hopefully i fixed that joining issue
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@ -143,11 +143,13 @@ function LoadCharacterNew(playerApp,newChar)
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--authentic roblox style loading
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local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
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for _,newVal in pairs(playerApp:GetChildren()) do
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if (newVal.CustomizationType.Value == 1) then
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local customtype = newVal:FindFirstChild("CustomizationType")
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if (customtype.Value == 1) then
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pcall(function()
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charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value
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local colorindex = newVal:FindFirstChild("ColorIndex")
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charparts[colorindex.Value].BrickColor = newVal.Value
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end)
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elseif (newVal.CustomizationType.Value == 2) then
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elseif (customtype.Value == 2) then
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if (rbxlegacyversion > 1) then
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pcall(function()
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local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value)
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@ -160,7 +162,7 @@ function LoadCharacterNew(playerApp,newChar)
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end
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end)
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end
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elseif (newVal.CustomizationType.Value == 3) then
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elseif (customtype.Value == 3) then
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if (rbxlegacyversion > 1) then
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pcall(function()
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local newTShirt = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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@ -173,7 +175,7 @@ function LoadCharacterNew(playerApp,newChar)
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end
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end)
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end
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elseif (newVal.CustomizationType.Value == 4) then
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elseif (customtype.Value == 4) then
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if (rbxlegacyversion > 2) then
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pcall(function()
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local newShirt = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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@ -186,7 +188,7 @@ function LoadCharacterNew(playerApp,newChar)
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end
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end)
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end
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elseif (newVal.CustomizationType.Value == 5) then
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elseif (customtype.Value == 5) then
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if (rbxlegacyversion > 2) then
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pcall(function()
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local newPants = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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@ -199,7 +201,7 @@ function LoadCharacterNew(playerApp,newChar)
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end
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end)
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end
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elseif (newVal.CustomizationType.Value == 6) then
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elseif (customtype.Value == 6) then
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if (rbxlegacyversion > 5) then
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pcall(function()
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local newFace = game.Workspace:InsertContent("rbxasset://../../../charcustom/faces/"..newVal.Value)
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@ -214,7 +216,7 @@ function LoadCharacterNew(playerApp,newChar)
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end
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end)
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end
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elseif (newVal.CustomizationType.Value == 7) then
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elseif (customtype.Value == 7) then
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if (rbxlegacyversion > 5) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value)
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@ -228,12 +230,13 @@ function LoadCharacterNew(playerApp,newChar)
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end
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end)
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end
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elseif (newVal.CustomizationType.Value == 8) then
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elseif (customtype.Value == 8) then
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if (rbxlegacyversion > 6) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/bodies/"..newVal.MeshIndex.Value.."/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" then
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local meshindex = newVal:FindFirstChild("MeshIndex")
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newPart[1].Parent = charparts[newVal.MeshIndex.Value]
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else
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newPart[1]:remove()
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@ -249,11 +252,13 @@ function LoadCharacterNew3DView(playerApp,newChar)
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--authentic roblox style loading
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local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
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for _,newVal in pairs(playerApp:GetChildren()) do
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if (newVal.CustomizationType.Value == 1) then
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local customtype = newVal:FindFirstChild("CustomizationType")
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if (customtype.Value == 1) then
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pcall(function()
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charparts[newVal.ColorIndex.Value].BrickColor = newVal.Value
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local colorindex = newVal:FindFirstChild("ColorIndex")
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charparts[colorindex.Value].BrickColor = newVal.Value
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end)
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elseif (newVal.CustomizationType.Value == 2) then
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elseif (customtype.Value == 2) then
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pcall(function()
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local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value)
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if newHat[1] then
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@ -264,7 +269,7 @@ function LoadCharacterNew3DView(playerApp,newChar)
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end
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end
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end)
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elseif (newVal.CustomizationType.Value == 3) then
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elseif (customtype.Value == 3) then
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pcall(function()
