Port join corescript to Yuescript
This commit is contained in:
parent
1e9af98175
commit
e704d69398
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@ -1,18 +1,8 @@
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-- functions --------------------------
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function onPlayerAdded(player)
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-- override
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end
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-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --
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pcall(function()
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game:SetPlaceID(_PLACE_ID, false)
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return game:SetPlaceID(_PLACE_ID, false)
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end)
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-- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS
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-- In general we need a long term strategy to remove blocking http calls from all platforms
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local isTouchDevice = Game:GetService("UserInputService").TouchEnabled
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settings()["Game Options"].CollisionSoundEnabled = true
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pcall(function()
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settings().Rendering.EnableFRM = true
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@ -26,273 +16,225 @@ end)
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pcall(function()
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settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto
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end)
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-- arguments ---------------------------------------
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local threadSleepTime = ...
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if threadSleepTime == nil then
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threadSleepTime = 15
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end
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local test = _IS_STUDIO_JOIN
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print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS"
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print("! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS")
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game:GetService("ChangeHistoryService"):SetEnabled(false)
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game:GetService("ContentProvider"):SetThreadPool(16)
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game:GetService("InsertService"):SetBaseSetsUrl "http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
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game:GetService("InsertService")
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:SetUserSetsUrl "http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
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game:GetService("InsertService"):SetCollectionUrl "http://www.roblox.com/Game/Tools/InsertAsset.ashx?sid=%d"
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game:GetService("InsertService"):SetAssetUrl "http://banland.xyz/Asset/?id=%d"
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game:GetService("InsertService"):SetAssetVersionUrl "http://www.roblox.com/Asset/?assetversionid=%d"
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do
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local _with_0 = game:GetService("InsertService")
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_with_0:SetBaseSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
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_with_0:SetUserSetsUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
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_with_0:SetCollectionUrl("http://www.roblox.com/Game/Tools/InsertAsset.ashx?sid=%d")
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_with_0:SetAssetUrl("http://banland.xyz/Asset/?id=%d")
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_with_0:SetAssetVersionUrl("http://www.roblox.com/Asset/?assetversionid=%d")
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end
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do
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local _with_0 = game:GetService("SocialService")
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pcall(function()
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game:GetService("SocialService")
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:SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
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return _with_0:SetFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d")
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end)
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pcall(function()
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return _with_0:SetBestFriendUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d")
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end)
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pcall(function()
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return _with_0:SetGroupUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d")
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end)
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pcall(function()
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return _with_0:SetGroupRankUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d")
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end)
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pcall(function()
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return _with_0:SetGroupRoleUrl("http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d")
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end)
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end
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pcall(function()
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return game:GetService("GamePassService"):SetPlayerHasPassUrl("http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d")
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end)
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pcall(function()
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game:GetService("SocialService")
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:SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d"
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return game:GetService("MarketplaceService"):SetProductInfoUrl("https://banland.xyz/marketplace/productinfo?assetId=%d")
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end)
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pcall(function()
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game:GetService("SocialService")
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:SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d"
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return game:GetService("MarketplaceService"):SetPlayerOwnsAssetUrl("https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d")
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end)
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pcall(function()
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game:GetService("SocialService")
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:SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d"
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return game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User)
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end)
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pcall(function()
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game:GetService("SocialService")
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:SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d"
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return game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
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end)
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pcall(function()
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game:GetService("GamePassService")
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:SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d"
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end)
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pcall(function()
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game:GetService("MarketplaceService"):SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d"
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end)
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pcall(function()
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game:GetService("MarketplaceService")
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:SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d"
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end)
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pcall(function()
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game:SetCreatorID(_CREATOR_ID, Enum.CreatorType.User)
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end)
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-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
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pcall(function()
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game:GetService("Players"):SetChatStyle(Enum.ChatStyle.ClassicAndBubble)
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end)
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local waitingForCharacter = false
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pcall(function()
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if settings().Network.MtuOverride == 0 then
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settings().Network.MtuOverride = 1400
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end
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end)
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-- globals -----------------------------------------
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client = game:GetService "NetworkClient"
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visit = game:GetService "Visit"
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-- functions ---------------------------------------
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function setMessage(message)
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-- todo: animated "..."
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if not false then
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game:SetMessage(message)
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else
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-- hack, good enought for now
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game:SetMessage "Teleporting ..."
