Move Lua scripts from ts files into lua files in Corescripts directory
This commit is contained in:
parent
f7ec29008e
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-- Start Game Script Arguments
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local placeId, port, sleeptime, access, url, killID, deathID, timeout, autosaveInterval, locationID, groupBuild, machineAddress, gsmInterval, gsmUrl, maxPlayers, maxSlotsUpperLimit, maxSlotsLowerLimit, gsmAccess, injectScriptAssetID, servicesUrl, permissionsServiceUrl, apiKey, libraryRegistrationScriptAssetID = ...
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-- StartGame --
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pcall(function() game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID) end)
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game:GetService("RunService"):Run()
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-- REQUIRES: StartGanmeSharedArgs.txt
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-- REQUIRES: MonitorGameStatus.txt
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------------------- UTILITY FUNCTIONS --------------------------
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function waitForChild(parent, childName)
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while true do
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local child = parent:findFirstChild(childName)
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if child then
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return child
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end
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parent.ChildAdded:wait()
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end
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end
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-- returns the player object that killed this humanoid
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-- returns nil if the killer is no longer in the game
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function getKillerOfHumanoidIfStillInGame(humanoid)
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-- check for kill tag on humanoid - may be more than one - todo: deal with this
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local tag = humanoid:findFirstChild("creator")
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-- find player with name on tag
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if tag then
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local killer = tag.Value
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if killer.Parent then -- killer still in game
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return killer
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end
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end
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return nil
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end
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-- send kill and death stats when a player dies
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function onDied(victim, humanoid)
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local killer = getKillerOfHumanoidIfStillInGame(humanoid)
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local victorId = 0
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if killer then
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victorId = killer.userId
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print("STAT: kill by " .. victorId .. " of " .. victim.userId)
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game:HttpGet(url .. "/Game/Knockouts.ashx?UserID=" .. victorId .. "&" .. access)
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end
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print("STAT: death of " .. victim.userId .. " by " .. victorId)
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game:HttpGet(url .. "/Game/Wipeouts.ashx?UserID=" .. victim.userId .. "&" .. access)
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end
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-----------------------------------END UTILITY FUNCTIONS -------------------------
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-----------------------------------"CUSTOM" SHARED CODE----------------------------------
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pcall(function() settings().Network.UseInstancePacketCache = true end)
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pcall(function() settings().Network.UsePhysicsPacketCache = true end)
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--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
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settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
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settings().Network.ExperimentalPhysicsEnabled = true
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settings().Network.WaitingForCharacterLogRate = 100
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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-----------------------------------START GAME SHARED SCRIPT------------------------------
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local url = "_BASE_URL"
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local assetId = placeId -- might be able to remove this now
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local scriptContext = game:GetService('ScriptContext')
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pcall(function() scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) end)
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scriptContext.ScriptsDisabled = true
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-- game:SetPlaceID(nil, false)
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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-- establish this peer as the Server
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local ns = game:GetService("NetworkServer")
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if url~=nil then
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pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/Report/Games.ashx") end)
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pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
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pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
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-- pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
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-- game:GetService("BadgeService"):SetPlaceId(placeId)
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if access~=nil then
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game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
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game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
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game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
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game:GetService("FriendService"):SetMakeFriendUrl(servicesUrl .. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&" .. access)
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game:GetService("FriendService"):SetBreakFriendUrl(servicesUrl .. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&" .. access)
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game:GetService("FriendService"):SetGetFriendsUrl(servicesUrl .. "/Friend/AreFriends?userId=%d&" .. access)
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end
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game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
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game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
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pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
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pcall(function()
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if access then
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loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
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end
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end)
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end
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pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
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settings().Diagnostics.LuaRamLimit = 0
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--settings().Network:SetThroughputSensitivity(0.08, 0.01)
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--settings().Network.SendRate = 35
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--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
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--shared["__time"] = 0
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--game:GetService("RunService").Stepped:connect(function (time) shared["__time"] = time end)
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if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then
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-- listen for the death of a Player
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function createDeathMonitor(player)
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-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
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if player.Character then
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local humanoid = waitForChild(player.Character, "Humanoid")
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humanoid.Died:connect(
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function ()
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onDied(player, humanoid)
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end
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)
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end
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end
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-- listen to all Players' Characters
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game:GetService("Players").ChildAdded:connect(
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function (player)
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createDeathMonitor(player)
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player.Changed:connect(
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function (property)
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if property=="Character" then
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createDeathMonitor(player)
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end
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end
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)
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end
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)
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end
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game:GetService("Players").PlayerAdded:connect(function(player)
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print("Player " .. player.userId .. " added")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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game:HttpGet(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access)
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end
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end)
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game:GetService("Players").PlayerRemoving:connect(function(player)
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print("Player " .. player.userId .. " leaving")
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if url and access and placeId and player and player.userId then
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game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
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end
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end)
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if placeId~=nil and url~=nil then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load(url .. "/asset/?id=" .. placeId)
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end
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if _MAP_LOCATION_EXISTS then
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-- yield so that file load happens in the heartbeat thread
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wait()
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-- load the game
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game:Load("_MAP_LOCATION")
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end
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-- Now start the connection
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ns:Start(_PORT, sleeptime)
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game:GetService("Visit"):SetPing("_SERVER_PRESENCE_URL", 30)
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if timeout then
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scriptContext:SetTimeout(timeout)
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end
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scriptContext.ScriptsDisabled = false
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--delay(1, function()
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-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
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--end)
