fixed crash
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88f8f2150e
commit
e285867bb4
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@ -143,9 +143,11 @@ function LoadCharacterNew(playerApp,newChar)
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--authentic roblox style loading
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local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
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for _,newVal in pairs(playerApp:GetChildren()) do
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newWaitForChild(newVal,"CustomizationType")
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local customtype = newVal:FindFirstChild("CustomizationType")
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if (customtype.Value == 1) then
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pcall(function()
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newWaitForChild(newVal,"ColorIndex")
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local colorindex = newVal:FindFirstChild("ColorIndex")
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charparts[colorindex.Value].BrickColor = newVal.Value
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end)
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@ -236,6 +238,7 @@ function LoadCharacterNew(playerApp,newChar)
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/bodies/"..newVal.MeshIndex.Value.."/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" then
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newWaitForChild(newVal,"MeshIndex")
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local meshindex = newVal:FindFirstChild("MeshIndex")
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newPart[1].Parent = charparts[newVal.MeshIndex.Value]
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else
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@ -252,9 +255,11 @@ function LoadCharacterNew3DView(playerApp,newChar)
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--authentic roblox style loading
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local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
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for _,newVal in pairs(playerApp:GetChildren()) do
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newWaitForChild(newVal,"CustomizationType")
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local customtype = newVal:FindFirstChild("CustomizationType")
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if (customtype.Value == 1) then
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pcall(function()
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pcall(function()
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newWaitForChild(newVal,"ColorIndex")
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local colorindex = newVal:FindFirstChild("ColorIndex")
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charparts[colorindex.Value].BrickColor = newVal.Value
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end)
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@ -332,6 +337,7 @@ function LoadCharacterNew3DView(playerApp,newChar)
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/bodies/"..newVal.MeshIndex.Value.."/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" then
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newWaitForChild(newVal,"MeshIndex")
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local meshindex = newVal:FindFirstChild("MeshIndex")
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newPart[1].Parent = charparts[newVal.MeshIndex.Value]
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else
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@ -614,8 +620,7 @@ function CSServer(Port,PlayerLimit)
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Player:LoadCharacter()
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LoadCharacterNew(newWaitForChild(Player,"Appearance"),Player.Character)
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end
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while true do
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wait(0.001)
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while true do wait()
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if (Player.Character ~= nil) then
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if (Player.Character.Humanoid.Health == 0) then
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wait(5)
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