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end
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local client = game:GetService("NetworkClient")
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local visit = game:GetService("Visit")
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local setMessage
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setMessage = function(message)
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return game:SetMessage((function()
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if not false then
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return message
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else
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return "Teleporting ..."
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end
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end)())
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end
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function showErrorWindow(message, errorType, errorCategory)
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game:SetMessage(message)
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local showErrorWindow
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showErrorWindow = function(message, _, _)
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return game:SetMessage(message)
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end
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function reportError(err, message)
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print("***ERROR*** " .. err)
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local reportError
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reportError = function(err, message)
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print("***ERROR*** " .. tostring(err))
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if not test then
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visit:SetUploadUrl ""
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visit:SetUploadUrl("")
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end
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client:Disconnect()
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client:disconnect()
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wait(4)
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showErrorWindow("Error: " .. err, message, "Other")
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return showErrorWindow("Error: " .. tostring(err), message, "Other")
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end
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-- called when the client connection closes
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function onDisconnection(peer, lostConnection)
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local onDisconnection
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onDisconnection = function(_, lostConnection)
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if lostConnection then
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showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection")
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return showErrorWindow("You have lost the connection to the game", "LostConnection", "LostConnection")
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else
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showErrorWindow("This game has shut down", "Kick", "Kick")
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return showErrorWindow("This game has shut down", "Kick", "Kick")
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end
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end
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function requestCharacter(replicator)
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-- prepare code for when the Character appears
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local requestCharacter
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requestCharacter = function(replicator)
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local connection
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connection = player.Changed:connect(function(property)
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if property == "Character" then
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game:ClearMessage()
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waitingForCharacter = false
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connection:disconnect()
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return connection:disconnect()
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end
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end)
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setMessage "Requesting character"
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local success, err = pcall(function()
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setMessage("Requesting character")
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local success, err
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success, err = pcall(function()
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replicator:RequestCharacter()
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setMessage "Waiting for character"
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setMessage("Waiting for character")
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waitingForCharacter = true
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end)
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if not success then
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reportError(err, "W4C")
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return
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end
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end
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-- called when the client connection is established
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function onConnectionAccepted(url, replicator)
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connectResolved = true
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local onConnectionAccepted
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onConnectionAccepted = function(url, replicator)
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local connectResolved = true
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local waitingForMarker = true
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local success, err = pcall(function()
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local success, err
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success, err = pcall(function()
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if not test then
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visit:SetPing("_PING_URL", 30)
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end
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if not false then
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game:SetMessageBrickCount()
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else
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setMessage "Teleporting ..."
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setMessage("Teleporting ...")
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end
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replicator.Disconnection:connect(onDisconnection)
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-- Wait for a marker to return before creating the Player
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local marker = replicator:SendMarker()
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marker.Received:connect(function()
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return marker.Received:connect(function()
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waitingForMarker = false
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requestCharacter(replicator)
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return requestCharacter(replicator)
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end)
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end)
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if not success then
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reportError(err, "ConnectionAccepted")
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return
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end
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-- TODO: report marker progress
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while waitingForMarker do
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workspace:ZoomToExtents()
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wait(0.5)
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end
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end
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-- called when the client connection fails
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function onConnectionFailed(_, error)
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showErrorWindow("Failed to connect to the Game. (ID=" .. error .. ")", "ID" .. error, "Other")
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local onConnectionFailed
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onConnectionFailed = function(_, err)
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return showErrorWindow("Failed to connect to the Game. (ID=" .. tostring(err) .. ")", "ID" .. tostring(err), "Other")
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end
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-- called when the client connection is rejected
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function onConnectionRejected()
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local onConnectionRejected
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onConnectionRejected = function()
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connectionFailed:disconnect()
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showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
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return showErrorWindow("This game is not available. Please try another", "WrongVersion", "WrongVersion")