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local reset = ";mc"
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game.Players.PlayerAdded:connect(function(player)
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player.Chatted:connect(function(msg)
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if msg==reset then
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if player.Character then
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player.Character.Humanoid.Health = 0
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end
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end
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end)
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end)
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------------------------------END START GAME SHARED SCRIPT--------------------------
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@ -0,0 +1,244 @@
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-- functions --------------------------
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function onPlayerAdded(player)
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-- override
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end
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-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
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pcall(function() game:SetPlaceID(_PLACE_ID, false) end)
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-- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS
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-- In general we need a long term strategy to remove blocking http calls from all platforms
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local isTouchDevice = Game:GetService("UserInputService").TouchEnabled
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function() settings().Rendering.EnableFRM = true end)
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pcall(function() settings().Physics.Is30FpsThrottleEnabled = false end)
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pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
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pcall(function() settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto end)
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-- arguments ---------------------------------------
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local threadSleepTime = ...
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if threadSleepTime==nil then
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threadSleepTime = 15
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end
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local test = _IS_STUDIO_JOIN
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print("! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS")
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:GetService("ContentProvider"):SetThreadPool(16)
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game:GetService("InsertService"):SetBaseSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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game:GetService("InsertService"):SetUserSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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game:GetService("InsertService"):SetCollectionUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?sid=%d")
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game:GetService("InsertService"):SetAssetUrl("http://banland.xyz/Asset/?id=%d")
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game:GetService("InsertService"):SetAssetVersionUrl("http://www.roblox.com/Asset/?assetversionid=%d")
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pcall(function() game:GetService("SocialService"):SetFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
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pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://banland.xyz/marketplace/productinfo?assetId=%d") end)
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pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d") end)
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pcall(function() game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User) end)
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-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
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pcall(function() game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble) end)
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local waitingForCharacter = false
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pcall( function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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-- globals -----------------------------------------
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client = game:GetService("NetworkClient")
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visit = game:GetService("Visit")
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-- functions ---------------------------------------
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function setMessage(message)
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-- todo: animated "..."
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if not false then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage("Teleporting ...")
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end
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end
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function showErrorWindow(message, errorType, errorCategory)
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game:SetMessage(message)
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end
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function reportError(err, message)
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print("***ERROR*** " .. err)
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if not test then visit:SetUploadUrl("") end
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client:Disconnect()
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wait(4)
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showErrorWindow("Error: " .. err, message, "Other")
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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if lostConnection then
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showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection")
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else
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showErrorWindow("This game has shut down", "Kick", "Kick")
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end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local connection
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connection = player.Changed:connect(function (property)
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if property=="Character" then
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game:ClearMessage()
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waitingForCharacter = false
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connection:disconnect()
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end
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end)
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setMessage("Requesting character")
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local success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage("Waiting for character")
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waitingForCharacter = true
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end)
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if not success then
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reportError(err,"W4C")
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return
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end
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end
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-- called when the client connection is established
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function onConnectionAccepted(url, replicator)
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connectResolved = true
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local waitingForMarker = true
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local success, err = pcall(function()
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if not test then
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visit:SetPing("_PING_URL", 30)
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end
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if not false then
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game:SetMessageBrickCount()
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else
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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-- Wait for a marker to return before creating the Player
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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end)
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end)
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if not success then
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reportError(err,"ConnectionAccepted")
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return
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end
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-- TODO: report marker progress
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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connectionFailed:disconnect()
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showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
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end
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idled = false
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function onPlayerIdled(time)
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if time > 20*60 then
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showErrorWindow(string.format("You were disconnected for being idle %d minutes", time/60), "Idle", "Idle")
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client:Disconnect()
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if not idled then
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idled = true
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end
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end
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end
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-- main ------------------------------------------------------------
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pcall(function() settings().Diagnostics:LegacyScriptMode() end)
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local success, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setMessage("Connecting to Server")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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client.Ticket = ""
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playerConnectSucces, player = pcall(function() return client:PlayerConnect(_USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime) end)
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if not playerConnectSucces then
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--Old player connection scheme
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player = game:GetService("Players"):CreateLocalPlayer(_USER_ID)
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client:Connect("_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
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end
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-- negotiate an auth token
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if not test then
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delay(300, function()
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while false do
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pcall(function() game:HttpPost("https://banland.xyz/auth/renew", "renew") end)
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wait(300)
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end
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end)
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end
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player:SetSuperSafeChat(false)
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pcall(function() player:SetUnder13(false) end)
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pcall(function() player:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE) end)
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pcall(function() player:SetAccountAge(1) end)
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player.Idled:connect(onPlayerIdled)
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-- Overriden
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onPlayerAdded(player)
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pcall(function() player.Name = [========[_USER_NAME]========] end)
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player.CharacterAppearance = "_CHAR_APPEARANCE"
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if not test then visit:SetUploadUrl("") end
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end)
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if not success then
|
||||
reportError(err,"CreatePlayer")
|
||||
end
|
||||
|
||||
if not test then
|
||||
-- TODO: Async get?
