2013/processed/host.lua

217 lines
7.8 KiB
Lua

-- Start Game Script Arguments
local placeId, port, sleeptime, access, url, killID, deathID, timeout, autosaveInterval, locationID, groupBuild, machineAddress, gsmInterval, gsmUrl, maxPlayers, maxSlotsUpperLimit, maxSlotsLowerLimit, gsmAccess, injectScriptAssetID, servicesUrl, permissionsServiceUrl, apiKey, libraryRegistrationScriptAssetID = ...
-- StartGame --
pcall(function() game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID) end)
game:GetService("RunService"):Run()
-- REQUIRES: StartGanmeSharedArgs.txt
-- REQUIRES: MonitorGameStatus.txt
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
return child
end
parent.ChildAdded:wait()
end
end
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
function getKillerOfHumanoidIfStillInGame(humanoid)
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")
-- find player with name on tag
if tag then
local killer = tag.Value
if killer.Parent then -- killer still in game
return killer
end
end
return nil
end
-- send kill and death stats when a player dies
function onDied(victim, humanoid)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
local victorId = 0
if killer then
victorId = killer.userId
print("STAT: kill by " .. victorId .. " of " .. victim.userId)
game:HttpGet(url .. "/Game/Knockouts.ashx?UserID=" .. victorId .. "&" .. access)
end
print("STAT: death of " .. victim.userId .. " by " .. victorId)
game:HttpGet(url .. "/Game/Wipeouts.ashx?UserID=" .. victim.userId .. "&" .. access)
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function() settings().Network.UseInstancePacketCache = true end)
pcall(function() settings().Network.UsePhysicsPacketCache = true end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function() settings().Diagnostics:LegacyScriptMode() end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local url = "_BASE_URL"
local assetId = placeId -- might be able to remove this now
local scriptContext = game:GetService('ScriptContext')
pcall(function() scriptContext:AddStarterScript(libraryRegistrationScriptAssetID) end)
scriptContext.ScriptsDisabled = true
-- game:SetPlaceID(nil, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService("NetworkServer")
if url~=nil then
pcall(function() game:GetService("Players"):SetAbuseReportUrl(url .. "/Report/Games.ashx") end)
pcall(function() game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/") end)
pcall(function() game:GetService("ContentProvider"):SetBaseUrl(url .. "/") end)
-- pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
-- game:GetService("BadgeService"):SetPlaceId(placeId)
if access~=nil then
game:GetService("BadgeService"):SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
game:GetService("BadgeService"):SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
game:GetService("BadgeService"):SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
game:GetService("FriendService"):SetMakeFriendUrl(servicesUrl .. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&" .. access)
game:GetService("FriendService"):SetBreakFriendUrl(servicesUrl .. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&" .. access)
game:GetService("FriendService"):SetGetFriendsUrl(servicesUrl .. "/Friend/AreFriends?userId=%d&" .. access)
end
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
pcall(function() loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)() end)
pcall(function()
if access then
loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
end
end)
end
pcall(function() game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true) end)
settings().Diagnostics.LuaRamLimit = 0
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
--shared["__time"] = 0
--game:GetService("RunService").Stepped:connect(function (time) shared["__time"] = time end)
if placeId~=nil and killID~=nil and deathID~=nil and url~=nil then
-- listen for the death of a Player
function createDeathMonitor(player)
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
if player.Character then
local humanoid = waitForChild(player.Character, "Humanoid")
humanoid.Died:connect(
function ()
onDied(player, humanoid)
end
)
end
end
-- listen to all Players' Characters
game:GetService("Players").ChildAdded:connect(
function (player)
createDeathMonitor(player)
player.Changed:connect(
function (property)
if property=="Character" then
createDeathMonitor(player)
end
end
)
end
)
end
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
if url and access and placeId and player and player.userId then
game:HttpGet(url .. "/Game/ClientPresence.ashx?action=connect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
game:HttpGet(url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access)
end
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
if url and access and placeId and player and player.userId then
game:HttpGet(url .. "/Game/ClientPresence.ashx?action=disconnect&" .. access .. "&PlaceID=" .. placeId .. "&UserID=" .. player.userId)
end
end)
if placeId~=nil and url~=nil then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load(url .. "/asset/?id=" .. placeId)
end
if _MAP_LOCATION_EXISTS then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load("_MAP_LOCATION")
end
-- Now start the connection
ns:Start(_PORT, sleeptime)
game:GetService("Visit"):SetPing("_SERVER_PRESENCE_URL", 30)
if timeout then
scriptContext:SetTimeout(timeout)
end
scriptContext.ScriptsDisabled = false
--delay(1, function()
-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
--end)
local reset = ";mc"
game.Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(msg)
if msg==reset then
if player.Character then
player.Character.Humanoid.Health = 0
end
end
end)
end)
------------------------------END START GAME SHARED SCRIPT--------------------------