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end
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idled = false
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function onPlayerIdled(time)
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local idled = false
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local onPlayerIdled
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onPlayerIdled = function(time)
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if time > 20 * 60 then
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showErrorWindow(string.format("You were disconnected for being idle %d minutes", time / 60), "Idle", "Idle")
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client:Disconnect()
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client:disconnect()
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if not idled then
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idled = true
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end
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end
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end
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-- main ------------------------------------------------------------
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pcall(function()
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settings().Diagnostics:LegacyScriptMode()
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return settings().Diagnostics:LegacyScriptMode()
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end)
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local success, err = pcall(function()
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game:SetRemoteBuildMode(true)
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setMessage "Connecting to Server"
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setMessage("Connecting to Server")
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client.ConnectionAccepted:connect(onConnectionAccepted)
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client.ConnectionRejected:connect(onConnectionRejected)
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connectionFailed = client.ConnectionFailed:connect(onConnectionFailed)
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client.Ticket = ""
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playerConnectSucces, player = pcall(function()
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return client:PlayerConnect(_USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
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end)
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if not playerConnectSucces then
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--Old player connection scheme
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player = game:GetService("Players"):CreateLocalPlayer(_USER_ID)
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client:Connect("_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime)
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end
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-- negotiate an auth token
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if not test then
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delay(300, function()
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while false do
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pcall(function()
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game:HttpPost("https://banland.xyz/auth/renew", "renew")
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pcall(function()
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return game:HttpPost("https://banland.xyz/auth/renew", "renew")
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end)
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wait(300)
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end
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end)
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end
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player:SetSuperSafeChat(false)
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pcall(function()
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player:SetUnder13(false)
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end)
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pcall(function()
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player:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE)
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end)
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pcall(function()
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player:SetAccountAge(1)
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end)
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do
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local _with_0 = player
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_with_0:SetSuperSafeChat(false)
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pcall(function()
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return _with_0:SetUnder13(false)
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end)
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pcall(function()
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return _with_0:SetMembershipType(Enum.MembershipType._MEMBERSHIP_TYPE)
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end)
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pcall(function()
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return _with_0:SetAccountAge(1)
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end)
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end
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player.Idled:connect(onPlayerIdled)
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-- Overriden
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onPlayerAdded(player)
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pcall(function()
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pcall(function()
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player.Name = [========[_USER_NAME]========]
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end)
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player.CharacterAppearance = "_CHAR_APPEARANCE"
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if not test then
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visit:SetUploadUrl ""
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return visit:SetUploadUrl("")
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end
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end)
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if not success then
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reportError(err, "CreatePlayer")
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end
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if not test then
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-- TODO: Async get?
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loadfile ""("", -1, 0)
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loadfile(("")("", -1, 0))
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end
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pcall(function()
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game:SetScreenshotInfo ""
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return game:SetScreenshotInfo("")
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end)
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pcall(function()
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game:SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://www.roblox.com]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>'
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return pcall(function()
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return game:SetVideoInfo('<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://www.roblox.com]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>')
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end)
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-- use single quotes here because the video info string may have unescaped double quotes
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@ -0,0 +1,268 @@
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import "macros" as { $ }
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-- functions --------------------------
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-- onPlayerAdded = (player) ->
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-- -- override
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$lua "-- MultiplayerSharedScript.lua inserted here ------ Prepended to Join.lua --"
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try
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game\SetPlaceID _PLACE_ID, false
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-- if we are on a touch device, no blocking http calls allowed! This can cause a crash on iOS
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-- In general we need a long term strategy to remove blocking http calls from all platforms
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isTouchDevice = Game\GetService"UserInputService".TouchEnabled
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settings!["Game Options"].CollisionSoundEnabled = true
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try
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settings!.Rendering.EnableFRM = true
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try
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settings!.Physics.Is30FpsThrottleEnabled = false
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try
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settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError
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try
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settings!.Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.DefaultAuto
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-- arguments ---------------------------------------
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threadSleepTime = ...