|
||||
loadfile("")("", -1, 0)
|
||||
end
|
||||
|
||||
pcall(function() game:SetScreenshotInfo("") end)
|
||||
pcall(function() game:SetVideoInfo('<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://www.roblox.com]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>') end)
|
||||
-- use single quotes here because the video info string may have unescaped double quotes
|
||||
|
|
@ -0,0 +1,26 @@
|
|||
-- Setup studio cmd bar & load core scripts
|
||||
pcall(function() game:GetService("InsertService"):SetFreeModelUrl("http://banland.xyz/Game/Tools/InsertAsset.ashx?type=fm&q=%s&pg=%d&rs=%d") end)
|
||||
pcall(function() game:GetService("InsertService"):SetFreeDecalUrl("http://banland.xyz/Game/Tools/InsertAsset.ashx?type=fd&q=%s&pg=%d&rs=%d") end)
|
||||
|
||||
game:GetService("ScriptInformationProvider"):SetAssetUrl("http://banland.xyz/Asset/")
|
||||
game:GetService("InsertService"):SetBaseSetsUrl("http://banland.xyz/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
|
||||
game:GetService("InsertService"):SetUserSetsUrl("http://banland.xyz/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
|
||||
game:GetService("InsertService"):SetCollectionUrl("http://banland.xyz/Game/Tools/InsertAsset.ashx?sid=%d")
|
||||
game:GetService("InsertService"):SetAssetUrl("http://banland.xyz/Asset/?id=%d")
|
||||
game:GetService("InsertService"):SetAssetVersionUrl("http://www.roblox.com/Asset/?assetversionid=%d")
|
||||
game:GetService("InsertService"):SetTrustLevel(0)
|
||||
|
||||
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
|
||||
pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
|
||||
pcall(function() game:GetService("MarketplaceService"):SetProductInfoUrl("https://banland.xyz/marketplace/productinfo?assetId=%d") end)
|
||||
pcall(function() game:GetService("MarketplaceService"):SetDevProductInfoUrl("https://banland.xyz/marketplace/productDetails?productId=%d") end)
|
||||
pcall(function() game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d") end)
|
||||
|
||||
local result, err = pcall(function() game:GetService("ScriptContext"):AddStarterScript(37801172) end)
|
||||
if not result then
|
||||
pcall(function() game:GetService("ScriptContext"):AddCoreScript(37801172,game:GetService("ScriptContext"),"StarterScript") end)
|
||||
end
|
||||
|
|
@ -0,0 +1,121 @@
|
|||
-- Prepended to Edit.lua and Visit.lua and Studio.lua and PlaySolo.lua--
|
||||
|
||||
if true then
|
||||
pcall(function() game:SetPlaceID(_PLACE_ID) end)
|
||||
else
|
||||
if 0>0 then
|
||||
pcall(function() game:SetPlaceID(_PLACE_ID) end)
|
||||
end
|
||||
end
|
||||
|
||||
visit = game:GetService("Visit")
|
||||
|
||||
local message = Instance.new("Message")
|
||||
message.Parent = workspace
|
||||
message.archivable = false
|
||||
|
||||
game:GetService("ScriptInformationProvider"):SetAssetUrl("http://banland.xyz/Asset/")
|
||||
game:GetService("ContentProvider"):SetThreadPool(16)
|
||||
pcall(function() game:GetService("InsertService"):SetFreeModelUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?type=fm&q=%s&pg=%d&rs=%d") end) -- Used for free model search (insert tool)
|
||||
pcall(function() game:GetService("InsertService"):SetFreeDecalUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?type=fd&q=%s&pg=%d&rs=%d") end) -- Used for free decal search (insert tool)
|
||||
|
||||
settings().Diagnostics:LegacyScriptMode()
|
||||
|
||||
game:GetService("InsertService"):SetBaseSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
|
||||
game:GetService("InsertService"):SetUserSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
|
||||
game:GetService("InsertService"):SetCollectionUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?sid=%d")
|
||||