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local newTShirt = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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if newTShirt[1] then
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@ -275,7 +280,7 @@ function LoadCharacterNew3DView(playerApp,newChar)
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end
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end
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end)
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elseif (newVal.CustomizationType.Value == 4) then
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elseif (customtype.Value == 4) then
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pcall(function()
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local newShirt = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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if newShirt[1] then
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@ -286,7 +291,7 @@ function LoadCharacterNew3DView(playerApp,newChar)
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end
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end
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end)
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elseif (newVal.CustomizationType.Value == 5) then
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elseif (customtype.Value == 5) then
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pcall(function()
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local newPants = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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if newPants[1] then
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@ -297,7 +302,7 @@ function LoadCharacterNew3DView(playerApp,newChar)
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end
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end
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end)
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elseif (newVal.CustomizationType.Value == 6) then
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elseif (customtype.Value == 6) then
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pcall(function()
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local newFace = game.Workspace:InsertContent("rbxasset://../../../charcustom/faces/"..newVal.Value)
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if newFace[1] then
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@ -310,7 +315,7 @@ function LoadCharacterNew3DView(playerApp,newChar)
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end
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end
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end)
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elseif (newVal.CustomizationType.Value == 7) then
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elseif (customtype.Value == 7) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value)
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if newPart[1] then
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@ -322,11 +327,12 @@ function LoadCharacterNew3DView(playerApp,newChar)
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end
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end
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end)
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elseif (newVal.CustomizationType.Value == 8) then
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elseif (customtype.Value == 8) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/bodies/"..newVal.MeshIndex.Value.."/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" then
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local meshindex = newVal:FindFirstChild("MeshIndex")
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newPart[1].Parent = charparts[newVal.MeshIndex.Value]
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else
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newPart[1]:remove()
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@ -386,14 +392,14 @@ function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,Torso
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end
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BodyColor.Name = "RightLegColor"
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end
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local indexValue = Instance.new("NumberValue")
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indexValue.Name = "ColorIndex"
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indexValue.Parent = BodyColor
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indexValue.Value = i
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = BodyColor
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typeValue.Value = 1
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local indexValue = Instance.new("NumberValue")
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indexValue.Name = "ColorIndex"
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indexValue.Parent = BodyColor
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indexValue.Value = i
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end
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--HATS
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for i=1,3,1 do
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@ -534,14 +540,14 @@ function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,Torso
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BodyMesh.Name = "DefaultRLeg.rbxm"
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end
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end
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local indexValue = Instance.new("NumberValue")
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indexValue.Name = "MeshIndex"
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indexValue.Parent = BodyColor
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indexValue.Value = i
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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typeValue.Parent = BodyColor
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typeValue.Value = 8
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local indexValue = Instance.new("NumberValue")
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indexValue.Name = "MeshIndex"
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indexValue.Parent = BodyColor
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indexValue.Value = i
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end
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end
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@ -877,11 +883,8 @@ function CSSolo(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,
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end
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function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,TorsoID,RArmID,LArmID,RLegID,LLegID,IconType)
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if (rbxlegacyversion > 8) then
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game:GetService("RunService"):Run()
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else
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game:GetService("RunService"):run()
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end
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--We are using a late 2009 client
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game:GetService("RunService"):run()
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local plr = game.Players:CreateLocalPlayer(UserID)
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plr.Name = PlayerName
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plr:LoadCharacter()
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@ -891,6 +894,7 @@ function CS3DView(UserID,PlayerName,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorI
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InitalizeClientAppearance(plr,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,TorsoID,RArmID,LArmID,RLegID,LLegID)
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LoadCharacterNew3DView(newWaitForChild(plr,"Appearance"),plr.Character)
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game:GetService("NetworkClient")
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game:GetService("ScriptContext").ScriptsDisabled = true
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end
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_G.SetRBXLegacyVersion=SetRBXLegacyVersion
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