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if threadSleepTime == nil
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threadSleepTime = 15
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test = _IS_STUDIO_JOIN
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print "! Joining game '_PLACE_ID' place _PLACE_ID at _SERVER_ADDRESS"
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game\GetService"ChangeHistoryService"\SetEnabled false
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game\GetService"ContentProvider"\SetThreadPool 16
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with game\GetService "InsertService"
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\SetBaseSetsUrl "http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
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\SetUserSetsUrl "http://www.roblox.com/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
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\SetCollectionUrl "http://www.roblox.com/Game/Tools/InsertAsset.ashx?sid=%d"
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\SetAssetUrl "http://banland.xyz/Asset/?id=%d"
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\SetAssetVersionUrl "http://www.roblox.com/Asset/?assetversionid=%d"
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with game\GetService "SocialService"
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try
|
||||
\SetFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsFriendsWith&playerid=%d&userid=%d"
|
||||
try
|
||||
\SetBestFriendUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsBestFriendsWith&playerid=%d&userid=%d"
|
||||
try
|
||||
\SetGroupUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=IsInGroup&playerid=%d&groupid=%d"
|
||||
try
|
||||
\SetGroupRankUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRank&playerid=%d&groupid=%d"
|
||||
try
|
||||
\SetGroupRoleUrl "http://banland.xyz/Game/LuaWebService/HandleSocialRequest.ashx?method=GetGroupRole&playerid=%d&groupid=%d"
|
||||
|
||||
try
|
||||
game\GetService"GamePassService"\SetPlayerHasPassUrl "http://banland.xyz/Game/GamePass/GamePassHandler.ashx?Action=HasPass&UserID=%d&PassID=%d"
|
||||
try
|
||||
game\GetService"MarketplaceService"\SetProductInfoUrl "https://banland.xyz/marketplace/productinfo?assetId=%d"
|
||||
try
|
||||
game\GetService"MarketplaceService"\SetPlayerOwnsAssetUrl "https://banland.xyz/ownership/hasasset?userId=%d&assetId=%d"
|
||||
try
|
||||
game\SetCreatorID _CREATOR_ID, Enum.CreatorType.User
|
||||
|
||||
-- Bubble chat. This is all-encapsulated to allow us to turn it off with a config setting
|
||||
try
|
||||
game\GetService"Players"\SetChatStyle Enum.ChatStyle.ClassicAndBubble
|
||||
|
||||
|
||||
waitingForCharacter = false
|
||||
try
|
||||
if settings!.Network.MtuOverride == 0
|
||||
settings!.Network.MtuOverride = 1400
|
||||
|
||||
|
||||
-- globals -----------------------------------------
|
||||
|
||||
client = game\GetService "NetworkClient"
|
||||
visit = game\GetService "Visit"
|
||||
|
||||
-- functions ---------------------------------------
|
||||
setMessage = (message) ->
|
||||
-- todo: animated "..."
|
||||
game\SetMessage if not false
|
||||
message
|
||||
else
|
||||
-- hack, good enought for now
|
||||
"Teleporting ..."
|
||||
|
||||
|
||||
showErrorWindow = (message, _, _) ->
|
||||
game\SetMessage message
|
||||
|
||||
|
||||
reportError = (err, message) ->
|
||||
print "***ERROR*** #{err}"
|
||||
if not test
|
||||
visit\SetUploadUrl ""
|
||||
|
||||
client\disconnect!
|
||||
wait 4
|
||||
showErrorWindow "Error: #{err}", message, "Other"
|
||||
|
||||
|
||||
-- called when the client connection closes
|
||||
onDisconnection = (_, lostConnection) ->
|
||||
if lostConnection
|
||||
showErrorWindow "You have lost the connection to the game", "LostConnection", "LostConnection"
|
||||
else
|
||||
showErrorWindow "This game has shut down", "Kick", "Kick"
|
||||
|
||||
|
||||
requestCharacter = (replicator) ->
|
||||
-- prepare code for when the Character appears
|
||||
local connection
|
||||
connection = player.Changed\connect (property) ->
|
||||
if property == "Character"
|
||||
game\ClearMessage!
|
||||
waitingForCharacter = false
|
||||
connection\disconnect!
|
||||
|
||||
|
||||
setMessage "Requesting character"
|
||||
|
||||
local success, err = try
|
||||
replicator\RequestCharacter!
|
||||
setMessage "Waiting for character"
|
||||
waitingForCharacter = true
|
||||
|
||||
|
||||
if not success
|
||||
reportError err, "W4C"
|
||||
return
|
||||
|
||||
|
||||
-- called when the client connection is established
|
||||
onConnectionAccepted = (url, replicator) ->
|
||||
connectResolved = true
|
||||
|
||||
waitingForMarker = true
|
||||
|
||||
local success, err = try
|
||||
if not test
|
||||
visit\SetPing "_PING_URL", 30
|
||||
|
||||
|
||||
if not false
|
||||
game\SetMessageBrickCount!
|
||||
else
|
||||
setMessage "Teleporting ..."
|
||||
|
||||
|
||||
replicator.Disconnection\connect onDisconnection
|
||||
|
||||
-- Wait for a marker to return before creating the Player
|
||||
marker = replicator\SendMarker!
|
||||
|
||||
marker.Received\connect ->
|
||||
waitingForMarker = false
|
||||
requestCharacter replicator
|
||||
|
||||
|
||||
if not success
|
||||
reportError err, "ConnectionAccepted"
|
||||
return
|
||||
|
||||
|
||||
-- TODO: report marker progress
|
||||
|
||||
while waitingForMarker
|
||||
workspace\ZoomToExtents!
