PATCH_LIST()
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ADD_PATCH(Game__construct, Game__construct_hook)
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// ADD_PATCH(ScriptContext__execute, ScriptContext__execute_hook)
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// ADD_PATCH(Http_httpGetPostWinInet, Http_httpGetPostWinInet_hook)
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