game:GetService("InsertService"):SetAssetUrl("http://banland.xyz/Asset/?id=%d")
|
||||
game:GetService("InsertService"):SetAssetVersionUrl("http://www.roblox.com/Asset/?assetversionid=%d")
|
||||
|
||||
pcall(function() game:GetService("SocialService"):SetFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetBestFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetGroupUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetGroupRankUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d") end)
|
||||
pcall(function() game:GetService("SocialService"):SetGroupRoleUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d") end)
|
||||
pcall(function() game:GetService("GamePassService"):SetPlayerHasPassUrl("http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d") end)
|
||||
pcall(function() game:SetCreatorID(0, Enum.CreatorType.User) end)
|
||||
|
||||
pcall(function() game:SetScreenshotInfo("") end)
|
||||
pcall(function() game:SetVideoInfo("") end)
|
||||
|
||||
pcall(function() settings().Rendering.EnableFRM = true end)
|
||||
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
|
||||
|
||||
game:GetService("ChangeHistoryService"):SetEnabled(false)
|
||||
pcall(function() game:GetService("Players"):SetBuildUserPermissionsUrl("http://banland.xyz//Game/BuildActionPermissionCheck.ashx?assetId=0&userId=%d&isSolo=true") end)
|
||||
|
||||
workspace:SetPhysicsThrottleEnabled(true)
|
||||
|
||||
local addedBuildTools = false
|
||||
local screenGui = game:GetService("CoreGui"):FindFirstChild("RobloxGui")
|
||||
|
||||
function doVisit()
|
||||
message.Text = "Loading Game"
|
||||
if false then
|
||||
game:Load("")
|
||||
pcall(function() visit:SetUploadUrl("") end)
|
||||
else
|
||||
pcall(function() visit:SetUploadUrl("") end)
|
||||
end
|
||||
|
||||
|
||||
message.Text = "Running"
|
||||
game:GetService("RunService"):Run()
|
||||
|
||||
message.Text = "Creating Player"
|
||||
if false then
|
||||
player = game:GetService("Players"):CreateLocalPlayer(1)
|
||||
player.Name = [====[Guest _GUEST_NUMBER]====]
|
||||
else
|
||||
player = game:GetService("Players"):CreateLocalPlayer(0)
|
||||
end
|
||||
player.CharacterAppearance = ""
|
||||
local propExists, canAutoLoadChar = false
|
||||
propExists = pcall(function() canAutoLoadChar = game.Players.CharacterAutoLoads end)
|
||||
|
||||
if (propExists and canAutoLoadChar) or (not propExists) then
|
||||
player:LoadCharacter()
|
||||
end
|
||||
|
||||
|
||||
message.Text = "Setting GUI"
|
||||
player:SetSuperSafeChat(true)
|
||||
pcall(function() player:SetMembershipType(Enum.MembershipType.None) end)
|
||||
pcall(function() player:SetAccountAge(0) end)
|
||||
|
||||
if false then
|
||||
message.Text = "Setting Ping"
|
||||
visit:SetPing("http://banland.xyz/Game/ClientPresence.ashx?version=old&PlaceID=_PLACE_ID", 300)
|
||||
|
||||
message.Text = "Sending Stats"
|
||||
game:HttpGet("")
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
success, err = pcall(doVisit)
|
||||
|
||||
if not addedBuildTools then
|
||||
local playerName = Instance.new("StringValue")
|
||||
playerName.Name = "PlayerName"
|
||||
playerName.Value = player.Name
|
||||
playerName.RobloxLocked = true
|
||||
playerName.Parent = screenGui
|
||||
|
||||
pcall(function() game:GetService("ScriptContext"):AddCoreScript(59431535,screenGui,"BuildToolsScript") end)
|
||||
addedBuildTools = true
|
||||
end
|
||||
|
||||
if success then
|
||||
message.Parent = nil
|
||||
else
|
||||
print(err)
|
||||
if false then
|
||||
pcall(function() visit:SetUploadUrl("") end)
|
||||
end
|
||||
wait(5)
|
||||
message.Text = "Error on visit: " .. err
|
||||
if false then
|
||||
game:HttpPost("http://banland.xyz/Error/Lua.ashx?", "Visit.lua: " .. err)
|
||||
end
|
||||
end
|
||||
Loading…
Reference in New Issue