local MessagingService = game:GetService("MessagingService") local Players = game:GetService("Players") local jobId = game.JobId local placeId = game.PlaceId local privateServerId = game.PrivateServerId if jobId == "" or privateServerId ~= "" then return end ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- local closed = false local function publishUpdate() local playerCount = #Players:GetPlayers() local serverInfo = { JobId = jobId; PlaceId = placeId; Players = playerCount; } if closed then serverInfo.Closed = true; end pcall(function () MessagingService:PublishAsync("ServerData", serverInfo) end) end local function onGameClosing() closed = true publishUpdate() end game:BindToClose(onGameClosing) ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- while #Players:GetPlayers() < 1 do wait(1) end while not closed do publishUpdate() wait(5) end ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------