116 lines
4.1 KiB
JavaScript
116 lines
4.1 KiB
JavaScript
const express = require("express")
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const router = express.Router()
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const user = require('./../..//model/user.js')
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const games = require("./../../model/games.js")
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const RelativeTime = require("@yaireo/relative-time")
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const relativeTime = new RelativeTime()
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router.get("/:id",async (req, res) => {
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var id = req.params.id;
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if (isNaN(parseFloat(id)) === true){
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return res.json({error: true})
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}
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const response = await user.findOne({userid: id}).lean()
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if (!response){
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return res.json({error: true, message: "404"})
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}
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let status = {status: "Offline"}
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if (response.status){
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status = JSON.parse(response.status)
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}
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const actualTimeMilliseconds = new Date().getTime()
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if (response.timesincelastrequest && actualTimeMilliseconds - response.timesincelastrequest >= 60000 * 3 /*3 minutes*/ && status && status.status.includes("Playing") === false || response.timesincelastrequest && actualTimeMilliseconds - response.timesincelastrequest >= 60000 * 3 /*3 minutes*/ && !status){
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// been 3 minutes since last request mark as offline make sure we don't mark them offline while they are playing a game
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status.status = "Offline"
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response.status = JSON.stringify(status)
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status = JSON.parse(response.status)
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}
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if (response.timesincelastrequest && actualTimeMilliseconds - response.timesincelastrequest <= 60000 * 3 /*3 minutes*/ && status && status.status.includes("Playing") === false || response.timesincelastrequest && actualTimeMilliseconds - response.timesincelastrequest <= 60000 * 3 /*3 minutes*/ && !status){
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status.status = "Online"
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response.status = JSON.stringify(status)
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status = JSON.parse(response.status)
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}
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return res.json({error:false, userinfo: {joindate: response.joindate, joindateepoch:new Date(response._id.getTimestamp()).getTime(), lastonline: relativeTime.from(new Date(response.timesincelastrequest)), lastonlineepoch: response.timesincelastrequest, coins: response.coins, username: response.username,userid: response.userid,friends: response.friends, admin: response.admin, discordid: response.discordid, membership: response.membership, inventory: response.inventory, bio: response.bio, status,followers: response.followers?.length, css: response.css, aboutme: response.aboutme}})
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})
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router.get("/:id/creations",async (req, res) => {
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var id = req.params.id;
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if (isNaN(parseFloat(id)) === true){
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return res.json({error: true})
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}
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const response = await user.findOne({userid: id}).lean()
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if (!response){
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return res.status(404).json({error: true, message: "Not found"})
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}
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const gameresponse = await games.find({useridofowner: id}).lean().select(['idofgame', 'version', 'nameofgame', 'numberofplayers', 'visits', 'useridofowner'])
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return res.json(gameresponse)
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})
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router.get("/:id/visits",async (req, res) => {
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var id = req.params.id;
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if (isNaN(parseFloat(id)) === true){
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return res.json({error: true})
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}
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const response = await user.findOne({userid: id}).lean()
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if (!response){
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return res.status(404).json({error: true, message: "Not found"})
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}
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const visits = await games.aggregate([
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{ $match: { useridofowner: parseFloat(id) } },
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{
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"$group": {
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"_id": null,
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"visits": {
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'$sum': "$visits"
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}
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}
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}
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])
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return res.json({error: false,visits: visits[0]?.visits || 0})
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})
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router.get("/usernametoid/:id",async (req, res) => {
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var id = req.params.id;
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const response = await user.findOne({username: {'$regex': id,$options:'i'}}).lean()
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if (!response){
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console.log(response)
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return res.json({error: true})
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}
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return res.json({error:false, userid: response.userid})
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})
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router.get("/discordidtouserid/:id",async (req, res) => {
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var id = req.params.id;
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const response = await user.findOne({discordid: id}).lean()
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if (!response){
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console.log(response)
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return res.json({error: true})
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}
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return res.json({error:false, userid: response.userid})
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})
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module.exports = router |