diff --git a/README.md b/README.md index 937bef1..61fc16a 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,9 @@ # RNR +[![Star](https://img.shields.io/github/stars/lrre-foss/RNR?style=social)](https://github.com/lrre-foss/RNR/stargazers) + RNR (**R**NR's **N**ot **R**oblox) is a project that aims to recreate the look and feel of classic Roblox with extra features while remaining fully compatible with clients from that era. -Interested in contributing? [Feel free to make a pull request!](https://github.com/kiseki-lol/RNR/pulls) +Interested in contributing? [Feel free to make a pull request!](https://github.com/lrre-foss/RNR/pulls) # Goals There are several goals that RNR seeks to achieve, those being; @@ -11,7 +13,7 @@ There are several goals that RNR seeks to achieve, those being; - Fully compatible with Roblox versions up to 0.3.744.0 (dated April 2008) in areas such as hosting, joining, levels, etc. - Incorporates all the various facets of the Roblox engine, plus a little bit extra (e.g. a network replication whitelist, fancy shader support, etc.) - Made with clean-room reverse engineering -- Uses Roblox's [Luau](https://github.com/roblox/luau) as its scripting language while remaining fully compatible with classic Roblox scripts written using Lua 5.1 +- Uses Roblox's [Luau](https://github.com/roblox/luau) as its scripting language while remaining fully compatible with classic Roblox scripts written using Lua 5.1 at the same time - As free and open-source as is possible (with client code being licensed under the GPL and the engine itself released into the public domain, void of any copyright) - Patching all the security vulnerabilities and fixing bugs/inefficiencies that legacy Roblox clients had - Quick build times