53 lines
1.3 KiB
Lua
53 lines
1.3 KiB
Lua
local MessagingService = game:GetService("MessagingService")
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local Players = game:GetService("Players")
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local jobId = game.JobId
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local placeId = game.PlaceId
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local privateServerId = game.PrivateServerId
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if jobId == "" or privateServerId ~= "" then
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return
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end
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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local closed = false
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local function publishUpdate()
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local playerCount = #Players:GetPlayers()
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local serverInfo =
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{
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JobId = jobId;
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PlaceId = placeId;
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Players = playerCount;
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}
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if closed then
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serverInfo.Closed = true;
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end
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pcall(function ()
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MessagingService:PublishAsync("ServerData", serverInfo)
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end)
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end
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local function onGameClosing()
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closed = true
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publishUpdate()
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end
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game:BindToClose(onGameClosing)
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----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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while #Players:GetPlayers() < 1 do
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wait(1)
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end
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while not closed do
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publishUpdate()
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wait(5)
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end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |