Port host script to Yuescript

This commit is contained in:
Lewin Kelly 2023-04-26 14:06:33 +01:00
parent 73c8c3fc7f
commit 1e9af98175
2 changed files with 294 additions and 160 deletions

View File

@ -1,20 +1,11 @@
print "[Mercury]: Loaded Host corescript"
-- Start Game Script Arguments
local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID =
...
-- StartGame --
print("[Mercury]: Loaded Host corescript")
local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID
pcall(function()
game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID)
return game:GetService("ScriptContext"):AddStarterScript(injectScriptAssetID)
end)
game:GetService("RunService"):Run()
-- REQUIRES: StartGanmeSharedArgs.txt
-- REQUIRES: MonitorGameStatus.txt
------------------- UTILITY FUNCTIONS --------------------------
function waitForChild(parent, childName)
local waitForChild
waitForChild = function(parent, childName)
while true do
local child = parent:findFirstChild(childName)
if child then
@ -23,224 +14,146 @@ function waitForChild(parent, childName)
parent.ChildAdded:wait()
end
end
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
function getKillerOfHumanoidIfStillInGame(humanoid)
-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild "creator"
-- find player with name on tag
local getKillerOfHumanoidIfStillInGame
getKillerOfHumanoidIfStillInGame = function(humanoid)
local tag = humanoid:findFirstChild("creator")
if tag then
local killer = tag.Value
if killer.Parent then -- killer still in game
if killer.Parent then
return killer
end
end
return nil
end
-- send kill and death stats when a player dies
function onDied(victim, humanoid)
local onDied
onDied = function(victim, humanoid)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
local victorId = 0
if killer then
victorId = killer.userId
print("STAT: kill by " .. victorId .. " of " .. victim.userId)
game:HttpGet(url .. "/Game/Knockouts.ashx?UserID=" .. victorId .. "&" .. access)
print("STAT: kill by " .. tostring(victorId) .. " of " .. tostring(victim.userId))
game:HttpGet(tostring(url) .. "/Game/Knockouts.ashx?UserID=" .. tostring(victorId) .. "&" .. tostring(access))
end
print("STAT: death of " .. victim.userId .. " by " .. victorId)
game:HttpGet(url .. "/Game/Wipeouts.ashx?UserID=" .. victim.userId .. "&" .. access)
print("STAT: death of " .. tostring(victim.userId) .. " by " .. tostring(victorId))
return game:HttpGet(tostring(url) .. "/Game/Wipeouts.ashx?UserID=" .. tostring(victim.userId) .. "&" .. tostring(access))
end
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
pcall(function()
settings().Network.UseInstancePacketCache = true
end)
pcall(function()
settings().Network.UsePhysicsPacketCache = true
end)
--pcall(function() settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
pcall(function()
settings()["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError
end)
--settings().Network.PhysicsSend = 1 -- 1==RoundRobin
settings().Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings().Network.ExperimentalPhysicsEnabled = true
settings().Network.WaitingForCharacterLogRate = 100
pcall(function()
settings().Diagnostics:LegacyScriptMode()
return settings().Diagnostics:LegacyScriptMode()
end)
-----------------------------------START GAME SHARED SCRIPT------------------------------
local url = "_BASE_URL"
-- local assetId = placeId -- might be able to remove this now
local scriptContext = game:GetService "ScriptContext"
url = "_BASE_URL"
local scriptContext = game:GetService("ScriptContext")
pcall(function()
scriptContext:AddStarterScript(libraryRegistrationScriptAssetID)
return scriptContext:AddStarterScript(libraryRegistrationScriptAssetID)
end)
scriptContext.ScriptsDisabled = true
-- game:SetPlaceID(nil, false)
game:GetService("ChangeHistoryService"):SetEnabled(false)
-- establish this peer as the Server
local ns = game:GetService "NetworkServer"
if url ~= nil then
pcall(function()
game:GetService("Players"):SetAbuseReportUrl(url .. "/Report/Games.ashx")
local ns = game:GetService("NetworkServer")
if (url ~= nil) then
pcall(function()