|
||||
wait 0.5
|
||||
|
||||
|
||||
-- called when the client connection fails
|
||||
onConnectionFailed = (_, err) ->
|
||||
showErrorWindow "Failed to connect to the Game. (ID=#{err})", "ID#{err}", "Other"
|
||||
|
||||
|
||||
-- called when the client connection is rejected
|
||||
onConnectionRejected = ->
|
||||
connectionFailed\disconnect!
|
||||
showErrorWindow "This game is not available. Please try another", "WrongVersion", "WrongVersion"
|
||||
|
||||
|
||||
idled = false
|
||||
onPlayerIdled = (time) ->
|
||||
if time > 20 * 60
|
||||
showErrorWindow string.format("You were disconnected for being idle %d minutes", time / 60), "Idle", "Idle"
|
||||
client\disconnect!
|
||||
if not idled
|
||||
idled = true
|
||||
|
||||
|
||||
-- main ------------------------------------------------------------
|
||||
|
||||
try
|
||||
settings!.Diagnostics\LegacyScriptMode!
|
||||
|
||||
success, err = try
|
||||
game\SetRemoteBuildMode true
|
||||
|
||||
setMessage "Connecting to Server"
|
||||
client.ConnectionAccepted\connect onConnectionAccepted
|
||||
client.ConnectionRejected\connect onConnectionRejected
|
||||
global connectionFailed = client.ConnectionFailed\connect onConnectionFailed
|
||||
client.Ticket = ""
|
||||
|
||||
global playerConnectSucces, player = try
|
||||
client\PlayerConnect _USER_ID, "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime
|
||||
|
||||
if not playerConnectSucces
|
||||
--Old player connection scheme
|
||||
player = game\GetService"Players"\CreateLocalPlayer _USER_ID
|
||||
client\Connect "_SERVER_ADDRESS", _SERVER_PORT, 0, threadSleepTime
|
||||
|
||||
|
||||
-- negotiate an auth token
|
||||
if not test
|
||||
delay 300, ->
|
||||
while false
|
||||
try
|
||||
game\HttpPost "https://banland.xyz/auth/renew", "renew"
|
||||
|
||||
wait 300
|
||||
|
||||
with player
|
||||
\SetSuperSafeChat false
|
||||
try
|
||||
\SetUnder13 false
|
||||
try
|
||||
\SetMembershipType Enum.MembershipType._MEMBERSHIP_TYPE
|
||||
try
|
||||
\SetAccountAge 1
|
||||
|
||||
player.Idled\connect onPlayerIdled
|
||||
|
||||
-- Overriden
|
||||
-- onPlayerAdded player
|
||||
|
||||
try
|
||||
player.Name = [========[_USER_NAME]========]
|
||||
|
||||
player.CharacterAppearance = "_CHAR_APPEARANCE"
|
||||
if not test
|
||||
visit\SetUploadUrl ""
|
||||
|
||||
|
||||
if not success
|
||||
reportError err, "CreatePlayer"
|
||||
|
||||
|
||||
if not test
|
||||
-- TODO: Async get?
|
||||
loadfile ""("", -1, 0)
|
||||
|
||||
|
||||
try
|
||||
game\SetScreenshotInfo ""
|
||||
try
|
||||
game\SetVideoInfo '<?xml version="1.0"?><entry xmlns="http://www.w3.org/2005/Atom" xmlns:media="http://search.yahoo.com/mrss/" xmlns:yt="http://gdata.youtube.com/schemas/2007"><media:group><media:title type="plain"><![CDATA[ROBLOX Place]]></media:title><media:description type="plain"><![CDATA[ For more games visit http://www.roblox.com]]></media:description><media:category scheme="http://gdata.youtube.com/schemas/2007/categories.cat">Games</media:category><media:keywords>ROBLOX, video, free game, online virtual world</media:keywords></media:group></entry>'
|
||||
|
||||
-- use single quotes here because the video info string may have unescaped double quotes
|
||||
|
|
@ -1,2 +1,4 @@
|
|||
export macro load = (file) ->
|
||||
"print \"[Mercury]: Loaded corescript #{file\sub 8, -6}\""
|
||||
|
||||
export macro lua = (code) -> :code, type: "lua"
|
||||
|
|
|
|||
Loading…
Reference in New Issue