#pragma once #include #include namespace RNR { class GuiBase3d : public Instance, public Ogre::ManualObject { protected: Ogre::MaterialPtr m_material; private: Ogre::Vector3 m_color; float m_transparency; bool m_visible; public: GuiBase3d(); void setVisible(bool visible) { m_visible = visible; } bool getVisible() { return m_visible; } void setColor(Ogre::Vector3 color) { m_color = color; } Ogre::Vector3 getColor() { return m_color; } void setTransparency(float transparency) { m_transparency = transparency; } float getTransparency() { return m_transparency; } virtual std::string getClassName() { return "GuiBase3d"; } }; }