return game:GetService("Players"):SetAbuseReportUrl(tostring(url) .. "/Report/Games.ashx")
end)
pcall(function()
game:GetService("ScriptInformationProvider"):SetAssetUrl(url .. "/Asset/")
pcall(function()
return game:GetService("ScriptInformationProvider"):SetAssetUrl(tostring(url) .. "/Asset/")
end)
pcall(function()
game:GetService("ContentProvider"):SetBaseUrl(url .. "/")
pcall(function()
return game:GetService("ContentProvider"):SetBaseUrl(tostring(url) .. "/")
end)
-- pcall(function() game:GetService("Players"):SetChatFilterUrl(url .. "/Game/ChatFilter.ashx") end)
-- game:GetService("BadgeService"):SetPlaceId(placeId)
if access ~= nil then
game:GetService("BadgeService")
:SetAwardBadgeUrl(url .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. access)
game:GetService("BadgeService")
:SetHasBadgeUrl(url .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. access)
game:GetService("BadgeService")
:SetIsBadgeDisabledUrl(url .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. access)
game:GetService("FriendService")
:SetMakeFriendUrl(servicesUrl .. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&" .. access)
game:GetService("FriendService")
:SetBreakFriendUrl(servicesUrl .. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&" .. access)
game:GetService("FriendService"):SetGetFriendsUrl(servicesUrl .. "/Friend/AreFriends?userId=%d&" .. access)
if (access ~= nil) then
do
local _with_0 = game:GetService("BadgeService")
_with_0:SetAwardBadgeUrl(tostring(url) .. "/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&" .. tostring(access))
_with_0:SetHasBadgeUrl(tostring(url) .. "/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&" .. tostring(access))
_with_0:SetIsBadgeDisabledUrl(tostring(url) .. "/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&" .. tostring(access))
end
do
local _with_0 = game:GetService("FriendService")
_with_0:SetMakeFriendUrl(tostring(servicesUrl) .. "/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&" .. tostring(access))
_with_0:SetBreakFriendUrl(tostring(servicesUrl) .. "/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&" .. tostring(access))
_with_0:SetGetFriendsUrl(tostring(servicesUrl) .. "/Friend/AreFriends?userId=%d&" .. tostring(access))
end
end
game:GetService("BadgeService"):SetIsBadgeLegalUrl ""
game:GetService("InsertService"):SetBaseSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
game:GetService("InsertService"):SetUserSetsUrl(url .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
game:GetService("InsertService"):SetCollectionUrl(url .. "/Game/Tools/InsertAsset.ashx?sid=%d")
game:GetService("InsertService"):SetAssetUrl(url .. "/Asset/?id=%d")
game:GetService("InsertService"):SetAssetVersionUrl(url .. "/Asset/?assetversionid=%d")
pcall(function()
loadfile(url .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. placeId)()
game:GetService("BadgeService"):SetIsBadgeLegalUrl("")
do
local _with_0 = game:GetService("InsertService")
_with_0:SetBaseSetsUrl(tostring(url) .. "/Game/Tools/InsertAsset.ashx?nsets=10&type=base")
_with_0:SetUserSetsUrl(tostring(url) .. "/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d")
_with_0:SetCollectionUrl(tostring(url) .. "/Game/Tools/InsertAsset.ashx?sid=%d")
_with_0:SetAssetUrl(tostring(url) .. "/Asset/?id=%d")
_with_0:SetAssetVersionUrl(tostring(url) .. "/Asset/?assetversionid=%d")
end
pcall(function()
return loadfile(tostring(url) .. "/Game/LoadPlaceInfo.ashx?PlaceId=" .. tostring(placeId))()
end)
pcall(function()
pcall(function()
if access then
loadfile(url .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. placeId .. "&" .. access)()
return loadfile(tostring(url) .. "/Game/PlaceSpecificScript.ashx?PlaceId=" .. tostring(placeId) .. "&" .. tostring(access))()
end
end)
end
pcall(function()
game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true)
return game:GetService("NetworkServer"):SetIsPlayerAuthenticationRequired(true)
end)
settings().Diagnostics.LuaRamLimit = 0
--settings().Network:SetThroughputSensitivity(0.08, 0.01)
--settings().Network.SendRate = 35
