color renaming
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4893b92a58
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@ -251,104 +251,6 @@ function LoadCharacterNew(playerApp,newChar)
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end
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end
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function LoadCharacterNew3DView(playerApp,newChar)
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--authentic roblox style loading
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local charparts = {[1] = newWaitForChild(newChar,"Head"),[2] = newWaitForChild(newChar,"Torso"),[3] = newWaitForChild(newChar,"Left Arm"),[4] = newWaitForChild(newChar,"Right Arm"),[5] = newWaitForChild(newChar,"Left Leg"),[6] = newWaitForChild(newChar,"Right Leg")}
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for _,newVal in pairs(playerApp:GetChildren()) do
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newWaitForChild(newVal,"CustomizationType")
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local customtype = newVal:FindFirstChild("CustomizationType")
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if (customtype.Value == 1) then
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pcall(function()
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newWaitForChild(newVal,"ColorIndex")
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local colorindex = newVal:FindFirstChild("ColorIndex")
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charparts[colorindex.Value].BrickColor = newVal.Value
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end)
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elseif (customtype.Value == 2) then
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pcall(function()
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local newHat = game.Workspace:InsertContent("rbxasset://../../../charcustom/hats/"..newVal.Value)
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if newHat[1] then
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if newHat[1].className == "Hat" then
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newHat[1].Parent = newChar
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else
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newHat[1]:remove()
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end
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end
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end)
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elseif (customtype.Value == 3) then
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pcall(function()
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local newTShirt = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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if newTShirt[1] then
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if newTShirt[1].className == "ShirtGraphic" then
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newTShirt[1].Parent = newChar
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else
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newTShirt[1]:remove()
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end
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end
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end)
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elseif (customtype.Value == 4) then
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pcall(function()
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local newShirt = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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if newShirt[1] then
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if newShirt[1].className == "Shirt" then
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newShirt[1].Parent = newChar
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else
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newShirt[1]:remove()
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end
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end
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end)
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elseif (customtype.Value == 5) then
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pcall(function()
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local newPants = game.Workspace:InsertContent("http://www.roblox.com/asset/?id="..newVal.Value)
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if newPants[1] then
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if newPants[1].className == "Pants" then
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newPants[1].Parent = newChar
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else
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newPants[1]:remove()
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end
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end
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end)
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elseif (customtype.Value == 6) then
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pcall(function()
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local newFace = game.Workspace:InsertContent("rbxasset://../../../charcustom/faces/"..newVal.Value)
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if newFace[1] then
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if newFace[1].className == "Decal" then
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newWaitForChild(charparts[1],"face"):remove()
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newFace[1].Parent = charparts[1]
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newFace[1].Face = "Front"
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else
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newFace[1]:remove()
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end
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end
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end)
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elseif (customtype.Value == 7) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/heads/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" or newPart[1].className == "CylinderMesh" or newPart[1].className == "BlockMesh" then
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newWaitForChild(charparts[1],"Mesh"):remove()
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newPart[1].Parent = charparts[1]
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else
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newPart[1]:remove()
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end
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end
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end)
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elseif (customtype.Value == 8) then
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pcall(function()
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local newPart = game.Workspace:InsertContent("rbxasset://../../../charcustom/bodies/"..newVal.MeshIndex.Value.."/"..newVal.Value)
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if newPart[1] then
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if newPart[1].className == "SpecialMesh" then
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newWaitForChild(newVal,"MeshIndex")
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local meshindex = newVal:FindFirstChild("MeshIndex")
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newPart[1].Parent = charparts[newVal.MeshIndex.Value]
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else
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newPart[1]:remove()
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end
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end
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end)
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end
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end
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end
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function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,TorsoColorID,LeftArmColorID,RightArmColorID,LeftLegColorID,RightLegColorID,TShirtID,ShirtID,PantsID,FaceID,HeadID,TorsoID,RArmID,LArmID,RLegID,LLegID)
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local newCharApp = Instance.new("IntValue",Player)
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newCharApp.Name = "Appearance"
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@ -358,45 +260,51 @@ function InitalizeClientAppearance(Player,Hat1ID,Hat2ID,Hat3ID,HeadColorID,Torso
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if (i == 1) then
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if (HeadColorID ~= nil) then
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BodyColor.Value = BrickColor.new(HeadColorID)
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BodyColor.Name = "HeadColor (ID: "..HeadColorID..")"
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else
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BodyColor.Value = BrickColor.new(1)
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BodyColor.Name = "HeadColor (ID: 1)"
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end
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BodyColor.Name = "HeadColor"
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elseif (i == 2) then
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if (TorsoColorID ~= nil) then
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BodyColor.Value = BrickColor.new(TorsoColorID)
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BodyColor.Name = "TorsoColor (ID: "..TorsoColorID..")"
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else
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BodyColor.Value = BrickColor.new(1)
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BodyColor.Name = "TorsoColor (ID: 1)"
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end
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BodyColor.Name = "TorsoColor"
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elseif (i == 3) then
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if (LeftArmColorID ~= nil) then
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BodyColor.Value = BrickColor.new(LeftArmColorID)
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BodyColor.Name = "LeftArmColor (ID: "..LeftArmColorID..")"
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else
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BodyColor.Value = BrickColor.new(1)
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BodyColor.Name = "LeftArmColor (ID: 1)"
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end
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BodyColor.Name = "LeftArmColor"
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elseif (i == 4) then
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if (RightArmColorID ~= nil) then
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BodyColor.Value = BrickColor.new(RightArmColorID)
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BodyColor.Name = "RightArmColor (ID: "..RightArmColorID..")"
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else
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BodyColor.Value = BrickColor.new(1)
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BodyColor.Name = "RightArmColor (ID: 1)"
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end
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BodyColor.Name = "RightArmColor"
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elseif (i == 5) then
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if (LeftLegColorID ~= nil) then
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BodyColor.Value = BrickColor.new(LeftLegColorID)
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BodyColor.Name = "LeftLegColor (ID: "..LeftLegColorID..")"
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else
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BodyColor.Value = BrickColor.new(1)
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BodyColor.Name = "LeftLegColor (ID: 1)"
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end
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BodyColor.Name = "LeftLegColor"
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elseif (i == 6) then
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if (RightLegColorID ~= nil) then
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BodyColor.Value = BrickColor.new(RightLegColorID)
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BodyColor.Name = "RightLegColor (ID: "..RightLegColorID..")"
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else
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BodyColor.Value = BrickColor.new(1)
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BodyColor.Name = "RightLegColor (ID: 1)"
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end
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BodyColor.Name = "RightLegColor"
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end
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local typeValue = Instance.new("NumberValue")
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typeValue.Name = "CustomizationType"
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