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# RNR
[![Star](https://img.shields.io/github/stars/lrre-foss/RNR?style=social)](https://github.com/lrre-foss/RNR/stargazers)
RNR (**R**NR's **N**ot **R**oblox) is a project that aims to recreate the look and feel of classic Roblox with extra features while remaining fully compatible with clients from that era.
Interested in contributing? [Feel free to make a pull request!](https://github.com/kiseki-lol/RNR/pulls)
Interested in contributing? [Feel free to make a pull request!](https://github.com/lrre-foss/RNR/pulls)
# Goals
There are several goals that RNR seeks to achieve, those being;
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- Fully compatible with Roblox versions up to 0.3.744.0 (dated April 2008) in areas such as hosting, joining, levels, etc.
- Incorporates all the various facets of the Roblox engine, plus a little bit extra (e.g. a network replication whitelist, fancy shader support, etc.)
- Made with clean-room reverse engineering
- Uses Roblox's [Luau](https://github.com/roblox/luau) as its scripting language while remaining fully compatible with classic Roblox scripts written using Lua 5.1
- Uses Roblox's [Luau](https://github.com/roblox/luau) as its scripting language while remaining fully compatible with classic Roblox scripts written using Lua 5.1 at the same time
- As free and open-source as is possible (with client code being licensed under the GPL and the engine itself released into the public domain, void of any copyright)
- Patching all the security vulnerabilities and fixing bugs/inefficiencies that legacy Roblox clients had
- Quick build times