--settings().Network.PhysicsSend = 0 -- 1==RoundRobin
--shared["__time"] = 0
--game:GetService("RunService").Stepped:connect(function (time) shared["__time"] = time end)
if placeId ~= nil and killID ~= nil and deathID ~= nil and url ~= nil then
-- listen for the death of a Player
function createDeathMonitor(player)
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
if (placeId ~= nil) and (killID ~= nil) and (deathID ~= nil) and (url ~= nil) then
local createDeathMonitor
createDeathMonitor = function(player)
if player.Character then
local humanoid = waitForChild(player.Character, "Humanoid")
humanoid.Died:connect(function()
onDied(player, humanoid)
return humanoid.Died:connect(function()
return onDied(player, humanoid)
end)
end
end
-- listen to all Players' Characters
game:GetService("Players").ChildAdded:connect(function(player)
createDeathMonitor(player)
player.Changed:connect(function(property)
return player.Changed:connect(function(property)
if property == "Character" then
createDeathMonitor(player)
return createDeathMonitor(player)
end
end)
end)
end
game:GetService("Players").PlayerAdded:connect(function(player)
print("Player " .. player.userId .. " added")
print("Player " .. tostring(player.userId) .. " added")
if url and access and placeId and player and player.userId then
game:HttpGet(
url
.. "/Game/ClientPresence.ashx?action=connect&"
.. access
.. "&PlaceID="
.. placeId
.. "&UserID="
.. player.userId
)
game:HttpGet(
url .. "/Game/PlaceVisit.ashx?UserID=" .. player.userId .. "&AssociatedPlaceID=" .. placeId .. "&" .. access
)
game:HttpGet(tostring(url) .. "/Game/ClientPresence.ashx?action=connect&" .. tostring(access) .. "&PlaceID=" .. tostring(placeId) .. "&UserID=" .. tostring(player.userId))
return game:HttpGet(tostring(url) .. "/Game/PlaceVisit.ashx?UserID=" .. tostring(player.userId) .. "&AssociatedPlaceID=" .. tostring(placeId) .. "&" .. tostring(access))
end
end)
game:GetService("Players").PlayerRemoving:connect(function(player)
print("Player " .. player.userId .. " leaving")
print("Player " .. tostring(player.userId) .. " leaving")
if url and access and placeId and player and player.userId then
game:HttpGet(
url
.. "/Game/ClientPresence.ashx?action=disconnect&"
.. access
.. "&PlaceID="
.. placeId
.. "&UserID="
.. player.userId
)
return game:HttpGet(tostring(url) .. "/Game/ClientPresence.ashx?action=disconnect&" .. tostring(access) .. "&PlaceID=" .. tostring(placeId) .. "&UserID=" .. tostring(player.userId))
end
end)
if placeId ~= nil and url ~= nil then
-- yield so that file load happens in the heartbeat thread
if (placeId ~= nil) and (url ~= nil) then
wait()
-- load the game
game:Load(url .. "/asset/?id=" .. placeId)
game:Load(tostring(url) .. "/asset/?id=" .. tostring(placeId))
end
if _MAP_LOCATION_EXISTS then
-- yield so that file load happens in the heartbeat thread
wait()
-- load the game
game:Load "_MAP_LOCATION"
game:Load("_MAP_LOCATION")
end
-- Now start the connection
ns:Start(_SERVER_PORT, sleeptime)
game:GetService("Visit"):SetPing("_SERVER_PRESENCE_URL", 30)
if timeout then
scriptContext:SetTimeout(timeout)
end
scriptContext.ScriptsDisabled = false
--delay(1, function()
-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
--end)
local reset = ";mc"
game.Players.PlayerAdded:connect(function(player)
player.Chatted:connect(function(msg)
return game.Players.PlayerAdded:connect(function(player)
return player.Chatted:connect(function(msg)
if msg == reset then
if player.Character then
player.Character.Humanoid.Health = 0
@ -248,5 +161,3 @@ game.Players.PlayerAdded:connect(function(player)
end
end)
end)
------------------------------END START GAME SHARED SCRIPT--------------------------

223
yue/host.yue Normal file
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@ -0,0 +1,223 @@
print "[Mercury]: Loaded Host corescript"
-- Start Game Script Arguments
local placeId, sleeptime, access, url, killID, deathID, timeout, injectScriptAssetID, servicesUrl, libraryRegistrationScriptAssetID
-- StartGame --
try
game\GetService"ScriptContext"\AddStarterScript injectScriptAssetID
game\GetService"RunService"\Run!
