rnr/Projects/Engine/Header/App/GUI/GuiBase3d.hpp

26 lines
791 B
C++

#pragma once
#include <App/V8/Tree/Instance.hpp>
#include <OGRE/Ogre.h>
namespace RNR
{
class GuiBase3d : public Instance, public Ogre::ManualObject
{
protected:
Ogre::MaterialPtr m_material;
private:
Ogre::Vector3 m_color;
float m_transparency;
bool m_visible;
public:
GuiBase3d();
void setVisible(bool visible) { m_visible = visible; }
bool getVisible() { return m_visible; }
void setColor(Ogre::Vector3 color) { m_color = color; }
Ogre::Vector3 getColor() { return m_color; }
void setTransparency(float transparency) { m_transparency = transparency; }
float getTransparency() { return m_transparency; }
virtual std::string getClassName() { return "GuiBase3d"; }
};
}