-- REQUIRES: StartGanmeSharedArgs.txt
-- REQUIRES: MonitorGameStatus.txt
------------------- UTILITY FUNCTIONS --------------------------
waitForChild = (parent, childName) ->
while true
child = parent\findFirstChild childName
if child
return child
parent.ChildAdded\wait!
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game
getKillerOfHumanoidIfStillInGame = (humanoid) ->
-- check for kill tag on humanoid - may be more than one - todo: deal with this
tag = humanoid\findFirstChild "creator"
-- find player with name on tag
if tag
killer = tag.Value
if killer.Parent -- killer still in game
return killer
-- send kill and death stats when a player dies
onDied = (victim, humanoid) ->
killer = getKillerOfHumanoidIfStillInGame humanoid
victorId = 0
if killer
victorId = killer.userId
print "STAT: kill by #{victorId} of #{victim.userId}"
game\HttpGet "#{url}/Game/Knockouts.ashx?UserID=#{victorId}&#{access}"
print "STAT: death of #{victim.userId} by #{victorId}"
game\HttpGet "#{url}/Game/Wipeouts.ashx?UserID=#{victim.userId}&#{access}"
-----------------------------------END UTILITY FUNCTIONS -------------------------
-----------------------------------"CUSTOM" SHARED CODE----------------------------------
try
settings!.Network.UseInstancePacketCache = true
try
settings!.Network.UsePhysicsPacketCache = true
--try settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.FIFO end)
try
settings!["Task Scheduler"].PriorityMethod = Enum.PriorityMethod.AccumulatedError
--settings!.Network.PhysicsSend = 1 -- 1==RoundRobin
settings!.Network.PhysicsSend = Enum.PhysicsSendMethod.ErrorComputation2
settings!.Network.ExperimentalPhysicsEnabled = true
settings!.Network.WaitingForCharacterLogRate = 100
try
settings!.Diagnostics\LegacyScriptMode!
-----------------------------------START GAME SHARED SCRIPT------------------------------
url = "_BASE_URL"
-- assetId = placeId -- might be able to remove this now
scriptContext = game\GetService "ScriptContext"
try
scriptContext\AddStarterScript libraryRegistrationScriptAssetID
scriptContext.ScriptsDisabled = true
-- game\SetPlaceID(nil, false)
game\GetService"ChangeHistoryService"\SetEnabled false
-- establish this peer as the Server
ns = game\GetService "NetworkServer"
if url?
try
game\GetService"Players"\SetAbuseReportUrl "#{url}/Report/Games.ashx"
try
game\GetService"ScriptInformationProvider"\SetAssetUrl "#{url}/Asset/"
try
game\GetService"ContentProvider"\SetBaseUrl "#{url}/"
-- try
-- game\GetService"Players"\SetChatFilterUrl(url .. "/Game/ChatFilter.ashx")
-- game\GetService"BadgeService"\SetPlaceId(placeId)
if access?
with game\GetService "BadgeService"
\SetAwardBadgeUrl "#{url}/Game/Badge/AwardBadge.ashx?UserID=%d&BadgeID=%d&PlaceID=%d&#{access}"
\SetHasBadgeUrl "#{url}/Game/Badge/HasBadge.ashx?UserID=%d&BadgeID=%d&#{access}"
\SetIsBadgeDisabledUrl "#{url}/Game/Badge/IsBadgeDisabled.ashx?BadgeID=%d&PlaceID=%d&#{access}"
with game\GetService "FriendService"
\SetMakeFriendUrl "#{servicesUrl}/Friend/CreateFriend?firstUserId=%d&secondUserId=%d&#{access}"
\SetBreakFriendUrl "#{servicesUrl}/Friend/BreakFriend?firstUserId=%d&secondUserId=%d&#{access}"
\SetGetFriendsUrl "#{servicesUrl}/Friend/AreFriends?userId=%d&#{access}"
game\GetService"BadgeService"\SetIsBadgeLegalUrl ""
with game\GetService "InsertService"
\SetBaseSetsUrl "#{url}/Game/Tools/InsertAsset.ashx?nsets=10&type=base"
\SetUserSetsUrl "#{url}/Game/Tools/InsertAsset.ashx?nsets=20&type=user&userid=%d"
\SetCollectionUrl "#{url}/Game/Tools/InsertAsset.ashx?sid=%d"
\SetAssetUrl "#{url}/Asset/?id=%d"
\SetAssetVersionUrl "#{url}/Asset/?assetversionid=%d"
try
loadfile"#{url}/Game/LoadPlaceInfo.ashx?PlaceId=#{placeId}"!
try
if access
loadfile"#{url}/Game/PlaceSpecificScript.ashx?PlaceId=#{placeId}&#{access}"!
try
game\GetService"NetworkServer"\SetIsPlayerAuthenticationRequired true
settings!.Diagnostics.LuaRamLimit = 0
--settings!.Network\SetThroughputSensitivity(0.08, 0.01)
--settings!.Network.SendRate = 35
--settings!.Network.PhysicsSend = 0 -- 1==RoundRobin
--shared["__time"] = 0
--game\GetService"RunService".Stepped\connect(function (time) shared["__time"] = time end)
if placeId? and killID? and deathID? and url?
-- listen for the death of a Player
createDeathMonitor = (player) ->
-- we don't need to clean up old monitors or connections since the Character will be destroyed soon
if player.Character
humanoid = waitForChild player.Character, "Humanoid"
humanoid.Died\connect ->
onDied player, humanoid
-- listen to all Players' Characters
game\GetService"Players".ChildAdded\connect (player) ->
createDeathMonitor player
player.Changed\connect (property) ->
if property == "Character"
createDeathMonitor player
game\GetService"Players".PlayerAdded\connect (player) ->
print "Player #{player.userId} added"
if url and access and placeId and player and player.userId
game\HttpGet(
"#{url}/Game/ClientPresence.ashx?action=connect&#{access}" ..
"&PlaceID=#{placeId}" ..
"&UserID=#{player.userId}"
)
game\HttpGet "#{url}/Game/PlaceVisit.ashx?UserID=#{player.userId}&AssociatedPlaceID=#{placeId}&#{access}"
game\GetService"Players".PlayerRemoving\connect (player) ->
print "Player #{player.userId} leaving"
if url and access and placeId and player and player.userId
game\HttpGet(
"#{url}/Game/ClientPresence.ashx?action=disconnect&" ..
"#{access}&PlaceID=#{placeId}"..
"&UserID=#{player.userId}"
)
if placeId? and url?
-- yield so that file load happens in the heartbeat thread
wait!
-- load the game
game\Load "#{url}/asset/?id=#{placeId}"
if _MAP_LOCATION_EXISTS
-- yield so that file load happens in the heartbeat thread
wait!
-- load the game
game\Load "_MAP_LOCATION"
-- Now start the connection
ns\Start _SERVER_PORT, sleeptime
game\GetService"Visit"\SetPing "_SERVER_PRESENCE_URL", 30
if timeout
scriptContext\SetTimeout timeout
scriptContext.ScriptsDisabled = false
--delay(1, function!
-- loadfile(url .. "/analytics/GamePerfMonitor.ashx")(game.JobId, placeId)
--end)
reset = ";mc"
game.Players.PlayerAdded\connect (player) ->
player.Chatted\connect (msg) ->
if msg == reset
if player.Character
player.Character.Humanoid.Health = 0
------------------------------END START GAME SHARED SCRIPT--------------------------